Drummer, you're a genius. After I put you through the gauntlet, everything I'm trying to use works. God mode doesn't slaughter everything instantly, Infinite MP doesn't crash battles instantly, and really pushing things, I tried another option or two, and they worked as advertised. The 14 byte jump seems to be the evil genie lurking in the bottle.
Drummer, you're a genius. After I put you through the gauntlet, everything I'm trying to use works. God mode doesn't slaughter everything instantly, Infinite MP doesn't crash battles instantly, and really pushing things, I tried another option or two, and they worked as advertised. The 14 byte jump seems to be the evil genie lurking in the bottle.
their HP is stupidly low. as much dislike bloated HP enemies, the ones in this game are far far too low.
all mobs should be a 5x HP increase, if possible.
edit; didn't realize the table had a modifier.
Last edited by onizukaftw on Sat Mar 24, 2018 12:13 pm, edited 1 time in total.
Not sure if you guys missed it, but there are damage and healing multipliers already in place. You can up the difficulty by setting enemy damage multiplier (the damage you deal) to somewhere between 0 and 1 and hero damage multiplier (the damage you and your party members take) to higher than 1. I'm currently at 0.5x damage dealt, 4x damage taken and it's starting to feel like your typical JRPG difficulty-wise. Something like 0.2x and 10x would surely be a challenge.
Speaking of which, I just got my third party member and the multipliers seem to still work, so it definitely seems like you managed to fix it, Drummer. Again, thanks a ton for them, the game is infinitely more engaging now that I have to actually pay some attention to what I'm doing in battle.
I'm trying to change tactic tweaker battle points, but i can't find any changed values no matter what i do, anyone has changed battle points who knows how to do it ?
I'm trying to change tactic tweaker battle points, but i can't find any changed values no matter what i do, anyone has changed battle points who knows how to do it ?
Yeah doing a value search doesn't produce results. Need to wait for someone more knowledgeable to make a proper fix
I hope theres a materials / items script.
I manage to find the address for the mats but if I didn't previously have the item (the value is at 0) and if I add some it bugs out.
the battle values like hp and some other are using float.
Similar to FFXV, I assume theres a value that correlates if the item has ever been manually obtained / purchased before I can modify the amount. Because if I add the value by CE, I can't purchase them anymore and the value is stuck at 0 in the game.
Also, while searching for the values of the mats, I stumbled upon the upgrade value for the weapons. Like editing the rank and stuff but I can't narrow that one down to the address.
I realize research time could be helpful, but honestly finding the Kingdom Guilders using standard methods are easy enough, and you could just boost them 10 times to finish the research.
maybe this post means nothing, maybe it does. take it as it is.... it's my personal experience. but...
IF anyone is interested on how I tackle this (i'm a noob in this thing btw, just the standard know how. can't even find a pointer):
1. I start to find the address of a material (like Iron Nugget for example) and for example, the address turns out to be 1E08A234
2. Then I first tried to find another address of a material, then for example the address is 1E08B5F2
3. Ok, now I know that the mat's address base for this session of the game starts with 1E08XXXX, can match further. like just 3Xs instead of 4...
4. So then the noob that I am, I started searching for the value of 0 or something I have, but I limit the range from 1E080000, to 1E08FFFF.
5. I head to a save point, get ready until a single button save. Hover over a new save slot...
6. Change every address you find to (for example) 999. and QUICKLY SAVE.
7. Most likely the game will crash when you exit the save menu. Or afterwards when you access a shop or whatever soon after.
8. Load that save file, and find that I have some materials that I didn't have before at 999. but some of them bugged at 0.
This method didn't work for the same reason with ffxv (because of the assumption I wrote above),
but this method works for getting all the materials, costume, weapons, and armors for cyberdimension neptunia.
And this method somehow turned some of my weapon stats incredibly high. Some of them are bugged. But I got confused because I can't seem to find the address for damage or improvement value and yet this method increases them somehow.