Final Fantasy XV (Steam)

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KS212
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Re: Final Fantasy XV (Steam)

Post by KS212 »

tontsa00 wrote:
Mon Mar 12, 2018 12:59 pm
Just got 106 mb update, wonder what it does ?
Here's hoping it doesn't break the tables... (Who am I kidding, they're probably dead).

EDIT: Yup, tables need to be updated.

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Koshiko
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Re: Final Fantasy XV (Steam)

Post by Koshiko »

lordlucifer wrote:
Mon Mar 12, 2018 11:43 am
KS212 wrote:
Mon Mar 12, 2018 7:40 am
StrifeLeonhart wrote:
Mon Mar 12, 2018 6:45 am


Noclip/Walk through walls would be very handy indeed.
You guys do know there is no achievement for completing Pitioss dungeon yeah? Only reason to do it is to get the Black Hood, which you can just give yourself the item using DrummerIX's table.
but no clip that will be great
you dont need to flying Regalia ! or you dont need to drive it, because it very slow!
You can always do what I did and set Chocobo glide gravity to -10, which will let you hop over tons of invisible walls.

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Cielos
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Re: Final Fantasy XV (Steam)

Post by Cielos »

@all
Update10
- added ignore damage cap
- rewritten damage multiplier, the method I used was to manipulate the code on damage receiver end, although it can (sort of) bypass the damage cap, it took to much codes to locate the attacker. now I manipulate the weapon attack read code and apply the multipliers there, it's always accurate, but it won't bypass the damage cap alone, so I made the ignore damage cap as well..
///*************************************************///
KS212 wrote:
Mon Mar 12, 2018 1:02 pm
tontsa00 wrote:
Mon Mar 12, 2018 12:59 pm
Just got 106 mb update, wonder what it does ?
Here's hoping it doesn't break the tables... (Who am I kidding, they're probably dead).

EDIT: Yup, tables need to be updated.
seriously!?!?
I'm still in the game now. can you check which scripts from my table is broken as well? so that I can prepare the update......
thanks!

Genesis
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Re: Final Fantasy XV (Steam)

Post by Genesis »

Yup, exe was definitely updated, signatures on the exe have been updated and the size is different, been hearing its fixed the memory leak and summoning bug.

DosDeosos
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Re: Final Fantasy XV (Steam)

Post by DosDeosos »

Genesis wrote:
Mon Mar 12, 2018 1:44 pm
Yup, exe was definitely updated, signatures on the exe have been updated and the size is different, been hearing its fixed the memory leak and summoning bug.
Yep, It's definitely fix summoning FPS drop. I can confirm that. But probably more to it which I may not know.

Genesis
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Re: Final Fantasy XV (Steam)

Post by Genesis »

Now we just need the current tables to have their pointers updated...and we're golden.

KS212
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Re: Final Fantasy XV (Steam)

Post by KS212 »

Cielos wrote:
Mon Mar 12, 2018 1:22 pm
Your table actually seems to have survived... Squall's is pretty much 90% dead.

Did you use more wildcarded AOB's or something?

EDIT: Ok, tried reading through some of your code to compare it to how Squall does his... Squall's is in a format I can understand... yours is too high level, its like reading Greek to me :?

Whatever you've done, it seems more resilient to updates.

EDIT2: DrummerIX's options seem ok too, so only Squall needs to update his table.

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teinousi
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Re: Final Fantasy XV (Steam)

Post by teinousi »

i need't get any update ....

senseirain
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Re: Final Fantasy XV (Steam)

Post by senseirain »

How to use Item Editor??

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Cielos
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Re: Final Fantasy XV (Steam)

Post by Cielos »

KS212 wrote:
Mon Mar 12, 2018 2:00 pm
Cielos wrote:
Mon Mar 12, 2018 1:22 pm
Your table actually seems to have survived...
[...]
I just crash the game when updating one of my script and made a stupid typo.
and the update is applied just now.
hoping you're right and I don't need to do much about the update............ :shock:

EDIT:
the script I'm working on can't be activated...
need to trace the shit again..............
EDIT2:
false alarm! just another typo... (not that any of you care...)
Last edited by Cielos on Mon Mar 12, 2018 2:49 pm, edited 2 times in total.

senseirain
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Re: Final Fantasy XV (Steam)

Post by senseirain »

How to use Weapon/Accesories/Item Finder???

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teinousi
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Re: Final Fantasy XV (Steam)

Post by teinousi »

Cielos wrote:
Mon Mar 12, 2018 2:41 pm


EDIT:
the script I'm working on can't be activated...
need to trace the shit again..............
hv u try restore the exe file ?

senseirain
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Re: Final Fantasy XV (Steam)

Post by senseirain »

How to use Weapon/Accesories/Item Finder? SOMEONE PLEASE HELP ME?

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Cielos
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Re: Final Fantasy XV (Steam)

Post by Cielos »

teinousi wrote:
Mon Mar 12, 2018 2:48 pm
[...]
nah, turns out the script can't be activated because CE don't want me to crash the game, as I've made a typo that would jump from a code cave to another code cave which would certainly crash the game...
now all the scripts can be activated, about to have a bit of test to see if any of the scripts need to be updated now...
senseirain wrote:
Mon Mar 12, 2018 2:51 pm
How to use Weapon/Accesories/Item Finder? SOMEONE PLEASE HELP ME?
do a quick scan through the thread, your questions may have been answered already.

senseirain
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Re: Final Fantasy XV (Steam)

Post by senseirain »

What Page?

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