Noclip/Walk through walls would be very handy indeed.
You guys do know there is no achievement for completing Pitioss dungeon yeah? Only reason to do it is to get the Black Hood, which you can just give yourself the item using DrummerIX's table.
but no clip that will be great
you dont need to flying Regalia ! or you dont need to drive it, because it very slow!
You can always do what I did and set Chocobo glide gravity to -10, which will let you hop over tons of invisible walls.
Update10
- added ignore damage cap
- rewritten damage multiplier, the method I used was to manipulate the code on damage receiver end, although it can (sort of) bypass the damage cap, it took to much codes to locate the attacker. now I manipulate the weapon attack read code and apply the multipliers there, it's always accurate, but it won't bypass the damage cap alone, so I made the ignore damage cap as well..
Yup, exe was definitely updated, signatures on the exe have been updated and the size is different, been hearing its fixed the memory leak and summoning bug.
Yup, exe was definitely updated, signatures on the exe have been updated and the size is different, been hearing its fixed the memory leak and summoning bug.
Yep, It's definitely fix summoning FPS drop. I can confirm that. But probably more to it which I may not know.
Your table actually seems to have survived... Squall's is pretty much 90% dead.
Did you use more wildcarded AOB's or something?
EDIT: Ok, tried reading through some of your code to compare it to how Squall does his... Squall's is in a format I can understand... yours is too high level, its like reading Greek to me
Whatever you've done, it seems more resilient to updates.
EDIT2: DrummerIX's options seem ok too, so only Squall needs to update his table.
Your table actually seems to have survived...
[...]
I just crash the game when updating one of my script and made a stupid typo.
and the update is applied just now.
hoping you're right and I don't need to do much about the update............
EDIT:
the script I'm working on can't be activated...
need to trace the shit again..............
EDIT2:
false alarm! just another typo... (not that any of you care...)
Last edited by Cielos on Mon Mar 12, 2018 2:49 pm, edited 2 times in total.
nah, turns out the script can't be activated because CE don't want me to crash the game, as I've made a typo that would jump from a code cave to another code cave which would certainly crash the game...
now all the scripts can be activated, about to have a bit of test to see if any of the scripts need to be updated now...