You need to check your CE settings if you don't want the lua to run when the table is opened, you have it set up to do that. But you'll have to execute the table lua script manually. You can also just run the script manually after opening the game, plus the timer for attaching to the process will run for a couple of minutes so you should be able to open the table first and then the game with no problems (just tested it and still works either way). Just to note; the whole reason I make tables is because I like them set up a certain way, you're welcome to modify the table however you want.bluepanda wrote: ↑Tue Apr 06, 2021 5:47 pmAlso facing this issue. It is mainly occuring when starting CE before the game executable.Wowfe wrote: ↑Fri Mar 05, 2021 12:45 pmDoesn't work, when I launch 3.0.11 this is what I get when I try to enable main hooks
I2CETLogger::CETlog - ERROR: aobScan:
Error with "CoordHook.CEA", AOB pattern not found: "F30F10xxxxxx488BxxF30F5883BC000000F30F58xxxxxxxxxxF30F11xxF30F10"
I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "CoordHook.CEA"
I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "_Main.CEA"
The Lua-Script section from this CT should not trigger automatically, which it sadly does and causes this issue ever often with this conditions.
Try to start CE after the game has been launched and your savegame being fully loaded.
On the other hand, @CT_creator: Can you please separate the Lua-part which causes this issue on automatic trigger to a regular main script header instead? Would spare lots of us the pain to remanage windows and Co. as this game still has a very bad fullscreen/borderless-alt-tab support, which is blocking the entire IO-peripherals unless you somehow unbug it with random button combinations.
Thank you.
Btw. some scripts related to like stamina, UV light and such ain't working correctly.
Trying to change them as "consume less, regenerate faster" are like "don't use XYZ at all", which kinda makes the gameplay too OP imho.
Other than that, I think I am missing the script "Being able to use Weapons/Equipment in safe zone".
Oh and yeah, v1.39.0.
The alt-tab issue seems like it's with your system or OS, I don't have any problems with this game in borderless window mode. But you could try and set the game to windowed and start using [Link], it saves me a lot of headaches with other games.
The "Stamina Dec. Hook" and "Flash/UV Light Battery Dec. Hook" are working and you can change the multiplier to whatever works for you, and you can set them to even make the game harder if you want. You can even set the defaults in the script directly. And "Weapons in Safe Zones" is in the table and still working, not sure how your "missing" it.
And table version 3.0.11 is for game file version 1.39.0.0, not sure if you were just stating which version you're using or what.
EDIT: Just tested it by opening the table then the game and before the game loaded used the test table state which enables all scripts, and didn't have any problems. Follow the "Errors and Bugs" instructions, make sure to verify the steam game files, and remove any mods. And the newest table was tested with CE 7.2.
How to use this cheat table?
- Install Cheat Engine
- Double-click the .CT file in order to open it.
- Click the PC icon in Cheat Engine in order to select the game process.
- Keep the list.
- Activate the trainer options by checking boxes or setting values from 0 to 1