just a heads up, one of the infinite ammo scripts (not sure which one i don't remember) has made it so that i can't craft anymore of the Ultimate Survivor/Hunter drugs and has also made it so i can't pick up any more of the bobble heads/records as well as the maps you can find after liberating an outpost
just a heads up, one of the infinite ammo scripts (not sure which one i don't remember) has made it so that i can't craft anymore of the Ultimate Survivor/Hunter drugs and has also made it so i can't pick up any more of the bobble heads/records as well as the maps you can find after liberating an outpost
The new table has the infinite ammo option that should restrict what items it will set as unlimited.
just a heads up, one of the infinite ammo scripts (not sure which one i don't remember) has made it so that i can't craft anymore of the Ultimate Survivor/Hunter drugs and has also made it so i can't pick up any more of the bobble heads/records as well as the maps you can find after liberating an outpost
The new table has the infinite ammo option that should restrict what items it will set as unlimited.
Yeah i'm using it now but i still have the issue of not being able to pick up certain things. oh well guess i'll start again.
Not sure what happened, did the bypass and everything, it worked yesterday. No i get a 0x5 error access is denied when trying to play the game. Done every time of work around, the game is essentially broken. Awesome.
Reads scope status
FC_m64.AK::MemoryMgr::SetPoolName+25B45D - F3 0F10 83 2C050000 - movss xmm0,[rbx+0000052C]
"FC_m64.dll"+AC7BF3D
Y view angle
FC_m64.FCE_Editor_UserAsset_Mesh_GetName+B94CF2 - F3 0F11 53 10 - movss [rbx+10],xmm2
"FC_m64.dll"+A407B42
Checks if breath held for sniper.
FC_m64.FCE_ValidationRecord_GetSeverity+12AE7D - F6 40 08 01 - test byte ptr [rax+08],01 { 1 }
"FC_m64.dll"+1A61D6D
EDIT: Nevermind. I worked it out, lol. I was just talking to Sunbeam about how asking for help just helps me work it out. I'll post the script in a minute after testing is done.
Reads scope status
FC_m64.AK::MemoryMgr::SetPoolName+25B45D - F3 0F10 83 2C050000 - movss xmm0,[rbx+0000052C]
"FC_m64.dll"+AC7BF3D
Y view angle
FC_m64.FCE_Editor_UserAsset_Mesh_GetName+B94CF2 - F3 0F11 53 10 - movss [rbx+10],xmm2
"FC_m64.dll"+A407B42
Checks if breath held for sniper.
FC_m64.FCE_ValidationRecord_GetSeverity+12AE7D - F6 40 08 01 - test byte ptr [rax+08],01 { 1 }
"FC_m64.dll"+1A61D6D
EDIT: Nevermind. I worked it out, lol. I was just talking to Sunbeam about how asking for help just helps me work it out. I'll post the script in a minute after testing is done.
Think you can help me with bullet velocity? I'm trying to see if I can use a bow arrow as indicator.
Think you can help me with bullet velocity? I'm trying to see if I can use a bow arrow as indicator.
I like the way the bullet system has always worked in FC, trying to be at least semi-realistic. So probably not. Although if it works like how it worked in FC3, find the way the game figures out velocity for vans/trucks, and it should apply to bullets. I remember when trying to get the vans to go 9999999 speed, bullets would arrive instantly.
Here's my table I've been using. I don't think I have any more features to add, so I'll post it.
Awesome! I was trying to get this yesterday, but I didn't get the right function and called it a night.
If you want to pay it forward, you should work out No Sway. I've tried like 5 times, but it's made me want to eat a bullet every time.
...
EDIT: Nevermind. I worked it out, lol. I was just talking to Sunbeam about how asking for help just helps me work it out. I'll post the script in a minute after testing is done.
I'm glad you got it worked out! After my post I just went back and focused on finishing up the fishing board for each zone. I just now took a break to the read forums. I was just thinking a bit ago about how annoying the sway is.