[SOLVED] Surviving Mars
- BoehserOnkel
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Re: Surviving Mars
nice with that thing we dont need that mega storage thingy
tyvm @ChoGGi
tyvm @ChoGGi
Re: Surviving Mars
Here are the other decompiled scripts:
[Link]
Ive also included all the lua scripts from the Maps folder and its subfolders but it seems like Data.hpk/MapData already contains them.
Have fun
[Link]
Ive also included all the lua scripts from the Maps folder and its subfolders but it seems like Data.hpk/MapData already contains them.
Have fun
- BoehserOnkel
- Expert Cheater
- Posts: 473
- Joined: Sat Mar 04, 2017 7:47 am
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Re: Surviving Mars
thats a lot of stuff :/
im searching for rocket values - operation radius..
im searching for rocket values - operation radius..
Re: Surviving Mars
Is there a way to transform any other building into storage? or maybe create building that will be storage, cos piles of stuff that is skyscraper tall is kind of annoying
- BoehserOnkel
- Expert Cheater
- Posts: 473
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Re: Surviving Mars
one from me
OvalDome - its not playable on all playtroughts - so i unlocked it for myself and maybe you
should work now
OvalDome - its not playable on all playtroughts - so i unlocked it for myself and maybe you
should work now
- Attachments
-
- OvalDome.zip
- (1.33 KiB) Downloaded 59 times
Last edited by BoehserOnkel on Mon Mar 19, 2018 10:44 pm, edited 3 times in total.
Re: Surviving Mars
I can't get this to work. Removed '--' but nothing.ChoGGi wrote: ↑Sun Mar 18, 2018 10:11 pm...Has a list of all research/breakthroughs, open items.lua and uncomment the ones you want to unlock (some names have spaces/misspelling, that's just how they are). Load the game and it'll unlock it, you can then disable it or just leave it enabled it doesn't matter.
CheatMod_UnlockResearch.zip
Re: Surviving Mars
Which cheat were you trying to enable? I didn't test them all, just did a copy/paste from cheats.lua, so not all of them will work (the log may show something)
which did you remove the -- from? (I tested on a new game, and it looked like it unlocked everything)
There's also a Cloning Vats spire breakthrough if you want to make thatBoehserOnkel wrote: ↑Mon Mar 19, 2018 8:13 pmhere´s one from me
unlocks the oval dome from marketing/promotion
(this is not original avail on every playtrough (special breaktrough though) so i did this )
Sweet thanks again, now I can try to get that attack rover thingy working. don't ask...they included the files, but not the rover itself.
I noticed it choked on a few files (it only seems to be large files)
Data.hpk: TechTree.lua, Sound.lua, __EntityData.lua
Lua.hpk: Lua\Construction.lua, Lua\Names.lua, Lua\RandomMap\PrefabMarker.lua, CommonLua\Classes\ActionFX.lua, CommonLua\Core\lib.lua
Any chance of those?
Edit: Got a bunch of those extracted, still no luck with ActionFX.lua/TechTree.lua.
It just gives me a "luadec: not enough memory" (from lstring.c). I tried using lua 5.3.4, and bumping some of the limits in llimits.h...no joy.
anyways here's the files I could convert for anyone else (__EntityData.lua, Construction.lua, lib.lua, Names.lua, and Sound.lua)
Edit: removed the LUAs, you can grab my decompiler script [Link]
Last edited by ChoGGi on Thu Mar 22, 2018 2:04 am, edited 4 times in total.
- BoehserOnkel
- Expert Cheater
- Posts: 473
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Re: Surviving Mars
thats what i said - its not playable at all plays -- because different research options
Re: Surviving Mars
love it! and i see an S04 Fan! HI5!BoehserOnkel wrote: ↑Mon Mar 19, 2018 8:13 pmone from me
OvalDome - its not playable on all playtroughts - so i unlocked it for myself and maybe you
should work now
would you be able to unlock my geometric dome? that earth like one? would love to place more then one -_- stupid game lol
Re: Surviving Mars
Some OnMsgs for modders (none of them are included in LuaFunctionDoc_Msg.md.html)
Code: Select all
function OnMsg.Autorun()
function OnMsg.Start()
function OnMsg.BinAssetsLoaded()
function OnMsg.PersistLoad(data)
function OnMsg.PersistPostLoad()
function OnMsg.PersistSave(data)
function OnMsg.EntitiesLoaded()
function OnMsg.GameTimeStart()
function OnMsg.OptionsChanged()
function OnMsg.DeveloperOptionsChanged(storage, name, id, value)
function OnMsg.AccountStorageChanged()
function OnMsg.ApplicationQuit(result)
function OnMsg.BugReportStart(print_func)
function OnMsg.SystemSize(pt)
function OnMsg.ReloadSoundData()
function OnMsg.Resume()
function OnMsg.ReloadLua()
function OnMsg.NewMap()
function OnMsg.NewMapLoaded()
function OnMsg.ChangeMap(map)
function OnMsg.PresetSave()
function OnMsg.DataLoading()
function OnMsg.DataLoaded()
function OnMsg.PreSaveMap()
function OnMsg.PostSaveMap()
function OnMsg.DoneMap()
function OnMsg.PostDoneMap()
function OnMsg.ObjModified(obj)
function OnMsg.LightmodelChange(view, lm, time)
function OnMsg.SceneStarted(scene, player)
function OnMsg.SceneStopped(scene, scene_player, bStarting)
function OnMsg.GatherFXActors(list)
function OnMsg.GatherFXActions(list)
function OnMsg.GatherFXTargets(list)
function OnMsg.PersistGatherPermanents(permanents, direction)
function OnMsg.NewSequenceAction()
function OnMsg.DeleteSequenceAction()
function OnMsg.MoveSequenceAction()
function OnMsg.SequenceListPlayerStart(player)
function OnMsg.SequenceListPlayerStop(player)
function OnMsg.MarkPreciousMetalsExport(city, amount)
function OnMsg.BuildingPlaced(bld)
function OnMsg.FundingChanged(city, amount)
function OnMsg.ColonistAddTrait(colonist)
function OnMsg.SectorScanned(status, col, row)
function OnMsg.MeteorIntercepted(meteor, shooter)
function OnMsg.ResourceExtracted(resource, amount)
function OnMsg.FoodProduced(bld, amount)
function OnMsg.RocketLaunched(rocket)
function OnMsg.ColonistCured(colonist, bld)
function OnMsg.ColonistJoinsDome(colonist, dome)
function OnMsg.ColonistStatusEffect(colonist, status_effect, bApply, now)
function OnMsg.MoraleChanged(colonist)
function OnMsg.GameEnterEditor()
function OnMsg.GameExitEditor()
function OnMsg.EditorCallback(id, objects, ...)
function OnMsg.EditorSelectionChanged(selection)
function OnMsg.PropEditor_ObjectModified(main_obj, object, prop_id, old_value)
Last edited by ChoGGi on Tue Mar 20, 2018 8:12 am, edited 2 times in total.
Re: Surviving Mars
[Link] (space elevator is kind of broken)
Last edited by ChoGGi on Thu Mar 22, 2018 2:05 am, edited 3 times in total.
- BoehserOnkel
- Expert Cheater
- Posts: 473
- Joined: Sat Mar 04, 2017 7:47 am
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Re: Surviving Mars
donesportled wrote: ↑Mon Mar 19, 2018 10:49 pmlove it! and i see an S04 Fan! HI5!BoehserOnkel wrote: ↑Mon Mar 19, 2018 8:13 pmone from me
OvalDome - its not playable on all playtroughts - so i unlocked it for myself and maybe you
should work now
would you be able to unlock my geometric dome? that earth like one? would love to place more then one -_- stupid game lol
- Attachments
-
- GeoSphere.zip
- (1.37 KiB) Downloaded 55 times
Re: Surviving Mars MOD
Ive Made a Mod for Everyone That i would like to get out its called Robco INC. and it enables a new Mission Sponsor and Commander Profile that enables Max resources just place the file in C:\Users\%user%\AppData\Roaming\Surviving Mars\Mods
where %user% is your username.
[Link]
Try it out and let me know how it works for you.
where %user% is your username.
[Link]
Try it out and let me know how it works for you.
Re: Surviving Mars
Added HiddenBuildings, DefensiveTurret, and CloningVat to mod [Link]
Last edited by ChoGGi on Thu Mar 22, 2018 2:06 am, edited 1 time in total.
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- What is cheating?
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Re: Surviving Mars
How do I get your mods to work, ChoGGi? I load them, but nothing happens in-game. I dont even see any kind of "info" panel....
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