Metal Gear Survive SinglePlayer

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CorgiZwei
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Re: Metal Gear Survive SinglePlayer

Post by CorgiZwei »

MBRKiNG wrote:
Sun Feb 25, 2018 3:07 am
Weapon/Gear Perk ID´s
Here is an updated list of Perk ID's.
Weapon/Gear Perk ID´s
GEAR PERKS:

ED 8A FB 3B - Stat Boost: STR Lv.1
62 DF 89 03 - Stat Boost: STR Lv.2
C2 33 75 94 - Stat Boost: STR Lv.3
E7 FC DC A6 - Stat Boost: DEX Lv.1
13 2D 76 26 - Stat Boost: DEX Lv.2
FF EC DE 29 - Stat Boost: DEX Lv.3
10 37 AC DC - Stat Boost: VIT Lv.1
70 99 31 D6 - Stat Boost: VIT Lv.2
4E F4 81 7F - Stat Boost: VIT Lv.3
76 8D D6 C9 - Stat Boost: END Lv.1
83 93 5D 05 - Stat Boost: END Lv.2
46 B3 10 F8 - Stat Boost: END Lv.3
94 49 E8 0F - Gear Stat Boost: Defense Lv.1
26 44 C7 E1 - Gear Stat Boost: Defense Lv.2
9B 76 9D 7A - Gear Stat Boost: Defense Lv.3
F0 5D 7A D8 - Element Boost: Flame Lv.1
4D E3 24 70 - Element Boost: Frost Lv.1
44 AD B1 2A - Element Boost: Shock Lv.1
55 45 67 AB - Element Boost: Flame Lv.2
32 70 5E 66 - Element Boost: Frost Lv.2
4B EB 00 2C - Element Boost: Shock Lv.2
BC 67 5B E5 - Element Boost: Flame Lv.3
89 C6 E7 95 - Element Boost: Frost Lv.3
FF 9A 86 43 - Element Boost: Shock Lv.3
36 E9 4D D9 - Element Resistance: Flame
9D 04 A8 36 - Element Resistance: Frost
B9 21 E0 01 - Element Resistance: Shock
5E BC 86 A3 - Consumption Efficiency Increase: Ammo
F9 76 37 ED - Consumption Efficiency Increase: Arrow
CC 3B 3C DE - Consumption Efficiency Increase: Throwing Weapons
04 75 8E B4 - Consumption Efficiency Increase: Food & Drink
21 84 3B A5 - Interceptor Unit Attack Boost Lv.1
9D F4 50 48 - Interceptor Unit Attack Boost Lv.2
3D FA B5 9A - Grab Recovery: UP
D9 B8 73 01 - Stomping Damage: UP
FB 06 C7 8A - Heavy Attack Speed: UP
39 8B 64 9F - Damage Nullifier
3A B2 DD 06 - Fatal Blows Avoided
D1 31 40 15 - Reflect
F0 95 D2 C8 - Quick Cure

WEAPON PERKS:

C8 90 59 74 - Weapon Stat Boost: Attack Lv.1
15 C5 BC 6D - Weapon Stat Boost: Attack Lv.2
E9 D7 1C 57 - Weapon Stat Boost: Attack Lv.3
E2 35 DE B9 - Weapon Stat Boost: Critical Hit Rate Lv.1
84 EC E7 53 - Weapon Stat Boost: Critical Hit Rate Lv.2
38 8D 90 36 - Weapon Stat Boost: Critical Hit Rate Lv.3
74 59 27 57 - Weapon Stat Boost: Reload Speed
51 59 C3 52 - Critical Hit Boost Lv.1
C0 2E E1 9E - Critical Hit Boost Lv.2
3A C3 EF C9 - Critical Hit Boost Lv.3
36 7E 44 D1 - Assault Instinct
05 4E 6B 13 - Vulnerable Parts Instinct
69 44 21 1E - Weak Point Instinct (1 star)
EE E3 64 C5 - Weak Point Instinct (2 stars)
B1 5D 76 DB - Weak Point Instinct (3 stars)
19 71 00 E0 - Abnormality Infiction: Stunned
AB E0 00 70 - Abnormality Infiction: Flame Lv.1
A5 E3 86 38 - Abnormality Infiction: Frost Lv.1
71 76 DB 65 - Abnormality Infiction: Shock Lv.1
2F 11 97 87 - Abnormality Infiction: Flame Lv.2
63 11 10 B9 - Abnormality Infiction: Frost Lv.2
7F 67 BE 9B - Abnormality Infiction: Shock Lv.2
BD 95 1B 94 - Abnormality Infiction: Flame Lv.3
04 14 7A 76 - Abnormality Infiction: Frost Lv.3
61 01 CD B7 - Abnormality Infiction: Shock Lv.3
6B 80 12 BA - Durability Boost
06 AB 4A AB - Stability Boost
AE CF D1 65 - Sprint Attack Boost
81 7A 5E 54 - Heavy Attack Boost
4D CD EE 46 - Draw Speed Up


How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Last edited by CorgiZwei on Mon Mar 05, 2018 4:23 pm, edited 1 time in total.

ESheppard
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Re: Metal Gear Survive SinglePlayer

Post by ESheppard »

WarStalkeR wrote:
Mon Mar 05, 2018 1:43 pm
Volgin wrote:
Mon Mar 05, 2018 1:05 pm
As of right now, it doesn't seem possible to add weapons or armor. What you have to do is craft something or repair a broken item you received from a weapons/gear case, then search its hex value. Once all the values pop up with that hex, select them all and change them to whatever hex of the item you want. Then in the menu, it should be there. If you want a specific epic or legendary, it would be best for you to do the case trick to get all purple or gold cases, since the perks stay the same (and while you could change existing perks, I doubt you could add any). Once you have the piece of gear, strengthen it once or add a mod to it (even unlocking a perk), and it'll save. I still have the epic Geist, the Sickle, and the Bullhorn SG saved each time I log in.
So... In other words, I should do it like this:
1) Craft new or Repair broken weapon or armor.
2) Find HEX of crafted/repaired weapon or armor.
3) Change HEX of crafted/repaired weapon or armor to HEX of weapon or armor I want.
4) (Optionally) change perks' HEX of weapon or armor.
5) Strengthen it once - it will get saved and always will be present with same perks.
Correct?

What about ammo? How do I add new ammo? In exactly same way as materials? Or do I need to use another way?
You know, I tried following those steps exactly, was able to find and change the perks, too. But upon restarting the game, the object reverted to its old perks - and old form. I was even able to find the precise address that dealt with the item, find its perks and change it on the same line. It did no good.

Somewhere else in memory is a file that keeps a record of the object's true form and reverts it to that state. If we could figure out how to change that, we'd be good. It seems absurd to imagine all this is verified serverside, but that may be the case.

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Re: Metal Gear Survive SinglePlayer

Post by ESheppard »

CorgiZwei wrote:
Mon Mar 05, 2018 2:16 pm
MBRKiNG wrote:
Sun Feb 25, 2018 3:07 am
Weapon/Gear Perk ID´s
Here is an updated list of Perk ID's ("Stat Boost: END Lv.3" is still missing).
Weapon/Gear Perk ID´s
GEAR PERKS:

ED 8A FB 3B - Stat Boost: STR Lv.1
62 DF 89 03 - Stat Boost: STR Lv.2
C2 33 75 94 - Stat Boost: STR Lv.3
E7 FC DC A6 - Stat Boost: DEX Lv.1
13 2D 76 26 - Stat Boost: DEX Lv.2
FF EC DE 29 - Stat Boost: DEX Lv.3
10 37 AC DC - Stat Boost: VIT Lv.1
70 99 31 D6 - Stat Boost: VIT Lv.2
4E F4 81 7F - Stat Boost: VIT Lv.3
76 8D D6 C9 - Stat Boost: END Lv.1
83 93 5D 05 - Stat Boost: END Lv.2
94 49 E8 0F - Gear Stat Boost: Defense Lv.1
26 44 C7 E1 - Gear Stat Boost: Defense Lv.2
9B 76 9D 7A - Gear Stat Boost: Defense Lv.3
F0 5D 7A D8 - Element Boost: Flame Lv.1
4D E3 24 70 - Element Boost: Frost Lv.1
44 AD B1 2A - Element Boost: Shock Lv.1
55 45 67 AB - Element Boost: Flame Lv.2
32 70 5E 66 - Element Boost: Frost Lv.2
4B EB 00 2C - Element Boost: Shock Lv.2
BC 67 5B E5 - Element Boost: Flame Lv.3
89 C6 E7 95 - Element Boost: Frost Lv.3
FF 9A 86 43 - Element Boost: Shock Lv.3
36 E9 4D D9 - Element Resistance: Flame
9D 04 A8 36 - Element Resistance: Frost
B9 21 E0 01 - Element Resistance: Shock
5E BC 86 A3 - Consumption Efficiency Increase: Ammo
F9 76 37 ED - Consumption Efficiency Increase: Arrow
CC 3B 3C DE - Consumption Efficiency Increase: Throwing Weapons
04 75 8E B4 - Consumption Efficiency Increase: Food & Drink
21 84 3B A5 - Interceptor Unit Attack Boost Lv.1
9D F4 50 48 - Interceptor Unit Attack Boost Lv.2
3D FA B5 9A - Grab Recovery: UP
D9 B8 73 01 - Stomping Damage: UP
FB 06 C7 8A - Heavy Attack Speed: UP
39 8B 64 9F - Damage Nullifier
3A B2 DD 06 - Fatal Blows Avoided
D1 31 40 15 - Reflect
F0 95 D2 C8 - Quick Cure

WEAPON PERKS:

C8 90 59 74 - Weapon Stat Boost: Attack Lv.1
15 C5 BC 6D - Weapon Stat Boost: Attack Lv.2
E9 D7 1C 57 - Weapon Stat Boost: Attack Lv.3
E2 35 DE B9 - Weapon Stat Boost: Critical Hit Rate Lv.1
84 EC E7 53 - Weapon Stat Boost: Critical Hit Rate Lv.2
38 8D 90 36 - Weapon Stat Boost: Critical Hit Rate Lv.3
74 59 27 57 - Weapon Stat Boost: Reload Speed
51 59 C3 52 - Critical Hit Boost Lv.1
C0 2E E1 9E - Critical Hit Boost Lv.2
3A C3 EF C9 - Critical Hit Boost Lv.3
36 7E 44 D1 - Assault Instinct
05 4E 6B 13 - Vulnerable Parts Instinct
69 44 21 1E - Weak Point Instinct (1 star)
EE E3 64 C5 - Weak Point Instinct (2 stars)
B1 5D 76 DB - Weak Point Instinct (3 stars)
19 71 00 E0 - Abnormality Infiction: Stunned
AB E0 00 70 - Abnormality Infiction: Flame Lv.1
A5 E3 86 38 - Abnormality Infiction: Frost Lv.1
71 76 DB 65 - Abnormality Infiction: Shock Lv.1
2F 11 97 87 - Abnormality Infiction: Flame Lv.2
63 11 10 B9 - Abnormality Infiction: Frost Lv.2
7F 67 BE 9B - Abnormality Infiction: Shock Lv.2
BD 95 1B 94 - Abnormality Infiction: Flame Lv.3
04 14 7A 76 - Abnormality Infiction: Frost Lv.3
61 01 CD B7 - Abnormality Infiction: Shock Lv.3
6B 80 12 BA - Durability Boost
06 AB 4A AB - Stability Boost
AE CF D1 65 - Sprint Attack Boost
81 7A 5E 54 - Heavy Attack Boost
4D CD EE 46 - Draw Speed Up
Thanks very much! This updated list is so helpful that I went and found End Lv. 3 for you. ;)

46 B3 10 F8

I hope my submission on the last page helped with things like Draw Speed Up - or did you find that yourself?

propain47
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Re: Metal Gear Survive SinglePlayer

Post by propain47 »

need help trying to add items I added the field manual IDs in but only some of them worked not all of them why is that?

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CorgiZwei
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Re: Metal Gear Survive SinglePlayer

Post by CorgiZwei »

ESheppard wrote:
Mon Mar 05, 2018 3:16 pm
46 B3 10 F8
Thank you.
ESheppard wrote:
Mon Mar 05, 2018 3:16 pm
I hope my submission on the last page helped with things like Draw Speed Up - or did you find that yourself?
By myself. I found ID on Recurve Bow (as hidden perk, 5 of 4) :shock: It happened when I was trying to find Weak Point Instinct (1 star).

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Re: Metal Gear Survive SinglePlayer

Post by ESheppard »

Well done putting all that together!

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snakeswiss
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Re: Metal Gear Survive SinglePlayer

Post by snakeswiss »

I have found an alternate method for equiping a cosmetic item we dont have in stock and stay with deco/reco..

Requirements :

- First you must have 2 officially cosmetics item on your stock

- Cheat Engine in mode "Byte" with the "Hex" like this :
[Link]

- Learn that new codes for the "Equiped actually" for searching (many times with switching items) and editing :
Unequiped cosmetic items = 00
Boxman [THE ORANGE] (Epic) = 20
Bandanna (Epic) = 70
Metal Gear REX Head (Epic) =71
Eyepatch (Epic) = 72
Metal Gear RAY Head (Epic) = 73
Cybord Ninja's Head (Openable) (epic) = 74


Now lets start :

1. You have to equip one of the items i have cited above and search for the address.
2. There will be many address, you have to switch with another item or just unequip then search for "00"
3. make that many times then you will have just 1 or 2 address then edit that to what you want (there is a lot of other Byte code.. I was just interested for actual cosmetic..) then just switch cross to ohter items but DONT unequip for applicate the changement.
4. For Saving for next time, you have to save that on a storage slot like that :
[Link]

(Advice and rename it like that : [Link] )

Sorry my english is rusty.. I speak French ^^

Hope that can help some people who want Cosmetics staying

Vidéo tutorial : [Link]
Last edited by snakeswiss on Mon Mar 05, 2018 10:24 pm, edited 1 time in total.

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WarStalkeR
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Re: Metal Gear Survive SinglePlayer

Post by WarStalkeR »

People, the full IDs for RPA Arrow and 12ga Frost Ammo are missing...

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Devilswarchild
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Re: Metal Gear Survive SinglePlayer

Post by Devilswarchild »

there is a 174.2 MB update for the game...I hope it didn't break the table again....

Hellangel98
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Re: Metal Gear Survive SinglePlayer

Post by Hellangel98 »

Devilswarchild wrote:
Mon Mar 05, 2018 7:54 pm
there is a 174.2 MB update for the game...I hope it didn't break the table again....
There's no update, it's probably your local files verifying.

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SlyxR
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Re: Metal Gear Survive SinglePlayer

Post by SlyxR »

snakeswiss wrote:
Mon Mar 05, 2018 6:12 pm
- Learn that new codes for the "Equiped actually" for searching (many times with switching items) and editing :
Unequiped cosmetic items = 00
Boxman [THE ORANGE] (Epic) = 20
Bandanna (Epic) = 70
Metal Gear REX Head (Epic) =71
Eyepatch (Epic) = 72
Metal Gear RAY Head (Epic) = 73
Cybord Ninja's Head (Openable) (epic) = 74

Now lets start :

1. You have to equip one of the items i have cited above and search for the address.
2. There will be many address, you have to switch with another item or just unequip then search for "00"
3. make that many times then you will have just 1 or 2 address then edit that to what you want (there is a lot of other Byte code.. I was just interested for actual cosmetic..) then just switch cross to ohter items but DONT unequip for applicate the changement.
4. For Saving for next time, you have to save that on a storage slot like that :
[Link]
Work flawless. Thanks

I think with his method it should also be possible to change items and perks permanently, at least we could try it.

To do this, however, someone would have to look for the ID's.

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ThomasAnderson
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Re: Metal Gear Survive SinglePlayer

Post by ThomasAnderson »

snakeswiss wrote:
Mon Mar 05, 2018 6:12 pm
I have found an alternate method for equiping a cosmetic item we dont have in stock and stay with deco/reco..

Requirements :

- First you must have 2 officially cosmetics item on your stock

- Cheat Engine in mode "Byte" with the "Hex" like this :
[Link]

- Learn that new codes for the "Equiped actually" for searching (many times with switching items) and editing :
Unequiped cosmetic items = 00
Boxman [THE ORANGE] (Epic) = 20
Bandanna (Epic) = 70
Metal Gear REX Head (Epic) =71
Eyepatch (Epic) = 72
Metal Gear RAY Head (Epic) = 73
Cybord Ninja's Head (Openable) (epic) = 74


Now lets start :

1. You have to equip one of the items i have cited above and search for the address.
2. There will be many address, you have to switch with another item or just unequip then search for "00"
3. make that many times then you will have just 1 or 2 address then edit that to what you want (there is a lot of other Byte code.. I was just interested for actual cosmetic..) then just switch cross to ohter items but DONT unequip for applicate the changement.
4. For Saving for next time, you have to save that on a storage slot like that :
[Link]

(Advice and rename it like that : [Link] )

Sorry my english is rusty.. I speak French ^^

Hope that can help some people who want Cosmetics staying

Vidéo tutorial : [Link]
Yeah, works perfect, props to the guy, even Gray Fox mask works now.

rep+1 for just coming here and share his discovery with us.

Mandikiri
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Re: Metal Gear Survive SinglePlayer

Post by Mandikiri »

First off, I want to thank everyone for this amazing table. But I have run to a problem, last night I was using the IRIS energy on co-op (granted I do the salvage missions alone not with anyone) and every it goes to show results, it disconnects me. The thing is, I was doing it last night just fine, so I am wondering if there's anything I need to do. I haven't used any speed hacks or anything. Just the IRIS energy plugin.

thedown1
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Re: Metal Gear Survive SinglePlayer

Post by thedown1 »

Mandikiri wrote:
Tue Mar 06, 2018 1:03 am
First off, I want to thank everyone for this amazing table. But I have run to a problem, last night I was using the IRIS energy on co-op (granted I do the salvage missions alone not with anyone) and every it goes to show results, it disconnects me. The thing is, I was doing it last night just fine, so I am wondering if there's anything I need to do. I haven't used any speed hacks or anything. Just the IRIS energy plugin.
need to make sure you're the host, probably why.

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ThomasAnderson
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Re: Metal Gear Survive SinglePlayer

Post by ThomasAnderson »

thedown1 wrote:
Tue Mar 06, 2018 2:36 am
Mandikiri wrote:
Tue Mar 06, 2018 1:03 am
First off, I want to thank everyone for this amazing table. But I have run to a problem, last night I was using the IRIS energy on co-op (granted I do the salvage missions alone not with anyone) and every it goes to show results, it disconnects me. The thing is, I was doing it last night just fine, so I am wondering if there's anything I need to do. I haven't used any speed hacks or anything. Just the IRIS energy plugin.
need to make sure you're the host, probably why.
No, it has nothing to do with the table, its a server problem, people have been reporting this, it only happens in hard mode coop, it doesn't matter if you play alone or not, konami gotta fix it tonight.

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