[S]however, I have a tiny problem with the shops now : they are all empty, on all my saves and even without cheatEngine.[SPOILER="image"][/SPOILER][/S][SPOILER="image"]
[S][/S][/SPOILER][S]do someone know how to fix it ?[/S]
Edit : nevermind, I broke it myself by moving the "shop.cpk" file. it's fixed now. I should have guessed by the fact it appeared on every save...
Last edited by Anonymous on Fri May 18, 2018 8:25 pm, edited 2 times in total.
Hey! First of all thanks for the amazing mod! I've a question for you, is there a way to save different settings by default instead of changing them every time i load up the program? Sorry, i'm a big noob regarding cheat engine :D
I'd like to save 2 setting in particular, "enemy damage x1.5" and "dmg dealt do enemy x0.3" instead of the current values. Is it possible?
EDIT: nvm, i figured it out. Thanks again for the mod! You literally saved the game for me.
Last edited by Lgn on Mon Apr 23, 2018 11:55 pm, edited 2 times in total.
[QUOTE="Anacra, post: 41851, member: 1417"]I was able to find some pointers that updated the stats for the equipment. Basically used the latest update Drummer made and edited the values that Pox had already generated.
Basically, edit the Stat 1 and Stat 2 values (from 0 to 15) to change the stats of the equipment. Stat 1 updates the first stat (like phy atk for a weapon), while stat 2 updates the second stat (like mag atk for a weapon). You can also update the grade and other stuff to keep it visually correct.
So with this, you should be able to give yourself a weapon, change it to purple tier, and then change the Stat 1 and Stat 2 to 15 to get the best version of that weapon as legitimately possible in the game.
Let me know if you have any questions. Enjoy![/QUOTE]
Hopefully this can be updated for the new patch. Increasing the item level is immensely useful.
Hi guys! Any chance we'll get an update for the equip editor?
[QUOTE="Anacra, post: 41851, member: 1417"]I was able to find some pointers that updated the stats for the equipment. Basically used the latest update Drummer made and edited the values that Pox had already generated.
Basically, edit the Stat 1 and Stat 2 values (from 0 to 15) to change the stats of the equipment. Stat 1 updates the first stat (like phy atk for a weapon), while stat 2 updates the second stat (like mag atk for a weapon). You can also update the grade and other stuff to keep it visually correct.
So with this, you should be able to give yourself a weapon, change it to purple tier, and then change the Stat 1 and Stat 2 to 15 to get the best version of that weapon as legitimately possible in the game.
Let me know if you have any questions. Enjoy![/QUOTE]
EDIT: Sorry, just read the other post!
Last edited by dexo on Thu Jan 01, 1970 12:00 am, edited 2 times in total.
Sorry for the really noob question, but how do I use the script in adding all citizens? My previous experience with CE has always been just turning something on or off.
For whatever reason, quoting isn't working for me. But to hino13d, the equipment editor is NOT updated. The rest of the table is. We're waiting for a possible update from Pox.
[QUOTE="pox911, post: 39308, member: 1371"]Let me know if i missed any items in that dump. It was split up into 3 sections and i'm hoping that all items were contained in there. I know the equipment section of memory i dumped from had the raw stats of the items. :p maybe i should throw together a code to edit the base info of a weapon?[/QUOTE]
Hey Pox, I know it's been a while since you've been in this topic, but any chance on an update for your Equipment Editor? It broke with the latest patch. Wasn't sure if you were aware or not.
For the life of me I simply can't get the Shop Override to work, it just won't enable when I click on it. I've tried restarting the game as others have suggested in this thread but still no joy. Is there something simple I'm probably missing?
EDIT: I managed to get this working. For anybody else that comes across this, my main issue was that I'm still running version 1.0.0 of the game. I opened the Shop Override script and found a line of code near the top that was commented out just underneath a similar line of code that wasn't. I switched these around by uncommenting the one that was commented and vice-versa, which then got it working (I suspect the commented line is simply referencing an address from v1.0.0 whereas the other one is for newer versions).
Last edited by bubblesnout on Thu May 03, 2018 4:14 am, edited 2 times in total.