Guns, Gore And Cannoli 2 [Update 08/03/2018]

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Nemesis
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Guns, Gore And Cannoli 2 [Update 08/03/2018]

Post by Nemesis »

With your permission, I try to add my table that uses only Mono functionality

Guns Gore and Cannoli 2 v1.0.1/1.0.3 [RLD RELEASE]

- Invulnerable
- Unlimited Ammo (*)
- No Reload (*)
- One Shot One Kill (**)
- Unlock All Weapons (***)

(*) if you disable this option, change weapon to reset the settings
(**) Only for common enemies and not for Bosses or Turrets
(***) Activate First Unlimited Ammo. If you disable this cheat your Inventory will be reset

Tested On Windows 10 x64. Read Table Extras For More Information. You can Dissect Data at the Base Address For more Options.

Guns Gore and Cannoli 2 Update 1.CT
Second Version 1.0.1/1.0.3 Release RLD
(121.06 KiB) Downloaded 392 times
Guns Gore and Cannoli 2.CT
First Version 1.0.1 Release RLD
(17.02 KiB) Downloaded 189 times


Regards
Nemesis

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Last edited by Nemesis on Thu Mar 08, 2018 7:46 pm, edited 1 time in total.

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jungletek
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Re: Guns, Gore And Cannoli 2

Post by jungletek »

I split your post off into a separate topic, it's not nice to hijack someone else's thread like that in certain subforums; tables and trainers have their own release forums so the creator can keep feedback and support in one place, and not have issues figuring out who needs help with which author's table/trainer. Not a big deal, hopefully you understand.

On topic, nice table, and it's educational for me because I never use CE's Lua functions, and so really wasn't aware of the capability to just directly fetch the method and operate on it that way. Good work!

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h188cm
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Re: Guns, Gore And Cannoli 2

Post by h188cm »

thanks,it's working

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Nemesis
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Re: Guns, Gore And Cannoli 2

Post by Nemesis »

jungletek wrote:
Sun Mar 04, 2018 10:38 pm
I split your post off into a separate topic, it's not nice to hijack someone else's thread like that in certain subforums; tables and trainers have their own release forums so the creator can keep feedback and support in one place, and not have issues figuring out who needs help with which author's table/trainer. Not a big deal, hopefully you understand.

On topic, nice table, and it's educational for me because I never use CE's Lua functions, and so really wasn't aware of the capability to just directly fetch the method and operate on it that way. Good work!
I understand perfectly and I fully agree. I apologize if I caused problems but I did it in good faith. Always loyal to the cause and thanks for the compliments.

Regards
Nemesis

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Nemesis
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Re: Guns, Gore And Cannoli 2 [Update 08/03/2018]

Post by Nemesis »

Added new Table.

Regards
Nemesis

krmit
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Guns, Gore And Cannoli 2 [Update 08/03/2018]

Post by krmit »

need a inf.hp fix for v1.0.5

other options works fine

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Nemesis
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Guns, Gore And Cannoli 2 [Update 08/03/2018]

Post by Nemesis »

Guns Gore and Cannoli 2 v1.0.5 [RLD RELEASE]



- Invulnerable

- Unlimited Ammo (*)

- No Reload (*)

- One Shot One Kill (**)

- Unlock All Weapons (***)



(*) if you disable this option, change weapon to reset the settings

(**) Only for common enemies and not for Bosses or Turrets

(***) Activate First Unlimited Ammo. If you disable this cheat your Inventory will be reset



Tested On Windows 10 x64. Read Table Extras For More Information. You can Dissect Data at the Base Address For more Options.





Regards

Nemesis

death_adder
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Re: Guns, Gore And Cannoli 2 [Update 08/03/2018]

Post by death_adder »

update please

josh2tk89
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Re: Guns, Gore And Cannoli 2 [Update 08/03/2018]

Post by josh2tk89 »

+1 for an update as well

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