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AtomicFarts
Expert Cheater
Posts: 51 Joined: Sat Jul 22, 2017 4:46 pm
Reputation: 4
Post
by AtomicFarts » Sat Sep 21, 2019 10:29 pm
hanipk wrote: ↑ Thu Sep 12, 2019 3:41 pm
i'm looking for backpack editor .
can anyone help me ?
Same. Was the backpack editor removed/patched?
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
NumberXer0
Expert Cheater
Posts: 1028 Joined: Sun Mar 12, 2017 2:17 pm
Reputation: 92
Post
by NumberXer0 » Mon Nov 18, 2019 10:04 pm
I know this table is a bit old now, but does anyone know if its possible to unlock costumes via CE? or change difficulty? I ask because I made the mistake of joining a friend's Normal mode game on my Nightmare file. Now I can't unlock the Nightmare specific outfits since I temporarily went down in difficulty, even if it was on a part of the game I had already completed.
killerkrok555
Expert Cheater
Posts: 207 Joined: Mon Apr 17, 2017 4:41 pm
Reputation: 105
Post
by killerkrok555 » Sat Dec 07, 2019 12:43 am
waypoints and coords outdated please update if you have the time
gmslave
What is cheating?
Posts: 4 Joined: Fri Mar 16, 2018 3:19 pm
Reputation: 0
Post
by gmslave » Thu Dec 12, 2019 5:28 pm
Hello. Had some errors after the game was patched 1.23 as of this writing.
I2CETLogger::CETlog - ERROR: aobScan:
Error with "CoordHook.CEA", AOB pattern not found: "F30F10xxxxxx488BxxF30F5883BC000000F30F58xxxxxxxxxxF30F11xxF30F10"
I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "CoordHook.CEA"
I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "_Main.CEA"
used the 3.0.3 CT
thank you
TimFun13
Expert Cheater
Posts: 1353 Joined: Fri Mar 03, 2017 12:31 am
Reputation: 7
Post
by TimFun13 » Wed Dec 18, 2019 7:02 am
Table Updated:
v 3.0.5:
Added Features:
Losts of saves added to the teleporter
Teleport To: Player Vehicle (The Following)
Combat Stamina Inc. Hook
Clip Cap. Hook
Ammo Multiplier
Ammo Cap. Hook
Infinite Weapon Repairs
Weapon Cloner : mgr.inz.Player
Changed Features:
Stop Timers -> Timer Scale Hook
Infinite Health -> Player Health Dec. Hook (with decrease multiplier or infinte options)
Infinite Stamina -> Stamina Dec. Hook (with decrease multiplier or infinte options)
Infinite Combat Stamina -> Combat Stamina Dec. Hook (with decrease multiplier or infinte options)
Infinite Drug Duration -> Effect Duration Hook (with decrease multiplier or infinte options)
Infinite UV Light & Infinite Flash Light Batt. -> Flash/UV Light Battery Dec. Hook (with decrease multiplier or infinte options)
Infinite Weapon Condition -> Weapon Condition Dec. Hook (with decrease multiplier or infinte options)
Attack Speed Multiplier -> Weapon Attack Speed Hook (With 1 handed and 2 handed multipliers)
Added Features (In The Following section):
Race Timer Scale Hook
Vehicle Equipment No Cooldown
Vehicle Equipment Duration Timer Dec. Hook
No Vehicle Repair Requirements
Tolga's Folly No Cooldown
Changed Features (In The Following section):
Infinite Gas -> Gas Dec. Hook (with decrease multiplier or infinte options)
No Vehicle Repairs -> Vehicle Condition Dec. Hook (with decrease multiplier or infinte options)
Infinite Nitrous -> Nitrous Dec. Hook (with decrease multiplier or infinte options)
gpwnz
What is cheating?
Posts: 1 Joined: Fri Dec 20, 2019 8:53 pm
Reputation: 0
Post
by gpwnz » Fri Dec 20, 2019 8:56 pm
Error using v.3.0.5 after 1.23 patch.
Code: Select all
Process Module: DyingLightGame.exe (x64)
Path to File: D:\SteamLibrary\steamapps\common\Dying Light\DyingLightGame.exe
Module Address: 00007FF6052A0000
File Version: 1.23.0.0
Process Module: DyingLightGame.exe
File Version: 1.23.0.0
I2CETLogger::CETlog - DEBUG: autoAssembleFile:
Start: Auto Assemble File: "_Main.CEA"
I2CETLogger::CETlog - DEBUG: getFileStr:
Loading CEA file: "_Main.CEA"
I2CETLogger::CETlog - INFO: getFileStr:
Returning table file string; "_Main.CEA"
I2CETLogger::CETlog - DEBUG: autoAssembleFile:
Assembling File: "_Main.CEA"
I2CETLogger::CETlog - INFO: autoAssembleFile:
ENABLING; "_Main.CEA"
I2CETLogger::CETlog - DEBUG: autoAssembleFile:
Start: Auto Assemble File: "CoordHook.CEA"
I2CETLogger::CETlog - DEBUG: getFileStr:
Loading CEA file: "CoordHook.CEA"
I2CETLogger::CETlog - INFO: getFileStr:
Returning table file string; "CoordHook.CEA"
I2CETLogger::CETlog - DEBUG: autoAssembleFile:
Assembling File: "CoordHook.CEA"
I2CETLogger::CETlog - INFO: autoAssembleFile:
ENABLING; "CoordHook.CEA"
I2CETLogger::CETlog - INFO: aobScan:
AOB scan pattern found at: 00007FFB3B1818EA; "CoordHook.CEA"
I2CETLogger::CETlog - DEBUG: string "--[==========================================..."]:606:
Reading from: 00007FFB3B1818F3; "CoordHook.CEA"
I2CETLogger::CETlog - INFO: string "--[==========================================..."]:606:
Bytes read: 08; "CoordHook.CEA"
I2CETLogger::CETlog - INFO: string "--[==========================================..."]:606:
Bytes matched for: "CoordHook.CEA"
I2CETLogger::CETlog - DEBUG: autoAssembleFile:
File assembled: "CoordHook.CEA"
I2CETLogger::CETlog - DEBUG: clearGlobals:
clearGlobals: All I2CETableCEA globals cleared
I2CETLogger::CETlog - DEBUG: autoAssembleFile:
Done: Auto Assemble File: "CoordHook.CEA"
I2CETLogger::CETlog - DEBUG: autoAssembleFile:
Start: Auto Assemble File: "CameraRotationAngleHook.CEA"
I2CETLogger::CETlog - DEBUG: getFileStr:
Loading CEA file: "CameraRotationAngleHook.CEA"
I2CETLogger::CETlog - INFO: getFileStr:
Returning table file string; "CameraRotationAngleHook.CEA"
I2CETLogger::CETlog - DEBUG: autoAssembleFile:
Assembling File: "CameraRotationAngleHook.CEA"
I2CETLogger::CETlog - INFO: autoAssembleFile:
ENABLING; "CameraRotationAngleHook.CEA"
I2CETLogger::CETlog - INFO: aobScan:
AOB scan pattern found at: 00007FFB24C33C4F; "CameraRotationAngleHook.CEA"
I2CETLogger::CETlog - DEBUG: string "--[==========================================..."]:606:
Reading from: 00007FFB24C33C60; "CameraRotationAngleHook.CEA"
I2CETLogger::CETlog - INFO: string "--[==========================================..."]:606:
Bytes read: 08; "CameraRotationAngleHook.CEA"
I2CETLogger::CETlog - INFO: string "--[==========================================..."]:606:
Bytes matched for: "CameraRotationAngleHook.CEA"
I2CETLogger::CETlog - DEBUG: autoAssembleFile:
File assembled: "CameraRotationAngleHook.CEA"
I2CETLogger::CETlog - DEBUG: clearGlobals:
clearGlobals: All I2CETableCEA globals cleared
I2CETLogger::CETlog - DEBUG: autoAssembleFile:
Done: Auto Assemble File: "CameraRotationAngleHook.CEA"
I2CETLogger::CETlog - DEBUG: autoAssembleFile:
Start: Auto Assemble File: "WaypointHook.CEA"
I2CETLogger::CETlog - DEBUG: getFileStr:
Loading CEA file: "WaypointHook.CEA"
I2CETLogger::CETlog - INFO: getFileStr:
Returning table file string; "WaypointHook.CEA"
I2CETLogger::CETlog - DEBUG: autoAssembleFile:
Assembling File: "WaypointHook.CEA"
I2CETLogger::CETlog - INFO: autoAssembleFile:
ENABLING; "WaypointHook.CEA"
I2CETLogger::CETlog - ERROR: aobScan:
Error with "WaypointHook.CEA", AOB pattern not found: "4885xx74xx4885xx74xxF30F108398080000F30F108B9C080000488DxxxxF30F11"
I2CETLogger::CETlog - DEBUG: clearGlobals:
clearGlobals: All I2CETableCEA globals cleared
I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "WaypointHook.CEA"
I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "_Main.CEA"
TimFun13
Expert Cheater
Posts: 1353 Joined: Fri Mar 03, 2017 12:31 am
Reputation: 7
Post
by TimFun13 » Fri Dec 20, 2019 9:24 pm
gpwnz wrote: ↑ Fri Dec 20, 2019 8:56 pm
Error using v.3.0.5 after 1.23 patch.
Code: Select all
Process Module: DyingLightGame.exe (x64)
Path to File: D:\SteamLibrary\steamapps\common\Dying Light\DyingLightGame.exe
Module Address: 00007FF6052A0000
File Version: 1.23.0.0
Process Module: DyingLightGame.exe
File Version: 1.23.0.0
I2CETLogger::CETlog - DEBUG: autoAssembleFile:
Start: Auto Assemble File: "_Main.CEA"
I2CETLogger::CETlog - DEBUG: getFileStr:
Loading CEA file: "_Main.CEA"
I2CETLogger::CETlog - INFO: getFileStr:
Returning table file string; "_Main.CEA"
I2CETLogger::CETlog - DEBUG: autoAssembleFile:
Assembling File: "_Main.CEA"
I2CETLogger::CETlog - INFO: autoAssembleFile:
ENABLING; "_Main.CEA"
I2CETLogger::CETlog - DEBUG: autoAssembleFile:
Start: Auto Assemble File: "CoordHook.CEA"
I2CETLogger::CETlog - DEBUG: getFileStr:
Loading CEA file: "CoordHook.CEA"
I2CETLogger::CETlog - INFO: getFileStr:
Returning table file string; "CoordHook.CEA"
I2CETLogger::CETlog - DEBUG: autoAssembleFile:
Assembling File: "CoordHook.CEA"
I2CETLogger::CETlog - INFO: autoAssembleFile:
ENABLING; "CoordHook.CEA"
I2CETLogger::CETlog - INFO: aobScan:
AOB scan pattern found at: 00007FFB3B1818EA; "CoordHook.CEA"
I2CETLogger::CETlog - DEBUG: string "--[==========================================..."]:606:
Reading from: 00007FFB3B1818F3; "CoordHook.CEA"
I2CETLogger::CETlog - INFO: string "--[==========================================..."]:606:
Bytes read: 08; "CoordHook.CEA"
I2CETLogger::CETlog - INFO: string "--[==========================================..."]:606:
Bytes matched for: "CoordHook.CEA"
I2CETLogger::CETlog - DEBUG: autoAssembleFile:
File assembled: "CoordHook.CEA"
I2CETLogger::CETlog - DEBUG: clearGlobals:
clearGlobals: All I2CETableCEA globals cleared
I2CETLogger::CETlog - DEBUG: autoAssembleFile:
Done: Auto Assemble File: "CoordHook.CEA"
I2CETLogger::CETlog - DEBUG: autoAssembleFile:
Start: Auto Assemble File: "CameraRotationAngleHook.CEA"
I2CETLogger::CETlog - DEBUG: getFileStr:
Loading CEA file: "CameraRotationAngleHook.CEA"
I2CETLogger::CETlog - INFO: getFileStr:
Returning table file string; "CameraRotationAngleHook.CEA"
I2CETLogger::CETlog - DEBUG: autoAssembleFile:
Assembling File: "CameraRotationAngleHook.CEA"
I2CETLogger::CETlog - INFO: autoAssembleFile:
ENABLING; "CameraRotationAngleHook.CEA"
I2CETLogger::CETlog - INFO: aobScan:
AOB scan pattern found at: 00007FFB24C33C4F; "CameraRotationAngleHook.CEA"
I2CETLogger::CETlog - DEBUG: string "--[==========================================..."]:606:
Reading from: 00007FFB24C33C60; "CameraRotationAngleHook.CEA"
I2CETLogger::CETlog - INFO: string "--[==========================================..."]:606:
Bytes read: 08; "CameraRotationAngleHook.CEA"
I2CETLogger::CETlog - INFO: string "--[==========================================..."]:606:
Bytes matched for: "CameraRotationAngleHook.CEA"
I2CETLogger::CETlog - DEBUG: autoAssembleFile:
File assembled: "CameraRotationAngleHook.CEA"
I2CETLogger::CETlog - DEBUG: clearGlobals:
clearGlobals: All I2CETableCEA globals cleared
I2CETLogger::CETlog - DEBUG: autoAssembleFile:
Done: Auto Assemble File: "CameraRotationAngleHook.CEA"
I2CETLogger::CETlog - DEBUG: autoAssembleFile:
Start: Auto Assemble File: "WaypointHook.CEA"
I2CETLogger::CETlog - DEBUG: getFileStr:
Loading CEA file: "WaypointHook.CEA"
I2CETLogger::CETlog - INFO: getFileStr:
Returning table file string; "WaypointHook.CEA"
I2CETLogger::CETlog - DEBUG: autoAssembleFile:
Assembling File: "WaypointHook.CEA"
I2CETLogger::CETlog - INFO: autoAssembleFile:
ENABLING; "WaypointHook.CEA"
I2CETLogger::CETlog - ERROR: aobScan:
Error with "WaypointHook.CEA", AOB pattern not found: "4885xx74xx4885xx74xxF30F108398080000F30F108B9C080000488DxxxxF30F11"
I2CETLogger::CETlog - DEBUG: clearGlobals:
clearGlobals: All I2CETableCEA globals cleared
I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "WaypointHook.CEA"
I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "_Main.CEA"
Looks like the waypoint code changed, it will be a bit before I can get back to it, but I'll check it out. Thanks for posting debug log.
joker897571
Noobzor
Posts: 8 Joined: Sun Dec 30, 2018 6:27 am
Reputation: 0
Post
by joker897571 » Mon Dec 23, 2019 7:37 pm
Ur the best!!!
Waiting for ur new CT update
You got this bro~
4uth0r1ty
Retired Donor
Posts: 20 Joined: Thu Mar 02, 2017 11:52 pm
Reputation: 2
Post
by 4uth0r1ty » Sun Jan 05, 2020 9:45 am
is there a way to change the number of requisition pack you have in your inventory?
i know there used to be a table that multiplies the item you pick up by certain amount you set, but i can't seem to find it anymore.
TimFun13
Expert Cheater
Posts: 1353 Joined: Fri Mar 03, 2017 12:31 am
Reputation: 7
Post
by TimFun13 » Sun Jan 05, 2020 11:33 am
4uth0r1ty wrote: ↑ Sun Jan 05, 2020 9:45 am
is there a way to change the number of requisition pack you have in your inventory?
i know there used to be a table that multiplies the item you pick up by certain amount you set, but i can't seem to find it anymore.
There's the inventory multipler that multiplies what you pickup but you have to have one in your inventory already else it runs through different code for some reason. But with the infinite inventory you can turn in what you have as many times as you want, and just put it in your stash when you want to get supplies from the quertermaster. You can try the weapon cloner, but I think it only works for weapons.
THORtik
Cheater
Posts: 27 Joined: Thu Dec 26, 2019 8:23 pm
Reputation: 8
Post
by THORtik » Sun Jan 05, 2020 3:37 pm
Hello! Guys, when will the working version of the table be for the current version of the game?
This is really very necessary. Thanks, Happy New Year!
TimFun13
Expert Cheater
Posts: 1353 Joined: Fri Mar 03, 2017 12:31 am
Reputation: 7
Post
by TimFun13 » Sun Jan 05, 2020 3:52 pm
THORtik wrote: ↑ Sun Jan 05, 2020 3:37 pm
Hello! Guys, when will the working version of the table be for the current version of the game?
This is really very necessary. Thanks, Happy New Year!
Probably not long after I pay my internet bill (only access is with my phone), I'm a bit broke so it'll be a month or so before I can do that.
But any one else is welcome to update the table if they want.
THORtik
Cheater
Posts: 27 Joined: Thu Dec 26, 2019 8:23 pm
Reputation: 8
Post
by THORtik » Sun Jan 05, 2020 5:10 pm
ShyTwig16 wrote: ↑ Sun Jan 05, 2020 3:52 pm
Probably not long after I pay my internet bill (only access is with my phone), I'm a bit broke so it'll be a month or so before I can do that.
But any one else is welcome to update the table if they want.
I understand. Thanks.
4uth0r1ty
Retired Donor
Posts: 20 Joined: Thu Mar 02, 2017 11:52 pm
Reputation: 2
Post
by 4uth0r1ty » Mon Jan 06, 2020 1:51 am
ShyTwig16 wrote: ↑ Sun Jan 05, 2020 11:33 am
There's the inventory multipler that multiplies what you pickup but you have to have one in your inventory already else it runs through different code for some reason.
mind pointing out how to get the table working?
been trying to use it, but wasn't able to activate the main hook as it gave me
I2CETLogger::CETlog - ERROR: aobScan:
Error with "WaypointHook.CEA", AOB pattern not found: "4885xx74xx4885xx74xxF30F108398080000F30F108B9C080000488DxxxxF30F11"
I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "WaypointHook.CEA"
I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "_Main.CEA"
TimFun13
Expert Cheater
Posts: 1353 Joined: Fri Mar 03, 2017 12:31 am
Reputation: 7
Post
by TimFun13 » Mon Jan 06, 2020 2:26 am
4uth0r1ty wrote: ↑ Mon Jan 06, 2020 1:51 am
mind pointing out how to get the table working?
been trying to use it, but wasn't able to activate the main hook as it gave me
I2CETLogger::CETlog - ERROR: aobScan:
Error with "WaypointHook.CEA", AOB pattern not found: "4885xx74xx4885xx74xxF30F108398080000F30F108B9C080000488DxxxxF30F11"
I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "WaypointHook.CEA"
I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "_Main.CEA"
In the CE main menu select table then look for "_Main.CEA" and select it, then select save to disc. Then in the same folder as the CT create a folder named " ceaFiles" and move the file from the table into that folder. Then open the file and comment out the waypoint files line, and try running the table. If that works then you should be good, just can't use the teleport to waypoint. If you get more errors you can try to update the table, else you'll just have to wait tell I can get the game updated and update the table.
There's also some info and a plugin on the first post under editing and updating.