Final Fantasy XV Demo

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CVagts
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Re: Final Fantasy XV Demo

Post by CVagts »

Using Steam, tried it as soon as I got to Hammerhead.

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Re: Final Fantasy XV Demo

Post by Send »

CVagts wrote:
Tue Mar 06, 2018 6:51 pm
Using Steam, tried it as soon as I got to Hammerhead.
Hm, as I said, if you don't feel like waiting for updated pointers. Do what I did:

> Save Game in front of Arms Vendor @ Hammerhead
> Open Shop, Sell Potion
> Search GIL amount
> Repeat until you have 2 addresses. The second address is usually the one that works. If you edit it in the shop menu, you'll hear the cash register/ 'Ka-Ching' sound.
> Reload save to obtain items back or just buy more (or not if you use Inf HP/MP).

Same for AP.

-- Inf HP seems to be crashing now.
Last edited by Send on Tue Mar 06, 2018 7:10 pm, edited 2 times in total.

qweasdzxc17
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Re: Final Fantasy XV Demo

Post by qweasdzxc17 »

So i tested InfHp on episode gladious, blademaster got infhp too. So here is a slight adjustment for that.

Code: Select all

[ENABLE]

aobscanmodule(infhp,ffxv_s.exe,89 83 88 01 00 00 41 D1)
alloc(infhpmem,$1000,infhp)

label(infhpori)
label(infhpret)
label(infhpskip)

infhpmem:
  pushf
  cmp [rbx+000004E8],#1
  je infhpskip
infhpori:
  mov [rbx+00000188],eax
infhpskip:
  popf
  jmp infhpret

infhp:
  jmp infhpmem
  nop
infhpret:
registersymbol(infhp)

[DISABLE]

infhp:
  db 89 83 88 01 00 00

unregistersymbol(infhp)
dealloc(infhpmem)

KS212
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Re: Final Fantasy XV Demo

Post by KS212 »

Yup, as expected new exe. May be a good idea to make a new topic for the retail release so ppl who are still using the demo at least will know where to go for their version.

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Cielos
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Re: Final Fantasy XV Demo

Post by Cielos »

this table is updated for the released game.
Update4
- updated the table for the released game.
- updated undead, it should cover the max Health lost as well (custom min health +1).
- yet to update scritp: ignore AP.
- yet to test scripts: both ignore gil scripts. also they don't cover the car fast travel expense yet.
- all these 3 scripts will be updated soon.
- removed unlock chocobo rent.

Squall8
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Re: Final Fantasy XV Demo

Post by Squall8 »

KS212 wrote:
Tue Mar 06, 2018 7:15 pm
Strange, I still have the same exe as the demo..
SendMe127.0.0.1 wrote:
Tue Mar 06, 2018 6:33 pm
As stated above, I still have the same exe. Some of these are still working on my end, but I'm still sifting through everything..

Since the Inf Tech Bar works for me, try this, inside the tech bar script replace the exe with your current one. Maybe I'll need to differentiate between two exe's
Last edited by Squall8 on Tue Mar 06, 2018 7:50 pm, edited 1 time in total.

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Re: Final Fantasy XV Demo

Post by Send »

Cielos wrote:
Tue Mar 06, 2018 7:22 pm
Crashing upon enabling undead. Seems Undead/Inf HP for this game hates me. Squall's didn't work in the demo as well.
Squall8 wrote:
Tue Mar 06, 2018 7:41 pm
Same ffxv_s.exe -- Cielo's updated tech works.

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Cielos
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Re: Final Fantasy XV Demo

Post by Cielos »

@all
another small update:
Update4.1
- added back ignore AP
////*****************************////
Squall8 wrote:
Tue Mar 06, 2018 7:41 pm
[...]
Strange, I still have the same exe as the demo..
[...]
it IS strange. mine is different, though not much change in the code, just one or two place have registers changes, the offsets are all the same.
yours are steam version? or window store?

////*****************************////
SendMe127.0.0.1 wrote:
Tue Mar 06, 2018 7:50 pm
Cielos wrote:
Tue Mar 06, 2018 7:22 pm
Crashing upon enabling undead. Seems Undead/Inf HP for this game hates me. Squall's didn't work in the demo as well.
hum... anything more you can tell me about the crash?

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Re: Final Fantasy XV Demo

Post by Send »

Cielos wrote:
Tue Mar 06, 2018 8:01 pm
Once I enable the script [X], bam. I just rebooted the game and it was unable to find the HealthOnChange (might have not typed that correctly). Focused on process, moved Noctis, script enabled and crashed again.

Edit: I was using Squall's table for Inf MP/Stam and your table for Inf Tech. -- Just enabled MP/Stam on your table and crash.
Last edited by Send on Tue Mar 06, 2018 8:13 pm, edited 1 time in total.

Squall8
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Re: Final Fantasy XV Demo

Post by Squall8 »

Cielos wrote:
Tue Mar 06, 2018 8:01 pm
Steam. I'm running an integrity check right now. I even made an unmodified aob template for my OHK and enabled it. I noticed in the disassembler it did not compile right at all, so something is screwed up on my end..

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Re: Final Fantasy XV Demo

Post by Send »

Squall8 wrote:
Tue Mar 06, 2018 8:08 pm
Cielos wrote:
Tue Mar 06, 2018 8:01 pm
Steam. I'm running an integrity check right now. I even made an unmodified aob template for my OHK and enabled it. I noticed in the disassembler it did not compile right at all, so something is screwed up on my end..
Lol, AP/GIL pointers worked right at the beginning of the game and now it crashes upon opening the menu. Strange.

Edit: Still able to find the address via search and edit.

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Cielos
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Re: Final Fantasy XV Demo

Post by Cielos »

SendMe127.0.0.1 wrote:
Tue Mar 06, 2018 8:03 pm
Cielos wrote:
Tue Mar 06, 2018 8:01 pm
Once I enable the script [X], bam. I just rebooted the game and it was unable to find the HealthOnChange (might have not typed that correctly). Focused on process, moved Noctis, script enabled and crashed again.

Edit: I was using Squall's table for Inf MP/Stam and your table for Inf Tech. -- Just enabled MP/Stam on your table and crash.
hum.. no idea.
"I just rebooted the game and it was unable to find the HealthOnChange"
it sounds like your game engine is using JIT... which is strange..
it's late here though, gonna call it a day for now. I'll have a look tomorrow.
just in case, is your OS win10? also, how much ram is your PC.
SendMe127.0.0.1 wrote:
Tue Mar 06, 2018 8:25 pm
[...]
Edit: Still able to find the address via search and edit.
if so, try a little debug to see if it's still the same code as Squall8's script, it could help speed things up.

///*****************************///
Squall8 wrote:
Tue Mar 06, 2018 8:08 pm
Cielos wrote:
Tue Mar 06, 2018 8:01 pm
Steam. I'm running an integrity check right now. I even made an unmodified aob template for my OHK and enabled it. I noticed in the disassembler it did not compile right at all, so something is screwed up on my end..
just a hunch, did you uninstall the demo first? I read somewhere that it had caused issues on some other game if you didn't remove the demo first.
but it's a vague memory and I've no prove at all.

and since SendMe127.0.0.1 mentioned he has the same exe as the demo as well (if I'm not misunderstood..), maybe there are something else happened on the steam end as well.
I'll try again tomorrow to see if there will be some sort of updates that we somehow missed.

see you guys...

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Re: Final Fantasy XV Demo

Post by Squall8 »

Cielos wrote:
Tue Mar 06, 2018 8:36 pm
Yeah I still had the demo.. Validating did absolutely nothing..

@Everyone

I'm going to do a clean install, so I'll be back at this later tonight..

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Re: Final Fantasy XV Demo

Post by Send »

Cielos wrote:
Tue Mar 06, 2018 8:36 pm
Squall8 wrote:
Tue Mar 06, 2018 8:53 pm
Win 10, 8GB RAM.

ffxv_s.exe -- Steam (Legit Copy, not the 3DM Origin shit.) Uninstalled the demo after I finished it.

I'll debug it later. Playing with Squall's MP/Stam and your Tech, at the moment. If you guys need anything, let me know.

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teinousi
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Re: Final Fantasy XV Demo

Post by teinousi »

full game steam : item finder crash ..........
the game released is already updated , so may be something changed.

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