Final Fantasy XV (Steam)

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dizoEX2
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Re: Final Fantasy XV (Steam)

Post by dizoEX2 »

it works


DrummerIX wrote:
Thu Mar 08, 2018 8:55 pm
****************************************** UPDATE 4/16/2024 ***********************************************************
I updated my table for this game and am now releasing it here since I decided to offer my cheat table work for free again due to not having much time to hack many games. I believe it works for latest version of the game, but let me know if it doesn't.

**************************************************************************************************************************

I was letting the others do most of the hacking for this game, but thought a Shop Override Item ID option would be useful. Here it is. The jmps produced by CE were 14 bytes for me in my testing, so I accounted for that. I enabled it after loading a save game.

Big thanks to Squall8 for the Item ID's he already had as I borrowed those for this option.

This in theory should let you get items with the correct ability as it let's the game code add the item to your inventory. I tested Black Hood and appeared to dodge attacks with it when I bought it using this option. Enjoy!

Options[+50]:

Activate Trainer
Save Current Trainer Values
Load Current Trainer Values
Change Slot Config Description
Damage Modifier Script (God Mode, One Hit Kill, etc.)
God Mode
Hero Damage Multiplier (Set to 0.0 = Off; Otherwise multiplier so 0.5 is half damage to hero party)
Hero Cannot Die (If On and God Mode Off, Then You Take Damage Until The Hit Will Kill You)
One Hit Kill
Enemy Damage Multiplier (Set to Zero = Off; Otherwise multiplier to damage you deal to enemies)
Infinite MP
Infinite Stamina
Infinite AP
ENABLE AP Multiplier
AP Multiplier
ENABLE Gil Gained Multiplier/Infinite Gil
Gil Multiplier
Infinite Gil
ENABLE Tech EXP Multiplier
Tech EXP Multiplier
ENABLE Skill EXP Multiplier
Skill EXP Multiplier
ENABLE EXP Multiplier
EXP Multiplier
Override Shop Item ID
Override Item ID
ENABLE Minimum Item Amount On Gain/Use
Minimum Item Amount
Gil
AP
Highlighted Equipment Editor (View Equipment In Item Menu)
Equipment Number (When You Have Multiple of Same Equipment)
Attack Power
Crit Rate %
Effect ID
HP Mod
HP Regen
MP Mod
MP Regen
Strength Mod
Defense Mod
Magic Mod
Spirit Mod
[Resistances]
Make Values Negative Here. (-50 = +50%)
Fire Resistance Mod
Ice Resistance Mod
Thunder Resistance Mod
Darkness Resistance Mod
Ballistic Resistance Mod


EDIT 1:
CE seems to do 5 byte jumps if you Enable at the Main Menu or it could be whenever it decides too depending on available memory. I have 2 options now that do the same thing. If I enable at Main Menu with the first option, it appears to work okay for me. If enabling after loading a save game, the second option works for me. After loading a save game, CE usually does the 14 byte jumps for me. Anyway, this game seems weird to hack in some ways. Hope this one of these options works better for you.

EDIT 1.5:
Cielos had a nice solution to the issue of whether the jmp CE produces is 5 bytes or 14. Big thanks to him. This EDIT uses his solution to only have the one option that should work always.

EDIT 2:
Back to the drawing board on a solution that works all the time. What I came up with is You enable the option either at main menu or after a save game, but also enable the option Check If JMP 5 Bytes afterwards. This appeared to work for me whether I enabled at main menu or after loading a game. I apologize for the issues. Try this one and let me know.

EDIT 2.5:
Added in a Minimum Item Amount On Gain/Use by request. I'm not sure if this conflicts with the Inf Item Usage Cielos or Squall8 did, but it's probably around the same area of code. I usually do Inf Item at the same time, but with this on you always have the Minimum Amount you specify minus what's being used. I've only barely tested this when buying items in a shop, so let me know if you have issues with it.

EDIT 3:
Thanks to Squall8 for updating the Item ID list with additional things such as Armiger Weapons. I added them to the list in my table also with this update.

EDIT 4:
I updated the Override Shop Item ID option with items from the spreadsheet for the PS4 version. I also have been working on other options for the Windows Store version and just decided to try porting them over here to Steam also. Many do similar functions to Squall's table, so you don't have to use these, but they are available. I did limited testing, so it's possible the Steam version needs other updates to make them all work. Let me know if you have issues with them.

EDIT 4.25:
Some more accessories added in Royal Edition/Windows version are now in the list like Rare Metal near the end. I'm removing EDIT 4, but the update still appies.

EDIT 4.5:
Added back in AP Multiplier by request. That and Infinite AP are separate options in this Steam table due to issues with crashing.

EDIT 4.75:
Fixed AP Multiplier to work with all sources (or it should). I'm removing EDIT 4.5.

EDIT 5:
I added in Tech and Skill EXP Multiplier by request. Thanks to Squall8 for finding the original options. I enhanced them to account for 14 byte jumps in this version. Let me know if you have issues.

EDIT 5.5:
Someone wanted me to add Weapon and Accessory Stat Changer to my table. I found the pointers to highlighted weapon and accessory on my own, but I want to thank Squall8 for the offsets he already figured out dealing with the stats on weapons and accessories. You view the item in your inventory. If you have multiple of the same item, it supports up to 32. You change the Highlighted Equipment Num (start at 0 for first one) and give it few seconds to update pointers. Options are in the Pointers section.

EDIT 6:
I attempted to fix the table for the latest update as of June 13th, 2018. I have forgotten how I did the Equipment Editing piece and will need more time to update that if I can, but I have it at least enabling and other options should work including the Shop Override.

EDIT 6.1:
Equipment Editor now works again. I'm not sure what happened but it works now without changing anything. Maybe they put code back in later than June 13th. Anyway, here is the table with Equipment Editor working.

EDIT 6.6:
Fixed table to work with latest update around August 9, 2018 and fixed God Mode, Inf MP, etc.

EDIT 6.7:
Fixed God Mode to work on the saves someone sent me. Let me know of further issues.

EDIT 6.8:
Another fix for God Mode affecting certain enemies. I hope this fixes things for good.

EDIT 6.9:
Thanks to Koshiko, Avatara items are now in the Shop Override.

EDIT 7.0:
Fix table for latest update around end of September 2018.

EDIT 7.5:
Fix few option on table (Override Shop Item ID) around April 30, 2019.

EDIT 8:
Fixed my table for latest version of the game.


How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

putthi91
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Re: Final Fantasy XV (Steam)

Post by putthi91 »

Does the table work if I don't have Episode Adyn ? I can enable the scripts but the game closes right after.

NamelessGuy
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Re: Final Fantasy XV (Steam)

Post by NamelessGuy »

Is there a table with working guest character modifier? I don't really care the other cheats for this game but just want to add guests to the party.

Yunon
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Re: Final Fantasy XV (Steam)

Post by Yunon »

Hello, could a hero put the reset level feature back ? or is it currently possible to do it ?

Yunon
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Re: Final Fantasy XV (Steam)

Post by Yunon »

Hello, could a hero put the reset level feature back ? or is it currently possible to do it ?

(sorry for the double post, it wasn't on purpose)

Gaibaa
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Re: Final Fantasy XV (Steam)

Post by Gaibaa »

Is there anyway to get a script for unlocking all the recipes? That's the most annoying part of the game for me

Tigerseye1987
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Re: Final Fantasy XV (Steam)

Post by Tigerseye1987 »

I'm so sorry if this has been asked already, but...

I'm trying to use a mod for FFVX (freeze time trial timer), but where it says script, am I to put my own in? as there's already code written. I'm not sure how to activate the mod. I'm not familiar with scripts and code.

Edit: Managed to figure it out.

Gie_G
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Re: Final Fantasy XV (Steam)

Post by Gie_G »

Hello,

Would anyone happen to know if there is an updated table? I looked at various tables and it would appear non are working correctly currently. I saw there was a new update nov 17, 2024. Any information would be great, thanks!

rambuthitam
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Re: Final Fantasy XV (Steam)

Post by rambuthitam »

any update for squall8's CT? coz game ald updated...thx before

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