Table says it's been updated "after update" but the same codes still aren't working... Also how do you edit Field Manuals, I can't find an inventory spot to "transfer" them from Storehouse to Character to edit value. I believe soon, or some point and time (maybe couple months) they're going to patch inventory editing..... Server sided, and lower values (255-1k max capacity)... The last update made it 2-3x harder to find simple "single" values... Not sure why. 2-3x scan the same value that took 1-3 scans originally. Value won't be in the address list until more scans now. ??? What are they doing?
the only code that stopped working for me was the visual durability script.
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
thanks did it with the cases earlier so i understand what u mean but i dont have the manual ids
79 A1 46 B0 - Development Team
99 FB 89 10 - Supply Team
97 23 D8 B2 - Health Team
FA A3 CA 03 - Base camp development team
44 E3 83 62 - Base camp defense team
89 49 60 80 - Explorers
Do not add them to the cases inventory, it won't work, has to be to the Materials inventory, just apply the same method, this time would be easier since you dont have to go for a container just go to your base storage.
When looking at the Assembly I can't tell which one to edit? 12 Codes came up for 79 A1 46 80
How do I tell which one is the right one? Not sure what determines it.
if you have more than 1 of the manuals, you can enable the 2500 script and discard 1 and it will change to 2500(*do this in the storeroom)
When looking at the Assembly I can't tell which one to edit? 12 Codes came up for 79 A1 46 80
How do I tell which one is the right one? Not sure what determines it.
Just apply the same method you do with the lootboxes but in the material inventory, edit the inventory and instead of leaving the id (for example) of Iron just change it to one of the Field manuals you desire, and then the quantity, basically put some material in your inventory 5 of iron, now search for that value (5) decrease and keep searching until you have the address> then go for browse in memory region and it should give you the inventory and there you edit just like the lootboxes.
Just apply the same method you do with the lootboxes but in the material inventory, edit the inventory and instead of leaving the id (for example) of Iron just change it to one of the Field manuals you desire, and then the quantity, basically put some material in your inventory 5 of iron, now search for that value (5) decrease and keep searching until you have the address> then go for browse in memory region and it should give you the inventory and there you edit just like the lootboxes.
Ah, I think I get it, will give it a try.
No Descrease shared resources are crashing my game. Either that or Weapon Durability. Or structure damage.
Only these are active
Got it working 100% Thanks. If this helps, the beginning address (as you narrow them down) for my personal inventory seems to begin with 0EF2 IDK if that will remain consistent.
Last edited by rampant_uterus on Mon Feb 26, 2018 9:23 pm, edited 3 times in total.
When looking at the Assembly I can't tell which one to edit? 12 Codes came up for 79 A1 46 80
How do I tell which one is the right one? Not sure what determines it.
Just apply the same method you do with the lootboxes but in the material inventory, edit the inventory and instead of leaving the id (for example) of Iron just change it to one of the Field manuals you desire, and then the quantity, basically put some material in your inventory 5 of iron, now search for that value (5) decrease and keep searching until you have the address> then go for browse in memory region and it should give you the inventory and there you edit just like the lootboxes.
can't get this to work for me, the material just dissappears and there's nothing in place of it. Never mind i figured it out XD
Any difference in rewards speeding up Base Digger Plan 1-3?
You have to complete the dig to get best rewards unfortunately. Timer between waves is some BS
If you Speed wave 1 (Iris multiplier 200,000 and END WAVE TIMER at S rank) and End the wave, Suspend the digger, Collect Boxes, Repeat. I did this for PLAN 1 and 3 so far, and I got a lot more blueprints. (Horse ranch, gatling cannons, air cannons, spinning blades, Kitchenette, Kiln)