I've been trying to see and if I can find the value for the base building capacity, but I've had no luck. It exists as a decimal value between 0 and 99.9 IIRC, but given my relative noobiness with CE, it doesn't surprise me that I've had no luck with altering or freezing it.
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
code:
nop
nop
nop
or byte ptr [rax+64],04
jmp return
address:
jmp newmem
nop
nop
return:
[DISABLE]
address:
db bytes
// mov [rax+04],ecx
// or byte ptr [rax+64],04
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: "mgv.exe"+10425DE
"mgv.exe"+10425C7: 74 1C - je mgv.exe+10425E5
"mgv.exe"+10425C9: 8B 50 04 - mov edx,[rax+04]
"mgv.exe"+10425CC: 41 3B D0 - cmp edx,r8d
"mgv.exe"+10425CF: 76 07 - jna mgv.exe+10425D8
"mgv.exe"+10425D1: 8B CA - mov ecx,edx
"mgv.exe"+10425D3: 41 2B C8 - sub ecx,r8d
"mgv.exe"+10425D6: EB 02 - jmp mgv.exe+10425DA
"mgv.exe"+10425D8: 33 C9 - xor ecx,ecx
"mgv.exe"+10425DA: 3B D1 - cmp edx,ecx
"mgv.exe"+10425DC: 74 07 - je mgv.exe+10425E5
// ---------- INJECTING HERE ----------
"mgv.exe"+10425DE: 89 48 04 - mov [rax+04],ecx
"mgv.exe"+10425E1: 80 48 64 04 - or byte ptr [rax+64],04
// ---------- DONE INJECTING ----------
"mgv.exe"+10425E5: F3 C3 - repe ret
"mgv.exe"+10425E7: CC - int 3
"mgv.exe"+10425E8: CC - int 3
"mgv.exe"+10425E9: CC - int 3
"mgv.exe"+10425EA: CC - int 3
"mgv.exe"+10425EB: CC - int 3
"mgv.exe"+10425EC: CC - int 3
"mgv.exe"+10425ED: CC - int 3
"mgv.exe"+10425EE: CC - int 3
"mgv.exe"+10425EF: CC - int 3
}
the funny thing is, I think this is the address to the visuals, I found the actual instruction that reduces damage as durability goes down. I will include this but damage still degrades with this.
I've been trying to find the address for the weight as after trying out the table it caused the weight to jump and now the avatar won't move. Full disclosure I am not proficient with CE at all, so any help would be appreciated!
I've been trying to see and if I can find the value for the base building capacity, but I've had no luck. It exists as a decimal value between 0 and 99.9 IIRC, but given my relative noobiness with CE, it doesn't surprise me that I've had no luck with altering or freezing it.
A lot of the values in this game are really hard to find. I recommend using all scan with unknown value and create and deconstruct stuff using increase/decrease/changed/unchanged to get the amount of values down to a reasonable number.
has anyone been able to find the addresses for weapon/gear/material cases? i can get it to visually appear like it's GOING to open more cases than i own, but then when i confirm it only opens the amount i initially had.
i have problem here.
Whene im using the noreload cheat, some times my character gets overweight.
522,7 kg and more, he cant even move anymore.
Why exactly this is happening, i dont know.
Fixed inf ammo and seperated throwables and placeables. added the ability to set how much is in your mag for no reload. added no durability damage reduction and visual if it bothers you. try to get no spread but no luck atm. Also added coords for the player, but they wont do anything, if you want to teleport just search those float values.
has anyone been able to find the addresses for weapon/gear/material cases? i can get it to visually appear like it's GOING to open more cases than i own, but then when i confirm it only opens the amount i initially had.
okay, i found it's a 4 byte like everything else, but queuing it up to be opened doesn't do anything to the true value. instead you have to actually open a case to modify the value in the memory.
has anyone been able to find the addresses for weapon/gear/material cases? i can get it to visually appear like it's GOING to open more cases than i own, but then when i confirm it only opens the amount i initially had.
okay, i found it's a 4 byte like everything else, but queuing it up to be opened doesn't do anything to the true value. instead you have to actually open a case to modify the value in the memory.