Sengoku v1.01c to v1.04 (GM and more)

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Recifense
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Sengoku v1.01c to v1.04 (GM and more)

Post by Recifense »

Hi guys,

For those who missed me, my current job is taking most of my time (travelling, developing, internet access restriction, etc). So I have almost no time for my main hobby. :(
But I got finally a break. :))

Here is my contribution for "Senguku" Version 1.01c. The table contains a script with the following features:

- God Mode; (For player's army and garrison)
- Minimum Morale; (For player's army during battle)
- Minimum Wealth; (50000)
- Minimum Honor ; (50)
- Maximum Player's Age ; (50)
- Minimum Player's Vitality; (Health = 9 and Fertility = 90%)
- Army Movement between adjacent province in 1 day;
- Weak Enemy ; (Battle ends in few days)
- No Recently Conquered Revolt Risk; (on selecting a player's province)
- Improvement/Construction in 1 day ; (Village, Castle, Religious Building and Guilds)
- Master returns in 1 day;
- Fill up the regiments or the garrison; (on selecting a player's province)

The table also contains (when the script is active):

- Enable/Disable God Mode; (default = 1 => ON)(*)
- Enable/Disable Minimum Wealth; (default = 1 => ON)(*)
- Enable/Disable Minimum Honor; (default = 1 => ON)(*)
- Enable/Disable Army's Minimum Morale; (default = 1 => ON)(*)
- Enable/Disable Army Movement in 1 Day; (default = 1 => ON)(*)
- Enable/Disable Improvement/Construction in 1 Day; (default = 1 => ON)(*)
- Enable/Disable Master Return in 1 Day; (default = 1 => ON)(*)
- Enable/Disable Province Full Garrison; (default = 1 => ON)(*)
- Enable/Disable Province Full Regiment; (default = 1 => ON)(*)
- Enable/Disable Weak Enemy; (default = 1 => ON)(*)
- Enable/Disable No Recently Conquered Revolt Risk; (default = 1 => ON)(*)
- Enable/Disable Leader's Maximum Age; (default = 0 => OFF)(*)
- Enable/Disable Leader's Minmum Vitality; (default = 0 => OFF)(*)

(*) These feature can be enabled or disabled by changing its values to 1 or 0 respectively.

Note: In order to avoiding crashing, the script uses the CE command assert and will NOT load if it is incompatible with the game that is running.

After downloading the table, rename it to SengokuGame.CT and copy it to the "My Cheat Table" folder.

It is for CE 6.1

Cheers to All!

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
SengokuGame_v104.CT
Sengoku v1.04
(30.67 KiB) Downloaded 2343 times
SengokuGame.CT
Sengoku v1.01c
(27.76 KiB) Downloaded 1048 times

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ColonelRVH
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Re: Sengoku v1.01c to v1.04 (GM and more)

Post by ColonelRVH »

Recifense wrote:
Fri Mar 17, 2017 10:52 pm
Sengoku v1.01c (GM and more)
I'm not sure about the game version so I added v1.04 of yours and renamed topic. Hope you don't mind.

Sekai Neko
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Re: Sengoku v1.01c to v1.04 (GM and more)

Post by Sekai Neko »

any posibillity to update this to 1.07?

and a specific ce scrip: skip previous read text always on (if not instant, real skip, of something already read?)

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