[SOLVED] Surviving Mars
- BoehserOnkel
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Re: [SOLVED] Surviving Mars
edit:outdated
Last edited by BoehserOnkel on Thu Mar 29, 2018 3:25 pm, edited 1 time in total.
Re: [SOLVED] Surviving Mars
what a huge conceit. There is nothing in common. Only 2 words in the title. We need proof.BoehserOnkel wrote: ↑Tue Mar 27, 2018 6:04 pm@ChoGGi
you may check Steam Workshop
i found my OvalDome Mod there lol
[Link]
stolen and no credits ...
By this logic, you copied part of my mod "New Edem" from March 16th. It also has an oval dome.BoehserOnkel wrote: ↑Tue Mar 27, 2018 6:30 pmmaybe i should have written copied/stolen
...
and ofc im not the only one who find his mods there "copied"
Last edited by Kaedus on Tue Mar 27, 2018 7:42 pm, edited 1 time in total.
- BoehserOnkel
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Re: [SOLVED] Surviving Mars
edit:outdated
Last edited by BoehserOnkel on Thu Mar 29, 2018 3:25 pm, edited 1 time in total.
Re: [SOLVED] Surviving Mars
Well I didn't want to read the values from the game, assuming people have other mods which change values, so I manually enter them.
Oh, and I'm a dirty pirate; not that I'm actually playing the game anymore, modding's more fun
Yeah, I'm already working on that, next update.Pongolamma wrote: ↑Tue Mar 27, 2018 10:51 amI am running into an issue wherein the bots cannot transfer the waste rocks from any of the extractors to the dumpsite. Any solution to this problem ?
Last edited by ChoGGi on Tue Mar 27, 2018 7:54 pm, edited 1 time in total.
Re: [SOLVED] Surviving Mars
Users of the forum.BoehserOnkel wrote: ↑Tue Mar 27, 2018 7:39 pmwho is "we"
how? i dont own the steam version so icant download there an alter files
To claim that someone copied or stole your mod only because of 2 (!) identical words in the title is absurd. I repeat: there is nothing in common in these modifications.
Re: [SOLVED] Surviving Mars
And besides the best way to unlock breakthrough buildings is withKaedus wrote: ↑Tue Mar 27, 2018 7:51 pmUsers of the forum.BoehserOnkel wrote: ↑Tue Mar 27, 2018 7:39 pmwho is "we"
how? i dont own the steam version so icant download there an alter files
To claim that someone copied or stole your mod only because of 2 (!) identical words in the title is absurd. I repeat: there is nothing in common in these modifications.
then you still get your usual amount of breakthroughsUnlockBuilding("DefenceTower")
UnlockBuilding("CloningVats")
UnlockBuilding("BlackCubeDump")
UnlockBuilding("BlackCubeSmallMonument")
UnlockBuilding("BlackCubeLargeMonument")
UnlockBuilding("PowerDecoy")
UnlockBuilding("DomeOval")
- BoehserOnkel
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Re: [SOLVED] Surviving Mars
yeah w/e
i leave it be
and keep an eye on it
i leave it be
and keep an eye on it
Re: [SOLVED] Surviving Mars
I got it working, but you might be unhappy with the resulting modFlipFloppy wrote: ↑Thu Mar 22, 2018 12:39 pmOK, I'm sorta kinda bored of the same music in this game but I like the radio feature. I want a mod where I can point it to my music collection.
Place files in AppData/Surviving Mars/Music
As far as I know it only plays opus and wav
mp3,aac,ogg,flac,aiff = don't work
Spaces and what not in names are a-ok
Re: [SOLVED] Surviving Mars
Updated [Link]
Bumped the RC Transport storage capacity amount given to 256 (from 100)
Fixed waste storage not storing waste
Menus:
Made the toggle msgs more useful
option to increase colonists capacity in Arcology
ExplorationQueueMaxSize default is now 10
boosts capacity by 1024 each time
Gameplay/Buildings/Capacity/Storage Waste Depot
Gameplay/Buildings/Capacity/Storage Other Depot
Gameplay/Buildings/Capacity/Storage Universal Depot
WriteDebugLogs:
Fixed some issues with WriteDebugLogs
They get stored them in logs folder now
Now stores console output, so if you type Consts, all that output is now saved
Examine:
Added a Dump button to the Examine Dialog
added console command for Examine
examine(SelectedObj)
or shortform
ex(Consts)
Bumped the RC Transport storage capacity amount given to 256 (from 100)
Fixed waste storage not storing waste
Menus:
Made the toggle msgs more useful
option to increase colonists capacity in Arcology
ExplorationQueueMaxSize default is now 10
boosts capacity by 1024 each time
Gameplay/Buildings/Capacity/Storage Waste Depot
Gameplay/Buildings/Capacity/Storage Other Depot
Gameplay/Buildings/Capacity/Storage Universal Depot
WriteDebugLogs:
Fixed some issues with WriteDebugLogs
They get stored them in logs folder now
Now stores console output, so if you type Consts, all that output is now saved
Examine:
Added a Dump button to the Examine Dialog
added console command for Examine
examine(SelectedObj)
or shortform
ex(Consts)
- hentai-sama
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Re: [SOLVED] Surviving Mars
Guys can u make a mod that makes all colony sites with all threats at max and all resources on minimum?
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- Noobzor
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Re: [SOLVED] Surviving Mars
[/quote]
Yeah, I'm already working on that, next update.
[/quote]
Thank You sir for the prompt reply. Take Care.
Yeah, I'm already working on that, next update.
[/quote]
Thank You sir for the prompt reply. Take Care.
Re: [SOLVED] Surviving Mars
Turns out starting a new game gives a blank map, looks like you need to pass the correct revision (it's stored in Packs\BinAssets.hpk, or just check the log, it'll say Assets revision: 17650 (17000 works fine)ChoGGi wrote: ↑Sun Mar 25, 2018 6:41 pm[Link]
This needs to be placed in the game folder for Surviving Mars
NOT in AppData\Surviving Mars
Surviving Mars\BinAssets\AssetsRevision.lua
This'll skip both logos at startup, and skips two of the mod manager warning msgs.
I also included an option (commented out) to skip straight to the load menu.
You can still get back to the main menu with Esc/Cancel.
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- Noobzor
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Re: [SOLVED] Surviving Mars
Nope still has the issue with the drone hub controlled drones not transferring concrete or sometimes waste rock. This issue almost never happens simultaneously. Either the first batch is cleared and then it stops or either the concrete or the waste rock fill-up causes the extractors to cease operation.
- BoehserOnkel
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