Lord Blade wrote: ↑Sun Mar 25, 2018 6:57 am
So I tried just copying the script from the V6 table and replacing the script in the V12 table. But for some reason, that doesn't work. So I just don't get it.
tried the same thing and it didn't work for me as well so were in the same boat.
Tried this one as well it wont activate the check box just stays empty & even tried replacing the code for item finder but it says
Not all code in injectable. (error in line 32 (je ffxv_s.exe+82B98A) : this instruction cant be compiled) Are you sure yo want to edit this?
This is the version im pasting.
{ Game : ffxv_s.exe
Version : CODEX (build 1138403)
Date : 2018-03-24
Author : Squall8 (Steam ver)
Fixed by: tesajadeh
}
[ENABLE]
aobscanmodule(itemfinder,ffxv_s.exe,39 38 74 0F FF C3 48 83 C0 08)// 39 38 74 0F FF C3
alloc(newmem,$1000,itemfinder)
label(code)
label(return)
label(itemidval)
label(founditem)
registersymbol(itemfinder)
registersymbol(itemidval)
registersymbol(founditem)
newmem:
push ecx
mov ecx,[itemidval]
cmp [rax],ecx
pop ecx
jne code
mov [founditem],rax
code:
cmp [rax],edi
je ffxv_s.exe+82B98A
inc ebx
jmp return
itemidval:
dq 0
founditem:
dq 0
itemfinder:
jmp newmem
nop
return:
[DISABLE]
itemfinder:
db 39 38 74 0F FF C3
unregistersymbol(itemfinder)
unregistersymbol(itemidval)
unregistersymbol(founditem)
dealloc(newmem)