Deep Rock Galactic

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OmicronVega
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Re: Deep Rock Galactic

Post by OmicronVega »

Update 25 Hotfix 10
1) Fixed: Unlimited Shield Generators for Gunner
2) Added: Many "(Host Required)" labels to scripts to avoid usage confusion
3) Added: Some "Can't be used with..." labels for some scripts that can't be enabled at the same time
4) Added: Unlimited Turret Placement for the Engineer. (Warning: Once an "Unlimited" turret it placed, it cannot be picked back up. Use wisely or only in Solo play.)
5) Added: Max Minigun Heat for Gunner

Want to suggest new cheats or see what's coming next? Check out the Discord here: [Link]

-Rock 'n Stone brothers (and sisters)... wait, why no lady dwarves?
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Deep_Rock_Galactic v25+Hotfix10.CT
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GDragon
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Re: Deep Rock Galactic

Post by GDragon »

unlimited shield generator - not working
unlimited turret resupply - too

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OmicronVega
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Re: Deep Rock Galactic

Post by OmicronVega »

Update 25 Hotfix 10.2
1) Fixed: Unlimited Shield Generators for Gunner
2) Fixed: Unlimited Turret Resupply for Engineer
3) Added "Mission Specific -> Pause Extraction Timer" (Special Thanks to @Akira on Discord)
4) Added "Common Class -> No Cooldown Power Attack" (Special Thanks to @Raul on Discord)
5) Fixed some typos in Gunner tree.

Want to suggest new cheats or see what's coming next? Check out the Discord here: [Link]
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Deep_Rock_Galactic v25+Hotfix10.2.CT
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GDragon
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Re: Deep Rock Galactic

Post by GDragon »

Addition - "Unlimited Satchel Charge" for driller require host too
also all "host" options work for all team.

p.s.
what about something like "mule button cannot be pressed\worked" while option enabled? for host?

Also i really want setting to made triangulation and refuelling (resque mission) faster or immediately!
Last edited by GDragon on Fri Oct 11, 2019 5:05 pm, edited 1 time in total.

spamclassic
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Re: Deep Rock Galactic

Post by spamclassic »

GDragon wrote:
Fri Oct 11, 2019 8:03 am
what about something like "mule button cannot be pressed\worked" while option enabled? for host?
I think it should be add to in-game. Why don't you suggest it to the DRG developer?
Last edited by spamclassic on Fri Oct 11, 2019 11:30 am, edited 1 time in total.

GDragon
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Re: Deep Rock Galactic

Post by GDragon »

spamclassic wrote:
Fri Oct 11, 2019 11:27 am
GDragon wrote:
Fri Oct 11, 2019 8:03 am
what about something like "mule button cannot be pressed\worked" while option enabled? for host?
I think it should be formally added. Why don't you suggest it to the DRG developer?
This has been offered by the community since DRG was made available to the public.
Developers "just" ignore requests.

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Re: Deep Rock Galactic

Post by spamclassic »

GDragon wrote:
Fri Oct 11, 2019 11:30 am
spamclassic wrote:
Fri Oct 11, 2019 11:27 am
GDragon wrote:
Fri Oct 11, 2019 8:03 am
what about something like "mule button cannot be pressed\worked" while option enabled? for host?
I think it should be formally added. Why don't you suggest it to the DRG developer?
This has been offered by the community since DRG was made available to the public.
Developers "just" ignore requests.
That's bad news. Developers must meet the trolls and know how annoying they are.

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Akira
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Re: Deep Rock Galactic

Post by Akira »

Here's my Deep Rock Galactic SaveGame with all Weapon Overclocks, all normal cosmetics, max level on all 4 characters, some special cloths and skins.
Password should be: 666
If it's not please write me :p.
Attachments
1FRDRG SaveGame.zip
(29.19 KiB) Downloaded 77 times

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OmicronVega
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Re: Deep Rock Galactic

Post by OmicronVega »

GDragon wrote:
Fri Oct 11, 2019 8:03 am
what about something like "mule button cannot be pressed\worked" while option enabled? for host?
I could create a script for this, but it would also disable:
1) Reviving
2) Grabbing Supply Drop
3) Repairing / Activating

If you want to make this on your own it's simple:
Modify the script called: "Instant Ammo Resupply / Repair / Construction (Host Required)"
Change:
mov [rbx+000001BC],(float)1.0
To:
mov [rbx+000001BC],(float)0.0

File->Assign To Current Cheat Table...
Name the new script whatever you want.

I don't want to add it to the table because it would cause too much confusion for some. Additionally, I don't think normies playing online with you would understand either.
However, if I find a way to isolate it without the drawbacks; I'll add it asap. Good suggestion!

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OmicronVega
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Re: Deep Rock Galactic

Post by OmicronVega »

1) Fixed: Unlimited Shield Generators for Gunner
2) Fixed: Unlimited Turret Resupply
3) Added: "Mission Specific -> Set "Pod Arrival" Timer to 0:00"
4) Added: "Common Class -> Unlimited O2"
Attachments
Deep_Rock_Galactic v25+Hotfix11.CT
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Bezel
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Re: Deep Rock Galactic

Post by Bezel »

squideater wrote:
Sat Oct 05, 2019 3:26 am
Nice, the Hotfix 7 updates are working. Thank you!

I can't seem to toggle most of the other options though,
is this error just on my end / is there a specific time to enable them?

Scripts I can't seem to enable :

Scout - Instant M1000 Classic ADS Bonus Damage
Gunner - Instant Shield Generator Recharge
Gunner - No Minigun Spinup Time
Gunner - No Minigun Heat
Gunner - No Minigun Spread
Driller - Unlimited Drill Fuel VS Terrain
Driller - Unlimited Drill Fuel VS Organic
Driller - No Drill Heat
Driller - all Cryo related scripts
Driller - all Plasma related scripts
Common - Ultra Rapid Fire
Common - No Weapon Spread
You're probably using an old version of Cheat Engine. Update to 7.0.

GDragon
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Re: Deep Rock Galactic

Post by GDragon »

What about bosco in multiplayer?

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Akira
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Re: Deep Rock Galactic

Post by Akira »

What about more as 4 players in multiplayer?

fartmeter
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Re: Deep Rock Galactic

Post by fartmeter »

Several options are causing crashes to me, this is on build 0.25.32148.0 (the latest on steam). "No minigun spinup time" for examples gives:
Version: 0

Unhandled exception

FSD_Win64_Shipping!ABeltDrivenWeapon::Tick() [c:\p4\closed-alpha\fsd\source\fsd\items\beltdrivenweapon.cpp:133]
FSD_Win64_Shipping!AGatlingGun::Tick() [c:\p4\closed-alpha\fsd\source\fsd\items\beltdrivenweapon.cpp:287]
FSD_Win64_Shipping!AActor::TickActor() [c:\p4\unrealengine\main4-22\engine\source\runtime\engine\private\actor.cpp:970]
FSD_Win64_Shipping!FActorTickFunction::ExecuteTick() [c:\p4\unrealengine\main4-22\engine\source\runtime\engine\private\actor.cpp:167]
FSD_Win64_Shipping!TGraphTask<FTickFunctionTask>::ExecuteTask() [c:\p4\unrealengine\main4-22\engine\source\runtime\core\public\async\taskgraphinterfaces.h:842]
FSD_Win64_Shipping!FNamedTaskThread::ProcessTasksNamedThread() [c:\p4\unrealengine\main4-22\engine\source\runtime\core\private\async\taskgraph.cpp:685]
FSD_Win64_Shipping!FNamedTaskThread::ProcessTasksUntilQuit() [c:\p4\unrealengine\main4-22\engine\source\runtime\core\private\async\taskgraph.cpp:582]
FSD_Win64_Shipping!FTaskGraphImplementation::WaitUntilTasksComplete() [c:\p4\unrealengine\main4-22\engine\source\runtime\core\private\async\taskgraph.cpp:1457]
FSD_Win64_Shipping!FTickTaskSequencer::ReleaseTickGroup() [c:\p4\unrealengine\main4-22\engine\source\runtime\engine\private\ticktaskmanager.cpp:557]
FSD_Win64_Shipping!FTickTaskManager::RunTickGroup() [c:\p4\unrealengine\main4-22\engine\source\runtime\engine\private\ticktaskmanager.cpp:1505]
FSD_Win64_Shipping!UWorld::Tick() [c:\p4\unrealengine\main4-22\engine\source\runtime\engine\private\leveltick.cpp:1568]
FSD_Win64_Shipping!UGameEngine::Tick() [c:\p4\unrealengine\main4-22\engine\source\runtime\engine\private\gameengine.cpp:1364]
FSD_Win64_Shipping!FEngineLoop::Tick() [c:\p4\unrealengine\main4-22\engine\source\runtime\launch\private\launchengineloop.cpp:3967]
FSD_Win64_Shipping!GuardedMain() [c:\p4\unrealengine\main4-22\engine\source\runtime\launch\private\launch.cpp:168]
FSD_Win64_Shipping!GuardedMainWrapper() [c:\p4\unrealengine\main4-22\engine\source\runtime\launch\private\windows\launchwindows.cpp:145]
FSD_Win64_Shipping!WinMain() [c:\p4\unrealengine\main4-22\engine\source\runtime\launch\private\windows\launchwindows.cpp:275]
FSD_Win64_Shipping!__scrt_common_main_seh() [d:\agent\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll
I reinstalled the game and verified the files just to make sure it's not caused by my installation being corrupted or something. Anyone else getting this?

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OmicronVega
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Re: Deep Rock Galactic

Post by OmicronVega »

It would seem that some auto-generated assembly doesn't cooperate with some people's machines. Until I can find a universal fix I'll be uploading two versions of the table.

Update 25 (Halloween)
1) Fixed: Unlimited Shield Generators for Gunner
2) Fixed: Unlimited Turret Resupply
3) Added: "Common Class -> Edit Player Position"
Attachments
Deep_Rock_Galactic v25(Halloween).CT
(128.7 KiB) Downloaded 81 times
Deep_Rock_Galactic v25(Halloween)(nop_fix).CT
(128.97 KiB) Downloaded 77 times

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