Note: It is buggy, if you have some of the code on and you deicde to craft sometimes it crashes the game. I suggest turning stuff off when crafting etc.
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="29">
<CheatEntries>
<CheatEntry>
<ID>4</ID>
<Description>"Infinite Weapon Durability (Ctrl + Numpad1)"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : DyingLightGame.exe
Version:
Date : 2024-06-05
Author : Webbon
This script does blah blah blah
}
[ENABLE]
aobscanmodule(INJECT,gamedll_x64_rwdi.dll,F3 0F 11 77 04 FF) // should be unique
alloc(newmem,$1000,"gamedll_x64_rwdi.dll"+6F34FD)
label(code)
label(return)
newmem:
code:
nop
jmp return
INJECT:
jmp newmem
return:
registersymbol(INJECT)
[DISABLE]
INJECT:
db F3 0F 11 77 04
unregistersymbol(INJECT)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: "gamedll_x64_rwdi.dll"+6F34FD
"gamedll_x64_rwdi.dll"+6F34D5: 76 19 - jna gamedll_x64_rwdi.dll+6F34F0
"gamedll_x64_rwdi.dll"+6F34D7: 48 8B 47 18 - mov rax,[rdi+18]
"gamedll_x64_rwdi.dll"+6F34DB: 48 8D 4F 18 - lea rcx,[rdi+18]
"gamedll_x64_rwdi.dll"+6F34DF: FF 90 28 0A 00 00 - call qword ptr [rax+00000A28]
"gamedll_x64_rwdi.dll"+6F34E5: F3 0F 5F F7 - maxss xmm6,xmm7
"gamedll_x64_rwdi.dll"+6F34E9: F3 0F 5D C6 - minss xmm0,xmm6
"gamedll_x64_rwdi.dll"+6F34ED: 0F 28 F0 - movaps xmm6,xmm0
"gamedll_x64_rwdi.dll"+6F34F0: 0F 28 7C 24 40 - movaps xmm7,[rsp+40]
"gamedll_x64_rwdi.dll"+6F34F5: 48 8B 47 18 - mov rax,[rdi+18]
"gamedll_x64_rwdi.dll"+6F34F9: 48 8D 4F 18 - lea rcx,[rdi+18]
// ---------- INJECTING HERE ----------
"gamedll_x64_rwdi.dll"+6F34FD: F3 0F 11 77 04 - movss [rdi+04],xmm6
// ---------- DONE INJECTING ----------
"gamedll_x64_rwdi.dll"+6F3502: FF 90 78 0C 00 00 - call qword ptr [rax+00000C78]
"gamedll_x64_rwdi.dll"+6F3508: 48 8B 57 18 - mov rdx,[rdi+18]
"gamedll_x64_rwdi.dll"+6F350C: 48 8D 4F 18 - lea rcx,[rdi+18]
"gamedll_x64_rwdi.dll"+6F3510: 48 8B F0 - mov rsi,rax
"gamedll_x64_rwdi.dll"+6F3513: FF 92 70 0C 00 00 - call qword ptr [rdx+00000C70]
"gamedll_x64_rwdi.dll"+6F3519: 48 8B 57 18 - mov rdx,[rdi+18]
"gamedll_x64_rwdi.dll"+6F351D: 48 8D 4F 18 - lea rcx,[rdi+18]
"gamedll_x64_rwdi.dll"+6F3521: 48 8B E8 - mov rbp,rax
"gamedll_x64_rwdi.dll"+6F3524: FF 92 68 0C 00 00 - call qword ptr [rdx+00000C68]
"gamedll_x64_rwdi.dll"+6F352A: 48 8B 57 18 - mov rdx,[rdi+18]
}
</AssemblerScript>
<Hotkeys>
<Hotkey>
<Action>Toggle Activation</Action>
<Keys>
<Key>17</Key>
<Key>97</Key>
</Keys>
<ID>0</ID>
</Hotkey>
</Hotkeys>
</CheatEntry>
<CheatEntry>
<ID>7</ID>
<Description>"Infinite Stamina (Ctrl + Numpad2)"</Description>
<LastState Activated="1"/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : DyingLightGame.exe
Version:
Date : 2024-06-05
Author : Webbon
This script does blah blah blah
}
[ENABLE]
aobscanmodule(INJECT,gamedll_x64_rwdi.dll,F3 0F 11 7E 10 73) // should be unique
alloc(newmem,$1000,"gamedll_x64_rwdi.dll"+CF0053)
label(code)
label(return)
newmem:
code:
nop
jmp return
INJECT:
jmp newmem
return:
registersymbol(INJECT)
[DISABLE]
INJECT:
db F3 0F 11 7E 10
unregistersymbol(INJECT)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: "gamedll_x64_rwdi.dll"+CF0053
"gamedll_x64_rwdi.dll"+CF0029: F3 44 0F 59 C0 - mulss xmm8,xmm0
"gamedll_x64_rwdi.dll"+CF002E: 48 8B CE - mov rcx,rsi
"gamedll_x64_rwdi.dll"+CF0031: E8 1A FD FF FF - call gamedll_x64_rwdi.dll+CEFD50
"gamedll_x64_rwdi.dll"+CF0036: F3 0F 10 4E 10 - movss xmm1,[rsi+10]
"gamedll_x64_rwdi.dll"+CF003B: F3 41 0F 5C C8 - subss xmm1,xmm8
"gamedll_x64_rwdi.dll"+CF0040: 0F 2F CF - comiss xmm1,xmm7
"gamedll_x64_rwdi.dll"+CF0043: 72 07 - jb gamedll_x64_rwdi.dll+CF004C
"gamedll_x64_rwdi.dll"+CF0045: 0F 28 F9 - movaps xmm7,xmm1
"gamedll_x64_rwdi.dll"+CF0048: F3 0F 5D F8 - minss xmm7,xmm0
"gamedll_x64_rwdi.dll"+CF004C: 0F 2F 3D 39 58 C3 00 - comiss xmm7,[gamedll_x64_rwdi.dll+192588C]
// ---------- INJECTING HERE ----------
"gamedll_x64_rwdi.dll"+CF0053: F3 0F 11 7E 10 - movss [rsi+10],xmm7
// ---------- DONE INJECTING ----------
"gamedll_x64_rwdi.dll"+CF0058: 73 09 - jae gamedll_x64_rwdi.dll+CF0063
"gamedll_x64_rwdi.dll"+CF005A: C7 46 10 00 00 00 00 - mov [rsi+10],00000000
"gamedll_x64_rwdi.dll"+CF0061: EB 0A - jmp gamedll_x64_rwdi.dll+CF006D
"gamedll_x64_rwdi.dll"+CF0063: 41 0F 2E F9 - ucomiss xmm7,xmm9
"gamedll_x64_rwdi.dll"+CF0067: 0F 85 23 01 00 00 - jne gamedll_x64_rwdi.dll+CF0190
"gamedll_x64_rwdi.dll"+CF006D: 48 8B 06 - mov rax,[rsi]
"gamedll_x64_rwdi.dll"+CF0070: 48 8B CE - mov rcx,rsi
"gamedll_x64_rwdi.dll"+CF0073: FF 50 20 - call qword ptr [rax+20]
"gamedll_x64_rwdi.dll"+CF0076: 48 8B D8 - mov rbx,rax
"gamedll_x64_rwdi.dll"+CF0079: 80 78 50 00 - cmp byte ptr [rax+50],00
}
</AssemblerScript>
<Hotkeys>
<Hotkey>
<Action>Toggle Activation</Action>
<Keys>
<Key>17</Key>
<Key>98</Key>
</Keys>
<ID>0</ID>
</Hotkey>
</Hotkeys>
</CheatEntry>
<CheatEntry>
<ID>9</ID>
<Description>"Unlimited Camo (Ctrl + Numpad3)"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : DyingLightGame.exe
Version:
Date : 2024-06-05
Author : Webbon
This script does blah blah blah
}
[ENABLE]
aobscanmodule(INJECT,gamedll_x64_rwdi.dll,F3 0F 11 43 14 0F 28 74) // should be unique
alloc(newmem,$1000,"gamedll_x64_rwdi.dll"+CDCE86)
label(code)
label(return)
newmem:
code:
nop
jmp return
INJECT:
jmp newmem
return:
registersymbol(INJECT)
[DISABLE]
INJECT:
db F3 0F 11 43 14
unregistersymbol(INJECT)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: "gamedll_x64_rwdi.dll"+CDCE86
"gamedll_x64_rwdi.dll"+CDCE58: 83 E0 01 - and eax,01
"gamedll_x64_rwdi.dll"+CDCE5B: 2B C8 - sub ecx,eax
"gamedll_x64_rwdi.dll"+CDCE5D: 66 0F 6E C9 - movd xmm1,ecx
"gamedll_x64_rwdi.dll"+CDCE61: 0F 5B C9 - cvtdq2ps xmm1,xmm1
"gamedll_x64_rwdi.dll"+CDCE64: F3 0F 59 0D 0C 8C C4 00 - mulss xmm1,[gamedll_x64_rwdi.dll+1925A78]
"gamedll_x64_rwdi.dll"+CDCE6C: F3 0F 10 43 14 - movss xmm0,[rbx+14]
"gamedll_x64_rwdi.dll"+CDCE71: F3 0F 58 0D EF 8F C4 00 - addss xmm1,[gamedll_x64_rwdi.dll+1925E68]
"gamedll_x64_rwdi.dll"+CDCE79: F3 41 0F 59 C8 - mulss xmm1,xmm8
"gamedll_x64_rwdi.dll"+CDCE7E: F3 0F 59 CE - mulss xmm1,xmm6
"gamedll_x64_rwdi.dll"+CDCE82: F3 0F 5C C1 - subss xmm0,xmm1
// ---------- INJECTING HERE ----------
"gamedll_x64_rwdi.dll"+CDCE86: F3 0F 11 43 14 - movss [rbx+14],xmm0
// ---------- DONE INJECTING ----------
"gamedll_x64_rwdi.dll"+CDCE8B: 0F 28 74 24 40 - movaps xmm6,[rsp+40]
"gamedll_x64_rwdi.dll"+CDCE90: 44 0F 28 44 24 30 - movaps xmm8,[rsp+30]
"gamedll_x64_rwdi.dll"+CDCE96: 48 83 C4 50 - add rsp,50
"gamedll_x64_rwdi.dll"+CDCE9A: 5B - pop rbx
"gamedll_x64_rwdi.dll"+CDCE9B: C3 - ret
"gamedll_x64_rwdi.dll"+CDCE9C: CC - int 3
"gamedll_x64_rwdi.dll"+CDCE9D: CC - int 3
"gamedll_x64_rwdi.dll"+CDCE9E: CC - int 3
"gamedll_x64_rwdi.dll"+CDCE9F: CC - int 3
"gamedll_x64_rwdi.dll"+CDCEA0: 48 89 5C 24 08 - mov [rsp+08],rbx
}
</AssemblerScript>
<Hotkeys>
<Hotkey>
<Action>Toggle Activation</Action>
<Keys>
<Key>17</Key>
<Key>99</Key>
</Keys>
<ID>0</ID>
</Hotkey>
</Hotkeys>
</CheatEntry>
<CheatEntry>
<ID>11</ID>
<Description>"Unlimited Throwables (Ctrl + NUM4)"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : DyingLightGame.exe
Version:
Date : 2024-06-06
Author : Webbon
This script does blah blah blah
}
[ENABLE]
aobscanmodule(INJECT,gamedll_x64_rwdi.dll,D8 89 1E 48 8B 5C 24 30) // should be unique
alloc(newmem,$1000,"gamedll_x64_rwdi.dll"+6F2E95)
label(code)
label(return)
newmem:
code:
nop
mov rbx,[rsp+30]
jmp return
INJECT+01:
jmp newmem
nop 2
return:
registersymbol(INJECT)
[DISABLE]
INJECT+01:
db 89 1E 48 8B 5C 24 30
unregistersymbol(INJECT)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: "gamedll_x64_rwdi.dll"+6F2E95
"gamedll_x64_rwdi.dll"+6F2E7A: 79 14 - jns gamedll_x64_rwdi.dll+6F2E90
"gamedll_x64_rwdi.dll"+6F2E7C: 33 DB - xor ebx,ebx
"gamedll_x64_rwdi.dll"+6F2E7E: 89 1E - mov [rsi],ebx
"gamedll_x64_rwdi.dll"+6F2E80: 48 8B 5C 24 30 - mov rbx,[rsp+30]
"gamedll_x64_rwdi.dll"+6F2E85: 48 8B 74 24 38 - mov rsi,[rsp+38]
"gamedll_x64_rwdi.dll"+6F2E8A: 48 83 C4 20 - add rsp,20
"gamedll_x64_rwdi.dll"+6F2E8E: 5F - pop rdi
"gamedll_x64_rwdi.dll"+6F2E8F: C3 - ret
"gamedll_x64_rwdi.dll"+6F2E90: 3B D8 - cmp ebx,eax
"gamedll_x64_rwdi.dll"+6F2E92: 0F 4F D8 - cmovg ebx,eax
// ---------- INJECTING HERE ----------
"gamedll_x64_rwdi.dll"+6F2E95: 89 1E - mov [rsi],ebx
"gamedll_x64_rwdi.dll"+6F2E97: 48 8B 5C 24 30 - mov rbx,[rsp+30]
// ---------- DONE INJECTING ----------
"gamedll_x64_rwdi.dll"+6F2E9C: 48 8B 74 24 38 - mov rsi,[rsp+38]
"gamedll_x64_rwdi.dll"+6F2EA1: 48 83 C4 20 - add rsp,20
"gamedll_x64_rwdi.dll"+6F2EA5: 5F - pop rdi
"gamedll_x64_rwdi.dll"+6F2EA6: C3 - ret
"gamedll_x64_rwdi.dll"+6F2EA7: CC - int 3
"gamedll_x64_rwdi.dll"+6F2EA8: CC - int 3
"gamedll_x64_rwdi.dll"+6F2EA9: CC - int 3
"gamedll_x64_rwdi.dll"+6F2EAA: CC - int 3
"gamedll_x64_rwdi.dll"+6F2EAB: CC - int 3
"gamedll_x64_rwdi.dll"+6F2EAC: CC - int 3
}
</AssemblerScript>
<Hotkeys>
<Hotkey>
<Action>Toggle Activation</Action>
<Keys>
<Key>17</Key>
<Key>100</Key>
</Keys>
<ID>0</ID>
</Hotkey>
</Hotkeys>
</CheatEntry>
<CheatEntry>
<ID>13</ID>
<Description>"Unlimited Buffs (Ctrl + NUM5)"</Description>
<LastState Activated="1"/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : DyingLightGame.exe
Version:
Date : 2024-06-06
Author : Webbon
This script does blah blah blah
}
[ENABLE]
aobscanmodule(INJECT,gamedll_x64_rwdi.dll,F3 0F 11 43 10 41 0F 97) // should be unique
alloc(newmem,$1000,"gamedll_x64_rwdi.dll"+C3D438)
label(code)
label(return)
newmem:
code:
nop
jmp return
INJECT:
jmp newmem
return:
registersymbol(INJECT)
[DISABLE]
INJECT:
db F3 0F 11 43 10
unregistersymbol(INJECT)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: "gamedll_x64_rwdi.dll"+C3D438
"gamedll_x64_rwdi.dll"+C3D40C: 49 8B 86 A8 0C 00 00 - mov rax,[r14+00000CA8]
"gamedll_x64_rwdi.dll"+C3D413: 44 38 68 10 - cmp [rax+10],r13l
"gamedll_x64_rwdi.dll"+C3D417: 74 0D - je gamedll_x64_rwdi.dll+C3D426
"gamedll_x64_rwdi.dll"+C3D419: 48 83 C3 18 - add rbx,18
"gamedll_x64_rwdi.dll"+C3D41D: 49 83 C7 18 - add r15,18
"gamedll_x64_rwdi.dll"+C3D421: E9 78 01 00 00 - jmp gamedll_x64_rwdi.dll+C3D59E
"gamedll_x64_rwdi.dll"+C3D426: F3 0F 10 43 10 - movss xmm0,[rbx+10]
"gamedll_x64_rwdi.dll"+C3D42B: 48 8B 4B 08 - mov rcx,[rbx+08]
"gamedll_x64_rwdi.dll"+C3D42F: F3 41 0F 5C C3 - subss xmm0,xmm11
"gamedll_x64_rwdi.dll"+C3D434: 41 0F 2F C0 - comiss xmm0,xmm8
// ---------- INJECTING HERE ----------
"gamedll_x64_rwdi.dll"+C3D438: F3 0F 11 43 10 - movss [rbx+10],xmm0
// ---------- DONE INJECTING ----------
"gamedll_x64_rwdi.dll"+C3D43D: 41 0F 97 C4 - seta r12l
"gamedll_x64_rwdi.dll"+C3D441: 45 84 E4 - test r12l,r12l
"gamedll_x64_rwdi.dll"+C3D444: 74 1D - je gamedll_x64_rwdi.dll+C3D463
"gamedll_x64_rwdi.dll"+C3D446: 48 85 C9 - test rcx,rcx
"gamedll_x64_rwdi.dll"+C3D449: 74 0E - je gamedll_x64_rwdi.dll+C3D459
"gamedll_x64_rwdi.dll"+C3D44B: F3 0F 10 B1 94 00 00 00 - movss xmm6,[rcx+00000094]
"gamedll_x64_rwdi.dll"+C3D453: F3 0F 5C F0 - subss xmm6,xmm0
"gamedll_x64_rwdi.dll"+C3D457: EB 1D - jmp gamedll_x64_rwdi.dll+C3D476
"gamedll_x64_rwdi.dll"+C3D459: 41 0F 28 F2 - movaps xmm6,xmm10
"gamedll_x64_rwdi.dll"+C3D45D: F3 0F 5C F0 - subss xmm6,xmm0
}
</AssemblerScript>
<Hotkeys>
<Hotkey>
<Action>Toggle Activation</Action>
<Keys>
<Key>17</Key>
<Key>101</Key>
</Keys>
<ID>0</ID>
</Hotkey>
</Hotkeys>
</CheatEntry>
<CheatEntry>
<ID>14</ID>
<Description>"Unlimited Ammo(Ctrl + Num6)"</Description>
<LastState Activated="1"/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : DyingLightGame.exe
Version:
Date : 2024-06-06
Author : Webbon
This script does blah blah blah
}
[ENABLE]
aobscanmodule(INJECT,gamedll_x64_rwdi.dll,89 74 C8 04 48 63 CB) // should be unique
alloc(newmem,$1000,"gamedll_x64_rwdi.dll"+CD3D09)
label(code)
label(return)
newmem:
code:
nop
movsxd rcx,ebx
jmp return
INJECT:
jmp newmem
nop 2
return:
registersymbol(INJECT)
[DISABLE]
INJECT:
db 89 74 C8 04 48 63 CB
unregistersymbol(INJECT)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: "gamedll_x64_rwdi.dll"+CD3D09
"gamedll_x64_rwdi.dll"+CD3CE8: 89 18 - mov [rax],ebx
"gamedll_x64_rwdi.dll"+CD3CEA: 89 70 04 - mov [rax+04],esi
"gamedll_x64_rwdi.dll"+CD3CED: 48 C7 40 08 00 00 00 00 - mov qword ptr [rax+08],00000000
"gamedll_x64_rwdi.dll"+CD3CF5: FF 47 48 - inc [rdi+48]
"gamedll_x64_rwdi.dll"+CD3CF8: 8B 5F 48 - mov ebx,[rdi+48]
"gamedll_x64_rwdi.dll"+CD3CFB: FF CB - dec ebx
"gamedll_x64_rwdi.dll"+CD3CFD: EB 0E - jmp gamedll_x64_rwdi.dll+CD3D0D
"gamedll_x64_rwdi.dll"+CD3CFF: 48 8B 47 40 - mov rax,[rdi+40]
"gamedll_x64_rwdi.dll"+CD3D03: 48 63 CB - movsxd rcx,ebx
"gamedll_x64_rwdi.dll"+CD3D06: 48 03 C9 - add rcx,rcx
// ---------- INJECTING HERE ----------
"gamedll_x64_rwdi.dll"+CD3D09: 89 74 C8 04 - mov [rax+rcx*8+04],esi
"gamedll_x64_rwdi.dll"+CD3D0D: 48 63 CB - movsxd rcx,ebx
// ---------- DONE INJECTING ----------
"gamedll_x64_rwdi.dll"+CD3D10: 48 8B D7 - mov rdx,rdi
"gamedll_x64_rwdi.dll"+CD3D13: 48 C1 E1 04 - shl rcx,04
"gamedll_x64_rwdi.dll"+CD3D17: 48 03 4F 40 - add rcx,[rdi+40]
"gamedll_x64_rwdi.dll"+CD3D1B: E8 50 09 00 00 - call gamedll_x64_rwdi.dll+CD4670
"gamedll_x64_rwdi.dll"+CD3D20: 48 8B 74 24 38 - mov rsi,[rsp+38]
"gamedll_x64_rwdi.dll"+CD3D25: 8B C3 - mov eax,ebx
"gamedll_x64_rwdi.dll"+CD3D27: 48 8B 5C 24 30 - mov rbx,[rsp+30]
"gamedll_x64_rwdi.dll"+CD3D2C: 48 83 C4 20 - add rsp,20
"gamedll_x64_rwdi.dll"+CD3D30: 5F - pop rdi
"gamedll_x64_rwdi.dll"+CD3D31: C3 - ret
}
</AssemblerScript>
<Hotkeys>
<Hotkey>
<Action>Toggle Activation</Action>
<Keys>
<Key>17</Key>
<Key>102</Key>
</Keys>
<ID>0</ID>
</Hotkey>
</Hotkeys>
</CheatEntry>
</CheatEntries>
<CheatCodes>
<CodeEntry>
<Description>Change of mov [rsi],ebx</Description>
<AddressString>gamedll_x64_rwdi.dll+6F2E95</AddressString>
<Before>
<Byte>3B</Byte>
<Byte>D8</Byte>
<Byte>0F</Byte>
<Byte>4F</Byte>
<Byte>D8</Byte>
</Before>
<Actual>
<Byte>89</Byte>
<Byte>1E</Byte>
</Actual>
<After>
<Byte>48</Byte>
<Byte>8B</Byte>
<Byte>5C</Byte>
<Byte>24</Byte>
<Byte>30</Byte>
</After>
</CodeEntry>
<CodeEntry>
<Description>Change of movss [rbx+00000964],xmm0</Description>
<AddressString>gamedll_x64_rwdi.dll+BAE6D4</AddressString>
<Before>
<Byte>C0</Byte>
<Byte>F3</Byte>
<Byte>0F</Byte>
<Byte>5D</Byte>
<Byte>C6</Byte>
</Before>
<Actual>
<Byte>F3</Byte>
<Byte>0F</Byte>
<Byte>11</Byte>
<Byte>83</Byte>
<Byte>64</Byte>
<Byte>09</Byte>
<Byte>00</Byte>
<Byte>00</Byte>
</Actual>
<After>
<Byte>44</Byte>
<Byte>0F</Byte>
<Byte>28</Byte>
<Byte>44</Byte>
<Byte>24</Byte>
</After>
</CodeEntry>
<CodeEntry>
<Description>Change of movss [rdi+04],xmm6</Description>
<AddressString>gamedll_x64_rwdi.dll+6F34FD</AddressString>
<Before>
<Byte>18</Byte>
<Byte>48</Byte>
<Byte>8D</Byte>
<Byte>4F</Byte>
<Byte>18</Byte>
</Before>
<Actual>
<Byte>F3</Byte>
<Byte>0F</Byte>
<Byte>11</Byte>
<Byte>77</Byte>
<Byte>04</Byte>
</Actual>
<After>
<Byte>FF</Byte>
<Byte>90</Byte>
<Byte>78</Byte>
<Byte>0C</Byte>
<Byte>00</Byte>
</After>
</CodeEntry>
<CodeEntry>
<Description>Change of mov [rdi+00000158],eax</Description>
<AddressString>gamedll_x64_rwdi.dll+5C344C</AddressString>
<Before>
<Byte>43</Byte>
<Byte>08</Byte>
<Byte>0F</Byte>
<Byte>57</Byte>
<Byte>C0</Byte>
</Before>
<Actual>
<Byte>89</Byte>
<Byte>87</Byte>
<Byte>58</Byte>
<Byte>01</Byte>
<Byte>00</Byte>
<Byte>00</Byte>
</Actual>
<After>
<Byte>48</Byte>
<Byte>C7</Byte>
<Byte>87</Byte>
<Byte>A4</Byte>
<Byte>01</Byte>
</After>
</CodeEntry>
<CodeEntry>
<Description>Change of mov [rdi+00000158],eax</Description>
<AddressString>gamedll_x64_rwdi.dll+5C3504</AddressString>
<Before>
<Byte>00</Byte>
<Byte>00</Byte>
<Byte>8B</Byte>
<Byte>43</Byte>
<Byte>08</Byte>
</Before>
<Actual>
<Byte>89</Byte>
<Byte>87</Byte>
<Byte>58</Byte>
<Byte>01</Byte>
<Byte>00</Byte>
<Byte>00</Byte>
</Actual>
<After>
<Byte>E8</Byte>
<Byte>C1</Byte>
<Byte>4B</Byte>
<Byte>AC</Byte>
<Byte>FF</Byte>
</After>
</CodeEntry>
</CheatCodes>
<UserdefinedSymbols/>
</CheatTable>