A question for someone that can create mods (like Hylian) - Is it possible to make a mod to toggle hud on/off with a single key press?
I've taken a look into the files already. Unfortunately, if it is possible, it's beyond my skillset, or I just lack the necessary tools. I was able to extract the contents of some of the game files, however the files within are ... I don't have the tools.
Excellent work as always Drummer. Is it possible to add EXP multiplier for higgledies? and Speed editor as well. I feel like the movement are slow. Thanks a bunch, Drummer. I appreciate your work.
I have some things dealing with Shop Items, but need the community's help gathering the names of items. I pulled in list of valid item ID's and they are stored in the table. There are 1499 items. I have a shared google doc I started to gather the information: [Link]
You Enable the Shop Option and buy an item. Hotkey is currently set to Numpad 1 that updates the shop with the next item. You just have to rehover over the item to update the name of it in the game. So with this, I believe you can buy any item, but I need help figuring out what item id goes with what name. Feel free to put your findings in the google doc.
I did the first 50 items. I found the following process to be the easiest.
Enable the Shop Override option.
Buy an item (Soreway for example)
Have Ni No Kuni 2 open in window along with CE and Excel/Google doc
Use Mouse to switch between Ni No Kuni 2 and Google doc
When in Ni No Kuni 2 window, you can press Numpad 1 to update the item and hove the mouse over the updated item.
You can change the Current Item Index in CE to start at different item. It appears some items are named the same, so I just put (1) and (2) after it. You can watch the Current Item Index to make sure it's changing. The last edited item is always minus 1 from Current Item Index.
Maybe a few of you can divide the remaining item id's up and work on updating the spreadsheet when everyone has a chance.
That would be me. But I think it's because there is no 0.
When I activate the script, The index value in the table becomes 1, and then the tablet of unity shows up.
Easy enough to fix if I'm right, but I'll let Drummer do that.
If I'm wrong, the whole thing would be messed up.
When you press Numpad 1, it updates with the Current Item Index and increases it to become the next one. The last one updated is always minus 1 what it says. You have to rehover over the item to update the name.
So, when you first do it, it updates it with index 0 and increases it to 1. The item it just put up is index 0 item though.