But in regards to your earlier question. I don't know how to add the outfits. May be a quest flag, may be something else entirely. I haven't even looked at the code of the game yet. But the outfit IDs are in the current version of the table, they just don't go into the inventory when purchased.
Damage multiplier doesn't seem to work, I set it to 10 and the enemy would deal 16 (and it would subtract 160) but subsequent hits wouldn't kill me? Testing more.
For me, "Hero cannot die" was ON by default - you need to turn it OFF, even if it's unchecked. Same goes for hero healing multiplier: it's 2 by default, you probably don't want that if you're making the game harder.
For anyone wondering: the damage multipliers unfortunately don't change the damage numbers that appear onscreen. But if you look at your health bar you can see that they work.
Would anyone mind helping me out with this?
I am a complete noob to CE. I managed to load the table and checked the scripts that I wanted (lower hero damage and higher enemy damage.) When I reenter the game, no values have changed.
As above, the displayed damage numbers don't change. But also be aware that the damage multipliers refer to damage RECEIVED by heroes/enemies, not dealt. So if you're trying to make things harder the "enemy damage" value should be low (below 1) and the "hero damage" value should be high (above 1).
There is the code i have so far on item editing. There is a lot i didnt map yet in there, like the direct value for damage increase and junk. There are a few float values that i havent figured out either. I also added another tab to doc page to have the status effects i found.
But in regards to your earlier question. I don't know how to add the outfits. May be a quest flag, may be something else entirely. I haven't even looked at the code of the game yet. But the outfit IDs are in the current version of the table, they just don't go into the inventory when purchased.
Yep, as usual it's not handled in the same way as a normal object even if it has a object_id.
The method to add it is probably more like "add_outfit_to_list" instead of "add_item_to_inventory" for a basic object.
If all outfit are related to quest, maybe it's simpler than that, like where you start a new game, you have all outfits, but they is just a flag "quest_done:bool", forcing the portion to check this value to always answer yes may be an idea ?
Sorry if i stay stupid stuff, i am kinda high right now
guys pls make some skirmish battle codes like quick level up, inf health and one hit kill. thank you in advance
Well the EXP booster script works for the skirmishes also. Set it to some outrageous number and watch your armies be instantly level 99. So that's one thing down.
Would it be possible in the "Highlighted Character Stats" script to also list the hero Level / Exp / Exp to next level ? (my goal is to make sure all my team have same level)
Would it be possible in the "Highlighted Character Stats" script to also list the hero Level / Exp / Exp to next level ? (my goal is to make sure all my team have same level)
Or better : can you make everyone in the team get xp for every fight even if they are not in the group ?