Dying Light - table v: 4.0.2 CT

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Boru
Expert Cheater
Expert Cheater
Posts: 104
Joined: Fri May 08, 2020 7:06 pm
Reputation: 5

Re: Dying Light - table v: 4.0.2 CT

Post by Boru »

Is there a cheat for infinite consumables?

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

jpwebber
What is cheating?
What is cheating?
Posts: 3
Joined: Mon Jun 03, 2024 1:37 pm
Reputation: 0

Re: Dying Light - table v: 4.0.2 CT

Post by jpwebber »

I have a small one with:
Unlimited Ammo
Unlimited Camo
Unlimited Stamina
Unlimited Throwables
Infinite buffs timer

Note: It is buggy, if you have some of the code on and you deicde to craft sometimes it crashes the game. I suggest turning stuff off when crafting etc.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="29">
  <CheatEntries>
    <CheatEntry>
      <ID>4</ID>
      <Description>"Infinite Weapon Durability (Ctrl + Numpad1)"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : DyingLightGame.exe
  Version: 
  Date   : 2024-06-05
  Author : Webbon

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(INJECT,gamedll_x64_rwdi.dll,F3 0F 11 77 04 FF) // should be unique
alloc(newmem,$1000,"gamedll_x64_rwdi.dll"+6F34FD)

label(code)
label(return)

newmem:

code:
  nop
  jmp return

INJECT:
  jmp newmem
return:
registersymbol(INJECT)

[DISABLE]

INJECT:
  db F3 0F 11 77 04

unregistersymbol(INJECT)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "gamedll_x64_rwdi.dll"+6F34FD

"gamedll_x64_rwdi.dll"+6F34D5: 76 19                             -  jna gamedll_x64_rwdi.dll+6F34F0
"gamedll_x64_rwdi.dll"+6F34D7: 48 8B 47 18                       -  mov rax,[rdi+18]
"gamedll_x64_rwdi.dll"+6F34DB: 48 8D 4F 18                       -  lea rcx,[rdi+18]
"gamedll_x64_rwdi.dll"+6F34DF: FF 90 28 0A 00 00                 -  call qword ptr [rax+00000A28]
"gamedll_x64_rwdi.dll"+6F34E5: F3 0F 5F F7                       -  maxss xmm6,xmm7
"gamedll_x64_rwdi.dll"+6F34E9: F3 0F 5D C6                       -  minss xmm0,xmm6
"gamedll_x64_rwdi.dll"+6F34ED: 0F 28 F0                          -  movaps xmm6,xmm0
"gamedll_x64_rwdi.dll"+6F34F0: 0F 28 7C 24 40                    -  movaps xmm7,[rsp+40]
"gamedll_x64_rwdi.dll"+6F34F5: 48 8B 47 18                       -  mov rax,[rdi+18]
"gamedll_x64_rwdi.dll"+6F34F9: 48 8D 4F 18                       -  lea rcx,[rdi+18]
// ---------- INJECTING HERE ----------
"gamedll_x64_rwdi.dll"+6F34FD: F3 0F 11 77 04                    -  movss [rdi+04],xmm6
// ---------- DONE INJECTING  ----------
"gamedll_x64_rwdi.dll"+6F3502: FF 90 78 0C 00 00                 -  call qword ptr [rax+00000C78]
"gamedll_x64_rwdi.dll"+6F3508: 48 8B 57 18                       -  mov rdx,[rdi+18]
"gamedll_x64_rwdi.dll"+6F350C: 48 8D 4F 18                       -  lea rcx,[rdi+18]
"gamedll_x64_rwdi.dll"+6F3510: 48 8B F0                          -  mov rsi,rax
"gamedll_x64_rwdi.dll"+6F3513: FF 92 70 0C 00 00                 -  call qword ptr [rdx+00000C70]
"gamedll_x64_rwdi.dll"+6F3519: 48 8B 57 18                       -  mov rdx,[rdi+18]
"gamedll_x64_rwdi.dll"+6F351D: 48 8D 4F 18                       -  lea rcx,[rdi+18]
"gamedll_x64_rwdi.dll"+6F3521: 48 8B E8                          -  mov rbp,rax
"gamedll_x64_rwdi.dll"+6F3524: FF 92 68 0C 00 00                 -  call qword ptr [rdx+00000C68]
"gamedll_x64_rwdi.dll"+6F352A: 48 8B 57 18                       -  mov rdx,[rdi+18]
}
</AssemblerScript>
      <Hotkeys>
        <Hotkey>
          <Action>Toggle Activation</Action>
          <Keys>
            <Key>17</Key>
            <Key>97</Key>
          </Keys>
          <ID>0</ID>
        </Hotkey>
      </Hotkeys>
    </CheatEntry>
    <CheatEntry>
      <ID>7</ID>
      <Description>"Infinite Stamina (Ctrl + Numpad2)"</Description>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : DyingLightGame.exe
  Version: 
  Date   : 2024-06-05
  Author : Webbon

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(INJECT,gamedll_x64_rwdi.dll,F3 0F 11 7E 10 73) // should be unique
alloc(newmem,$1000,"gamedll_x64_rwdi.dll"+CF0053)

label(code)
label(return)

newmem:

code:
  nop
  jmp return

INJECT:
  jmp newmem
return:
registersymbol(INJECT)

[DISABLE]

INJECT:
  db F3 0F 11 7E 10

unregistersymbol(INJECT)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "gamedll_x64_rwdi.dll"+CF0053

"gamedll_x64_rwdi.dll"+CF0029: F3 44 0F 59 C0           -  mulss xmm8,xmm0
"gamedll_x64_rwdi.dll"+CF002E: 48 8B CE                 -  mov rcx,rsi
"gamedll_x64_rwdi.dll"+CF0031: E8 1A FD FF FF           -  call gamedll_x64_rwdi.dll+CEFD50
"gamedll_x64_rwdi.dll"+CF0036: F3 0F 10 4E 10           -  movss xmm1,[rsi+10]
"gamedll_x64_rwdi.dll"+CF003B: F3 41 0F 5C C8           -  subss xmm1,xmm8
"gamedll_x64_rwdi.dll"+CF0040: 0F 2F CF                 -  comiss xmm1,xmm7
"gamedll_x64_rwdi.dll"+CF0043: 72 07                    -  jb gamedll_x64_rwdi.dll+CF004C
"gamedll_x64_rwdi.dll"+CF0045: 0F 28 F9                 -  movaps xmm7,xmm1
"gamedll_x64_rwdi.dll"+CF0048: F3 0F 5D F8              -  minss xmm7,xmm0
"gamedll_x64_rwdi.dll"+CF004C: 0F 2F 3D 39 58 C3 00     -  comiss xmm7,[gamedll_x64_rwdi.dll+192588C]
// ---------- INJECTING HERE ----------
"gamedll_x64_rwdi.dll"+CF0053: F3 0F 11 7E 10           -  movss [rsi+10],xmm7
// ---------- DONE INJECTING  ----------
"gamedll_x64_rwdi.dll"+CF0058: 73 09                    -  jae gamedll_x64_rwdi.dll+CF0063
"gamedll_x64_rwdi.dll"+CF005A: C7 46 10 00 00 00 00     -  mov [rsi+10],00000000
"gamedll_x64_rwdi.dll"+CF0061: EB 0A                    -  jmp gamedll_x64_rwdi.dll+CF006D
"gamedll_x64_rwdi.dll"+CF0063: 41 0F 2E F9              -  ucomiss xmm7,xmm9
"gamedll_x64_rwdi.dll"+CF0067: 0F 85 23 01 00 00        -  jne gamedll_x64_rwdi.dll+CF0190
"gamedll_x64_rwdi.dll"+CF006D: 48 8B 06                 -  mov rax,[rsi]
"gamedll_x64_rwdi.dll"+CF0070: 48 8B CE                 -  mov rcx,rsi
"gamedll_x64_rwdi.dll"+CF0073: FF 50 20                 -  call qword ptr [rax+20]
"gamedll_x64_rwdi.dll"+CF0076: 48 8B D8                 -  mov rbx,rax
"gamedll_x64_rwdi.dll"+CF0079: 80 78 50 00              -  cmp byte ptr [rax+50],00
}
</AssemblerScript>
      <Hotkeys>
        <Hotkey>
          <Action>Toggle Activation</Action>
          <Keys>
            <Key>17</Key>
            <Key>98</Key>
          </Keys>
          <ID>0</ID>
        </Hotkey>
      </Hotkeys>
    </CheatEntry>
    <CheatEntry>
      <ID>9</ID>
      <Description>"Unlimited Camo (Ctrl + Numpad3)"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : DyingLightGame.exe
  Version: 
  Date   : 2024-06-05
  Author : Webbon

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(INJECT,gamedll_x64_rwdi.dll,F3 0F 11 43 14 0F 28 74) // should be unique
alloc(newmem,$1000,"gamedll_x64_rwdi.dll"+CDCE86)

label(code)
label(return)

newmem:

code:
  nop
  jmp return

INJECT:
  jmp newmem
return:
registersymbol(INJECT)

[DISABLE]

INJECT:
  db F3 0F 11 43 14

unregistersymbol(INJECT)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "gamedll_x64_rwdi.dll"+CDCE86

"gamedll_x64_rwdi.dll"+CDCE58: 83 E0 01                 -  and eax,01
"gamedll_x64_rwdi.dll"+CDCE5B: 2B C8                    -  sub ecx,eax
"gamedll_x64_rwdi.dll"+CDCE5D: 66 0F 6E C9              -  movd xmm1,ecx
"gamedll_x64_rwdi.dll"+CDCE61: 0F 5B C9                 -  cvtdq2ps xmm1,xmm1
"gamedll_x64_rwdi.dll"+CDCE64: F3 0F 59 0D 0C 8C C4 00  -  mulss xmm1,[gamedll_x64_rwdi.dll+1925A78]
"gamedll_x64_rwdi.dll"+CDCE6C: F3 0F 10 43 14           -  movss xmm0,[rbx+14]
"gamedll_x64_rwdi.dll"+CDCE71: F3 0F 58 0D EF 8F C4 00  -  addss xmm1,[gamedll_x64_rwdi.dll+1925E68]
"gamedll_x64_rwdi.dll"+CDCE79: F3 41 0F 59 C8           -  mulss xmm1,xmm8
"gamedll_x64_rwdi.dll"+CDCE7E: F3 0F 59 CE              -  mulss xmm1,xmm6
"gamedll_x64_rwdi.dll"+CDCE82: F3 0F 5C C1              -  subss xmm0,xmm1
// ---------- INJECTING HERE ----------
"gamedll_x64_rwdi.dll"+CDCE86: F3 0F 11 43 14           -  movss [rbx+14],xmm0
// ---------- DONE INJECTING  ----------
"gamedll_x64_rwdi.dll"+CDCE8B: 0F 28 74 24 40           -  movaps xmm6,[rsp+40]
"gamedll_x64_rwdi.dll"+CDCE90: 44 0F 28 44 24 30        -  movaps xmm8,[rsp+30]
"gamedll_x64_rwdi.dll"+CDCE96: 48 83 C4 50              -  add rsp,50
"gamedll_x64_rwdi.dll"+CDCE9A: 5B                       -  pop rbx
"gamedll_x64_rwdi.dll"+CDCE9B: C3                       -  ret 
"gamedll_x64_rwdi.dll"+CDCE9C: CC                       -  int 3 
"gamedll_x64_rwdi.dll"+CDCE9D: CC                       -  int 3 
"gamedll_x64_rwdi.dll"+CDCE9E: CC                       -  int 3 
"gamedll_x64_rwdi.dll"+CDCE9F: CC                       -  int 3 
"gamedll_x64_rwdi.dll"+CDCEA0: 48 89 5C 24 08           -  mov [rsp+08],rbx
}
</AssemblerScript>
      <Hotkeys>
        <Hotkey>
          <Action>Toggle Activation</Action>
          <Keys>
            <Key>17</Key>
            <Key>99</Key>
          </Keys>
          <ID>0</ID>
        </Hotkey>
      </Hotkeys>
    </CheatEntry>
    <CheatEntry>
      <ID>11</ID>
      <Description>"Unlimited Throwables (Ctrl + NUM4)"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : DyingLightGame.exe
  Version: 
  Date   : 2024-06-06
  Author : Webbon

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(INJECT,gamedll_x64_rwdi.dll,D8 89 1E 48 8B 5C 24 30) // should be unique
alloc(newmem,$1000,"gamedll_x64_rwdi.dll"+6F2E95)

label(code)
label(return)

newmem:

code:
  nop
  mov rbx,[rsp+30]
  jmp return

INJECT+01:
  jmp newmem
  nop 2
return:
registersymbol(INJECT)

[DISABLE]

INJECT+01:
  db 89 1E 48 8B 5C 24 30

unregistersymbol(INJECT)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "gamedll_x64_rwdi.dll"+6F2E95

"gamedll_x64_rwdi.dll"+6F2E7A: 79 14                          -  jns gamedll_x64_rwdi.dll+6F2E90
"gamedll_x64_rwdi.dll"+6F2E7C: 33 DB                          -  xor ebx,ebx
"gamedll_x64_rwdi.dll"+6F2E7E: 89 1E                          -  mov [rsi],ebx
"gamedll_x64_rwdi.dll"+6F2E80: 48 8B 5C 24 30                 -  mov rbx,[rsp+30]
"gamedll_x64_rwdi.dll"+6F2E85: 48 8B 74 24 38                 -  mov rsi,[rsp+38]
"gamedll_x64_rwdi.dll"+6F2E8A: 48 83 C4 20                    -  add rsp,20
"gamedll_x64_rwdi.dll"+6F2E8E: 5F                             -  pop rdi
"gamedll_x64_rwdi.dll"+6F2E8F: C3                             -  ret 
"gamedll_x64_rwdi.dll"+6F2E90: 3B D8                          -  cmp ebx,eax
"gamedll_x64_rwdi.dll"+6F2E92: 0F 4F D8                       -  cmovg ebx,eax
// ---------- INJECTING HERE ----------
"gamedll_x64_rwdi.dll"+6F2E95: 89 1E                          -  mov [rsi],ebx
"gamedll_x64_rwdi.dll"+6F2E97: 48 8B 5C 24 30                 -  mov rbx,[rsp+30]
// ---------- DONE INJECTING  ----------
"gamedll_x64_rwdi.dll"+6F2E9C: 48 8B 74 24 38                 -  mov rsi,[rsp+38]
"gamedll_x64_rwdi.dll"+6F2EA1: 48 83 C4 20                    -  add rsp,20
"gamedll_x64_rwdi.dll"+6F2EA5: 5F                             -  pop rdi
"gamedll_x64_rwdi.dll"+6F2EA6: C3                             -  ret 
"gamedll_x64_rwdi.dll"+6F2EA7: CC                             -  int 3 
"gamedll_x64_rwdi.dll"+6F2EA8: CC                             -  int 3 
"gamedll_x64_rwdi.dll"+6F2EA9: CC                             -  int 3 
"gamedll_x64_rwdi.dll"+6F2EAA: CC                             -  int 3 
"gamedll_x64_rwdi.dll"+6F2EAB: CC                             -  int 3 
"gamedll_x64_rwdi.dll"+6F2EAC: CC                             -  int 3 
}
</AssemblerScript>
      <Hotkeys>
        <Hotkey>
          <Action>Toggle Activation</Action>
          <Keys>
            <Key>17</Key>
            <Key>100</Key>
          </Keys>
          <ID>0</ID>
        </Hotkey>
      </Hotkeys>
    </CheatEntry>
    <CheatEntry>
      <ID>13</ID>
      <Description>"Unlimited Buffs (Ctrl + NUM5)"</Description>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : DyingLightGame.exe
  Version: 
  Date   : 2024-06-06
  Author : Webbon

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(INJECT,gamedll_x64_rwdi.dll,F3 0F 11 43 10 41 0F 97) // should be unique
alloc(newmem,$1000,"gamedll_x64_rwdi.dll"+C3D438)

label(code)
label(return)

newmem:

code:
  nop
  jmp return

INJECT:
  jmp newmem
return:
registersymbol(INJECT)

[DISABLE]

INJECT:
  db F3 0F 11 43 10

unregistersymbol(INJECT)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "gamedll_x64_rwdi.dll"+C3D438

"gamedll_x64_rwdi.dll"+C3D40C: 49 8B 86 A8 0C 00 00        -  mov rax,[r14+00000CA8]
"gamedll_x64_rwdi.dll"+C3D413: 44 38 68 10                 -  cmp [rax+10],r13l
"gamedll_x64_rwdi.dll"+C3D417: 74 0D                       -  je gamedll_x64_rwdi.dll+C3D426
"gamedll_x64_rwdi.dll"+C3D419: 48 83 C3 18                 -  add rbx,18
"gamedll_x64_rwdi.dll"+C3D41D: 49 83 C7 18                 -  add r15,18
"gamedll_x64_rwdi.dll"+C3D421: E9 78 01 00 00              -  jmp gamedll_x64_rwdi.dll+C3D59E
"gamedll_x64_rwdi.dll"+C3D426: F3 0F 10 43 10              -  movss xmm0,[rbx+10]
"gamedll_x64_rwdi.dll"+C3D42B: 48 8B 4B 08                 -  mov rcx,[rbx+08]
"gamedll_x64_rwdi.dll"+C3D42F: F3 41 0F 5C C3              -  subss xmm0,xmm11
"gamedll_x64_rwdi.dll"+C3D434: 41 0F 2F C0                 -  comiss xmm0,xmm8
// ---------- INJECTING HERE ----------
"gamedll_x64_rwdi.dll"+C3D438: F3 0F 11 43 10              -  movss [rbx+10],xmm0
// ---------- DONE INJECTING  ----------
"gamedll_x64_rwdi.dll"+C3D43D: 41 0F 97 C4                 -  seta r12l
"gamedll_x64_rwdi.dll"+C3D441: 45 84 E4                    -  test r12l,r12l
"gamedll_x64_rwdi.dll"+C3D444: 74 1D                       -  je gamedll_x64_rwdi.dll+C3D463
"gamedll_x64_rwdi.dll"+C3D446: 48 85 C9                    -  test rcx,rcx
"gamedll_x64_rwdi.dll"+C3D449: 74 0E                       -  je gamedll_x64_rwdi.dll+C3D459
"gamedll_x64_rwdi.dll"+C3D44B: F3 0F 10 B1 94 00 00 00     -  movss xmm6,[rcx+00000094]
"gamedll_x64_rwdi.dll"+C3D453: F3 0F 5C F0                 -  subss xmm6,xmm0
"gamedll_x64_rwdi.dll"+C3D457: EB 1D                       -  jmp gamedll_x64_rwdi.dll+C3D476
"gamedll_x64_rwdi.dll"+C3D459: 41 0F 28 F2                 -  movaps xmm6,xmm10
"gamedll_x64_rwdi.dll"+C3D45D: F3 0F 5C F0                 -  subss xmm6,xmm0
}
</AssemblerScript>
      <Hotkeys>
        <Hotkey>
          <Action>Toggle Activation</Action>
          <Keys>
            <Key>17</Key>
            <Key>101</Key>
          </Keys>
          <ID>0</ID>
        </Hotkey>
      </Hotkeys>
    </CheatEntry>
    <CheatEntry>
      <ID>14</ID>
      <Description>"Unlimited Ammo(Ctrl + Num6)"</Description>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : DyingLightGame.exe
  Version: 
  Date   : 2024-06-06
  Author : Webbon

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(INJECT,gamedll_x64_rwdi.dll,89 74 C8 04 48 63 CB) // should be unique
alloc(newmem,$1000,"gamedll_x64_rwdi.dll"+CD3D09)

label(code)
label(return)

newmem:

code:
  nop
  movsxd  rcx,ebx
  jmp return

INJECT:
  jmp newmem
  nop 2
return:
registersymbol(INJECT)

[DISABLE]

INJECT:
  db 89 74 C8 04 48 63 CB

unregistersymbol(INJECT)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "gamedll_x64_rwdi.dll"+CD3D09

"gamedll_x64_rwdi.dll"+CD3CE8: 89 18                    -  mov [rax],ebx
"gamedll_x64_rwdi.dll"+CD3CEA: 89 70 04                 -  mov [rax+04],esi
"gamedll_x64_rwdi.dll"+CD3CED: 48 C7 40 08 00 00 00 00  -  mov qword ptr [rax+08],00000000
"gamedll_x64_rwdi.dll"+CD3CF5: FF 47 48                 -  inc [rdi+48]
"gamedll_x64_rwdi.dll"+CD3CF8: 8B 5F 48                 -  mov ebx,[rdi+48]
"gamedll_x64_rwdi.dll"+CD3CFB: FF CB                    -  dec ebx
"gamedll_x64_rwdi.dll"+CD3CFD: EB 0E                    -  jmp gamedll_x64_rwdi.dll+CD3D0D
"gamedll_x64_rwdi.dll"+CD3CFF: 48 8B 47 40              -  mov rax,[rdi+40]
"gamedll_x64_rwdi.dll"+CD3D03: 48 63 CB                 -  movsxd  rcx,ebx
"gamedll_x64_rwdi.dll"+CD3D06: 48 03 C9                 -  add rcx,rcx
// ---------- INJECTING HERE ----------
"gamedll_x64_rwdi.dll"+CD3D09: 89 74 C8 04              -  mov [rax+rcx*8+04],esi
"gamedll_x64_rwdi.dll"+CD3D0D: 48 63 CB                 -  movsxd  rcx,ebx
// ---------- DONE INJECTING  ----------
"gamedll_x64_rwdi.dll"+CD3D10: 48 8B D7                 -  mov rdx,rdi
"gamedll_x64_rwdi.dll"+CD3D13: 48 C1 E1 04              -  shl rcx,04
"gamedll_x64_rwdi.dll"+CD3D17: 48 03 4F 40              -  add rcx,[rdi+40]
"gamedll_x64_rwdi.dll"+CD3D1B: E8 50 09 00 00           -  call gamedll_x64_rwdi.dll+CD4670
"gamedll_x64_rwdi.dll"+CD3D20: 48 8B 74 24 38           -  mov rsi,[rsp+38]
"gamedll_x64_rwdi.dll"+CD3D25: 8B C3                    -  mov eax,ebx
"gamedll_x64_rwdi.dll"+CD3D27: 48 8B 5C 24 30           -  mov rbx,[rsp+30]
"gamedll_x64_rwdi.dll"+CD3D2C: 48 83 C4 20              -  add rsp,20
"gamedll_x64_rwdi.dll"+CD3D30: 5F                       -  pop rdi
"gamedll_x64_rwdi.dll"+CD3D31: C3                       -  ret 
}
</AssemblerScript>
      <Hotkeys>
        <Hotkey>
          <Action>Toggle Activation</Action>
          <Keys>
            <Key>17</Key>
            <Key>102</Key>
          </Keys>
          <ID>0</ID>
        </Hotkey>
      </Hotkeys>
    </CheatEntry>
  </CheatEntries>
  <CheatCodes>
    <CodeEntry>
      <Description>Change of mov [rsi],ebx</Description>
      <AddressString>gamedll_x64_rwdi.dll+6F2E95</AddressString>
      <Before>
        <Byte>3B</Byte>
        <Byte>D8</Byte>
        <Byte>0F</Byte>
        <Byte>4F</Byte>
        <Byte>D8</Byte>
      </Before>
      <Actual>
        <Byte>89</Byte>
        <Byte>1E</Byte>
      </Actual>
      <After>
        <Byte>48</Byte>
        <Byte>8B</Byte>
        <Byte>5C</Byte>
        <Byte>24</Byte>
        <Byte>30</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of movss [rbx+00000964],xmm0</Description>
      <AddressString>gamedll_x64_rwdi.dll+BAE6D4</AddressString>
      <Before>
        <Byte>C0</Byte>
        <Byte>F3</Byte>
        <Byte>0F</Byte>
        <Byte>5D</Byte>
        <Byte>C6</Byte>
      </Before>
      <Actual>
        <Byte>F3</Byte>
        <Byte>0F</Byte>
        <Byte>11</Byte>
        <Byte>83</Byte>
        <Byte>64</Byte>
        <Byte>09</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>44</Byte>
        <Byte>0F</Byte>
        <Byte>28</Byte>
        <Byte>44</Byte>
        <Byte>24</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of movss [rdi+04],xmm6</Description>
      <AddressString>gamedll_x64_rwdi.dll+6F34FD</AddressString>
      <Before>
        <Byte>18</Byte>
        <Byte>48</Byte>
        <Byte>8D</Byte>
        <Byte>4F</Byte>
        <Byte>18</Byte>
      </Before>
      <Actual>
        <Byte>F3</Byte>
        <Byte>0F</Byte>
        <Byte>11</Byte>
        <Byte>77</Byte>
        <Byte>04</Byte>
      </Actual>
      <After>
        <Byte>FF</Byte>
        <Byte>90</Byte>
        <Byte>78</Byte>
        <Byte>0C</Byte>
        <Byte>00</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of mov [rdi+00000158],eax</Description>
      <AddressString>gamedll_x64_rwdi.dll+5C344C</AddressString>
      <Before>
        <Byte>43</Byte>
        <Byte>08</Byte>
        <Byte>0F</Byte>
        <Byte>57</Byte>
        <Byte>C0</Byte>
      </Before>
      <Actual>
        <Byte>89</Byte>
        <Byte>87</Byte>
        <Byte>58</Byte>
        <Byte>01</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>48</Byte>
        <Byte>C7</Byte>
        <Byte>87</Byte>
        <Byte>A4</Byte>
        <Byte>01</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>Change of mov [rdi+00000158],eax</Description>
      <AddressString>gamedll_x64_rwdi.dll+5C3504</AddressString>
      <Before>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>8B</Byte>
        <Byte>43</Byte>
        <Byte>08</Byte>
      </Before>
      <Actual>
        <Byte>89</Byte>
        <Byte>87</Byte>
        <Byte>58</Byte>
        <Byte>01</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>E8</Byte>
        <Byte>C1</Byte>
        <Byte>4B</Byte>
        <Byte>AC</Byte>
        <Byte>FF</Byte>
      </After>
    </CodeEntry>
  </CheatCodes>
  <UserdefinedSymbols/>
</CheatTable>

Boru
Expert Cheater
Expert Cheater
Posts: 104
Joined: Fri May 08, 2020 7:06 pm
Reputation: 5

Re: Dying Light - table v: 4.0.2 CT

Post by Boru »

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