Final Fantasy XV Demo

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KS212
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Re: Final Fantasy XV Demo

Post by KS212 »

Once the full game goes live I'm hoping for 2 more needed codes:

1) Using Armiger weapons do not drain/cost HP
2) Infinite Armiger activation guage

These were the two things stopping anyone from having any fun at all with the Armiger/royal weapons on PS4, especially #1. #2 is simply for fun, you can be in Unlimited Blade Works mode infinitely :P

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Squall8
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Re: Final Fantasy XV Demo

Post by Squall8 »

KS212 wrote:
Wed Feb 28, 2018 11:51 pm
Inf Armiger was the only cheat I ever wanted on the ps4. That and magic CD.

justiny
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Re: Final Fantasy XV Demo

Post by justiny »

Can i have infinite food buff duration pls?

zachillios
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Re: Final Fantasy XV Demo

Post by zachillios »

skacikpl wrote:
Wed Feb 28, 2018 8:14 pm
Food for thought but can anyone try to find settings array in memory and force VXAO on?
You can turn it on through the graphics config tool in:

FINAL FANTASY XV PLAYABLE DEMO\tools\GraphicsConfigurationTool

KS212
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Re: Final Fantasy XV Demo

Post by KS212 »

Squall8 wrote:
Thu Mar 01, 2018 12:14 am
KS212 wrote:
Wed Feb 28, 2018 11:51 pm
Inf Armiger was the only cheat I ever wanted on the ps4. That and magic CD.
Likewise, I actually have no problem playing the game w/o cheats except maybe bypassing the AP farming grind as THAT was painful and the Magitek Armor v2 farming coz seriously, screw going through that x4 again...

I was actually expecting some sort of endgame accessory that'd give Infinite Armiger it but what we got (that quick recharge one) is a poor POOR compromise :/

Nobody has any idea what the Armiger Unleashed is in the Royal Edition content yet but hopefully it allows for more flexibility/fun with the thing. The Armiger weapons as a whole wound up almost completely useless in endgame due to the HP drain... In postgame the HP drain should have been completely removed as it'd make sense from a story perspective too. Ah well... this is why we have CE :P

tontsa00
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Re: Final Fantasy XV Demo

Post by tontsa00 »

Any change for character stats editor ?

skacikpl
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Re: Final Fantasy XV Demo

Post by skacikpl »

zachillios wrote:
Thu Mar 01, 2018 1:01 am
skacikpl wrote:
Wed Feb 28, 2018 8:14 pm
Food for thought but can anyone try to find settings array in memory and force VXAO on?
You can turn it on through the graphics config tool in:

FINAL FANTASY XV PLAYABLE DEMO\tools\GraphicsConfigurationTool
That doesn't work whatsoever.

Squall8
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Re: Final Fantasy XV Demo

Post by Squall8 »

KS212 wrote:
Thu Mar 01, 2018 1:23 am
I bought the season pass just for that fucker!! What a waste :lol:. But I am excited to see what the new features for the armiger are going to be.
Cielos wrote:
Tue Feb 27, 2018 11:31 am
I found player coords already, I saved it under advanced options in my table if you wish to use that. I was going to make a teleport script, but the borders in this game are horrendous so no-clip is much needed.

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Cielos
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Re: Final Fantasy XV Demo

Post by Cielos »

^
neat~
corrupted my table (ultimap gave me a lovely BSoD as I tried to save my table, even though I've stopped the process. many structure lost. damn), came here to get my table to cheat some more and find your message.
I can start from there then, hopefully the normalized vectors are around the coords as well..

tontsa00
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Re: Final Fantasy XV Demo

Post by tontsa00 »

Can you modify stats somehow ?

Or you still making options for character stats editor ?

Squall8
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Re: Final Fantasy XV Demo

Post by Squall8 »

tontsa00 wrote:
Thu Mar 01, 2018 1:43 pm
I haven't started digging through the character structure too much yet, but yes it's in the plans.

tontsa00
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Re: Final Fantasy XV Demo

Post by tontsa00 »

Squall8 wrote:
Thu Mar 01, 2018 2:45 pm
tontsa00 wrote:
Thu Mar 01, 2018 1:43 pm
I haven't started digging through the character structure too much yet, but yes it's in the plans.
Cool

tontsa00
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Re: Final Fantasy XV Demo

Post by tontsa00 »

Also weapon finder doesn't work

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Artorikus
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Re: Final Fantasy XV Demo

Post by Artorikus »

Squall8 wrote:
Tue Feb 27, 2018 8:58 pm
fgump wrote:
Tue Feb 27, 2018 1:34 pm
Unfortunately the IDs aren't matching up with mine.. However, the Ignore Recipe Ingredients script is a lot more useful than I originally thought. Aside from the things I mentioned earlier you can install all car upgrades, decals and colors, use all fishing items and so on. That being said, the only categories I care about at this point are Potions, Ingredients, Treasures, Weapons and Accessories.
Cielos wrote:
Tue Feb 27, 2018 11:31 am
I added a link to your post in the OP. If you have any questions about the game just let me know, I've played this through quite a few times, earned platinum within a month although it was pretty easy.
Artorikus wrote:
Tue Feb 27, 2018 5:52 pm
Not likely with the demo as you only get to play as him once and for a short while. Not my priority right now but I'll look into it when the game is released.
Okay! :D

zachillios
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Re: Final Fantasy XV Demo

Post by zachillios »

skacikpl wrote:
Thu Mar 01, 2018 11:53 am
zachillios wrote:
Thu Mar 01, 2018 1:01 am
skacikpl wrote:
Wed Feb 28, 2018 8:14 pm
Food for thought but can anyone try to find settings array in memory and force VXAO on?
You can turn it on through the graphics config tool in:

FINAL FANTASY XV PLAYABLE DEMO\tools\GraphicsConfigurationTool
That doesn't work whatsoever.
It absolutely does lol

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