Sword Art Online: Fatal Bullet(Steam)DIY
Re: Sword Art Online: Fatal Bullet(Steam)DIY
Thanks for the good work. Haven't noticed anything weird being affected by both scripts.
Re: Sword Art Online: Fatal Bullet(Steam)DIY
Infinite Ammo all Weapons
Code: Select all
{ Game : SAOFB-Win64-Shipping.exe
Version:
Date : 2018-02-25
Author : Dekirai
This script does blah blah blah
}
[ENABLE]
aobscanmodule(infammo,SAOFB-Win64-Shipping.exe,89 83 7C 06 00 00 48) // should be unique
alloc(newmem,$1000,"SAOFB-Win64-Shipping.exe"+33E502)
label(code)
label(return)
newmem:
code:
mov [rbx+0000067C],eax
jmp return
infammo:
nop
nop
nop
nop
nop
nop
return:
registersymbol(infammo)
[DISABLE]
infammo:
db 89 83 7C 06 00 00
unregistersymbol(infammo)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: "SAOFB-Win64-Shipping.exe"+33E502
"SAOFB-Win64-Shipping.exe"+33E4E1: 0F 84 87 00 00 00 - je SAOFB-Win64-Shipping.exe+33E56E
"SAOFB-Win64-Shipping.exe"+33E4E7: 80 B8 84 06 00 00 00 - cmp byte ptr [rax+00000684],00
"SAOFB-Win64-Shipping.exe"+33E4EE: 75 D6 - jne SAOFB-Win64-Shipping.exe+33E4C6
"SAOFB-Win64-Shipping.exe"+33E4F0: 48 83 C4 20 - add rsp,20
"SAOFB-Win64-Shipping.exe"+33E4F4: 5B - pop rbx
"SAOFB-Win64-Shipping.exe"+33E4F5: C3 - ret
"SAOFB-Win64-Shipping.exe"+33E4F6: 8B 83 7C 06 00 00 - mov eax,[rbx+0000067C]
"SAOFB-Win64-Shipping.exe"+33E4FC: 85 C0 - test eax,eax
"SAOFB-Win64-Shipping.exe"+33E4FE: 74 08 - je SAOFB-Win64-Shipping.exe+33E508
"SAOFB-Win64-Shipping.exe"+33E500: FF C8 - dec eax
// ---------- INJECTING HERE ----------
"SAOFB-Win64-Shipping.exe"+33E502: 89 83 7C 06 00 00 - mov [rbx+0000067C],eax
// ---------- DONE INJECTING ----------
"SAOFB-Win64-Shipping.exe"+33E508: 48 8B CB - mov rcx,rbx
"SAOFB-Win64-Shipping.exe"+33E50B: E8 20 9A 00 00 - call SAOFB-Win64-Shipping.exe+347F30
"SAOFB-Win64-Shipping.exe"+33E510: 84 C0 - test al,al
"SAOFB-Win64-Shipping.exe"+33E512: 74 5A - je SAOFB-Win64-Shipping.exe+33E56E
"SAOFB-Win64-Shipping.exe"+33E514: 80 BB 85 06 00 00 00 - cmp byte ptr [rbx+00000685],00
"SAOFB-Win64-Shipping.exe"+33E51B: 75 51 - jne SAOFB-Win64-Shipping.exe+33E56E
"SAOFB-Win64-Shipping.exe"+33E51D: 80 BB 89 03 00 00 05 - cmp byte ptr [rbx+00000389],05
"SAOFB-Win64-Shipping.exe"+33E524: 75 21 - jne SAOFB-Win64-Shipping.exe+33E547
"SAOFB-Win64-Shipping.exe"+33E526: 4C 8D 83 98 06 00 00 - lea r8,[rbx+00000698]
"SAOFB-Win64-Shipping.exe"+33E52D: 41 B9 01 00 00 00 - mov r9d,00000001
}
Re: Sword Art Online: Fatal Bullet(Steam)DIY
How can I cheat on my xp ? Is there any code for XP cheating ?
Re: Sword Art Online: Fatal Bullet(Steam)DIY
this also effect when you sell and move items to item box so when you have it active, you will be overweight very quickly since you can only carry a limited amount of items with you 170 to be exact.qweasdzxc17 wrote: ↑Sun Feb 25, 2018 7:22 amNo items usage for enhancing and transforming.Code: Select all
{ Game : SAOFB-Win64-Shipping.exe Version: Date : 2018-02-25 Author : qweasdzxc17 This script does blah blah blah } [ENABLE] aobscanmodule(SAOFBNoMats,SAOFB-Win64-Shipping.exe,72 29 F8 89 41 10 48 83 B9 ?? ?? ?? ?? ?? 74 2F 48 8B 89) registersymbol(SAOFBNoMats) SAOFBNoMats+03: db 90 90 90 [DISABLE] SAOFBNoMats+03: db 89 41 10 unregistersymbol(SAOFBNoMats) { // ORIGINAL CODE - INJECTION POINT: "SAOFB-Win64-Shipping.exe"+5CF49E1 "SAOFB-Win64-Shipping.exe"+5CF49CA: 8B 41 10 - mov eax,[rcx+10] "SAOFB-Win64-Shipping.exe"+5CF49CD: 48 89 CB - mov rbx,rcx "SAOFB-Win64-Shipping.exe"+5CF49D0: 85 D2 - test edx,edx "SAOFB-Win64-Shipping.exe"+5CF49D2: 78 7D - js SAOFB-Win64-Shipping.exe+5CF4A51 "SAOFB-Win64-Shipping.exe"+5CF49D4: 39 C2 - cmp edx,eax "SAOFB-Win64-Shipping.exe"+5CF49D6: 89 C7 - mov edi,eax "SAOFB-Win64-Shipping.exe"+5CF49D8: 0F 4C FA - cmovl edi,edx "SAOFB-Win64-Shipping.exe"+5CF49DB: 85 FF - test edi,edi "SAOFB-Win64-Shipping.exe"+5CF49DD: 74 72 - je SAOFB-Win64-Shipping.exe+5CF4A51 "SAOFB-Win64-Shipping.exe"+5CF49DF: 29 F8 - sub eax,edi // ---------- INJECTING HERE ---------- "SAOFB-Win64-Shipping.exe"+5CF49E1: 89 41 10 - mov [rcx+10],eax "SAOFB-Win64-Shipping.exe"+5CF49E4: 48 83 B9 A0 00 00 00 00 - cmp qword ptr [rcx+000000A0],00 // ---------- DONE INJECTING ---------- "SAOFB-Win64-Shipping.exe"+5CF49EC: 74 2F - je SAOFB-Win64-Shipping.exe+5CF4A1D "SAOFB-Win64-Shipping.exe"+5CF49EE: 48 8B 89 A0 00 00 00 - mov rcx,[rcx+000000A0] "SAOFB-Win64-Shipping.exe"+5CF49F5: 89 7C 24 30 - mov [rsp+30],edi "SAOFB-Win64-Shipping.exe"+5CF49F9: C6 44 24 38 01 - mov byte ptr [rsp+38],01 "SAOFB-Win64-Shipping.exe"+5CF49FE: 48 85 C9 - test rcx,rcx "SAOFB-Win64-Shipping.exe"+5CF4A01: 75 07 - jne SAOFB-Win64-Shipping.exe+5CF4A0A "SAOFB-Win64-Shipping.exe"+5CF4A03: FF 15 BF BE BE 09 - call qword ptr [SAOFB-Win64-Shipping.exe+F8E08C8] "SAOFB-Win64-Shipping.exe"+5CF4A09: CC - int 3 "SAOFB-Win64-Shipping.exe"+5CF4A0A: 48 8B 01 - mov rax,[rcx] "SAOFB-Win64-Shipping.exe"+5CF4A0D: 4C 8D 4C 24 30 - lea r9,[rsp+30] }
May affect more than as stated, use with caution and let me know about any side-effects.
EDIT: Whoops, Register symbol on wrong line.
Re: Sword Art Online: Fatal Bullet(Steam)DIY
Ah, correct, sorry, first time I actually had to hook CE to save a script to a table.qweasdzxc17 wrote: ↑Sun Feb 25, 2018 9:39 amIf i'm not wrong that error just means CE hasnt hooked onto the game process yet.Spoiler
cdtrico wrote: ↑Sun Feb 25, 2018 9:16 amqweasdzxc17 wrote: ↑Sun Feb 25, 2018 8:45 amSpoiler
Use any skill twice to obtain 100% proficiency, let me know if there are any bugs.Code: Select all
{ Game : SAOFB-Win64-Shipping.exe Version: Date : 2018-02-25 Author : qweasdzxc17 This script does blah blah blah } [ENABLE] aobscanmodule(SAOFBSkillProf,SAOFB-Win64-Shipping.exe,44 89 14 B8 48 8D 8B ?? ?? ?? ?? 48 8B 43 38) // should be unique alloc(QuickSkillProf,$1000,"SAOFB-Win64-Shipping.exe"+5B4527E) label(QuickSkillProfOri) label(QuickSkillProfRet) label(addinto) QuickSkillProf: pushf cmp r10d,#999 jge QuickSkillProfOri jmp addinto addinto: mov r10d,#999 QuickSkillProfOri: popf mov [rax+rdi*4],r10d lea rcx,[rbx+000000C0] jmp QuickSkillProfRet SAOFBSkillProf: jmp QuickSkillProf nop nop nop nop nop nop QuickSkillProfRet: registersymbol(SAOFBSkillProf) [DISABLE] SAOFBSkillProf: db 44 89 14 B8 48 8D 8B C0 00 00 00 unregistersymbol(SAOFBSkillProf) dealloc(QuickSkillProf) { // ORIGINAL CODE - INJECTION POINT: "SAOFB-Win64-Shipping.exe"+5B4527E "SAOFB-Win64-Shipping.exe"+5B4525B: 3B 53 40 - cmp edx,[rbx+40] "SAOFB-Win64-Shipping.exe"+5B4525E: 7D 48 - jnl SAOFB-Win64-Shipping.exe+5B452A8 "SAOFB-Win64-Shipping.exe"+5B45260: 48 8B 43 38 - mov rax,[rbx+38] "SAOFB-Win64-Shipping.exe"+5B45264: 48 89 7C 24 30 - mov [rsp+30],rdi "SAOFB-Win64-Shipping.exe"+5B45269: 48 63 FA - movsxd rdi,edx "SAOFB-Win64-Shipping.exe"+5B4526C: 45 85 C0 - test r8d,r8d "SAOFB-Win64-Shipping.exe"+5B4526F: 78 0D - js SAOFB-Win64-Shipping.exe+5B4527E "SAOFB-Win64-Shipping.exe"+5B45271: 41 BA E8 03 00 00 - mov r10d,000003E8 "SAOFB-Win64-Shipping.exe"+5B45277: 45 39 D0 - cmp r8d,r10d "SAOFB-Win64-Shipping.exe"+5B4527A: 45 0F 4C D0 - cmovl r10d,r8d // ---------- INJECTING HERE ---------- "SAOFB-Win64-Shipping.exe"+5B4527E: 44 89 14 B8 - mov [rax+rdi*4],r10d "SAOFB-Win64-Shipping.exe"+5B45282: 48 8D 8B C0 00 00 00 - lea rcx,[rbx+000000C0] // ---------- DONE INJECTING ---------- "SAOFB-Win64-Shipping.exe"+5B45289: 48 8B 43 38 - mov rax,[rbx+38] "SAOFB-Win64-Shipping.exe"+5B4528D: 44 8B 04 B8 - mov r8d,[rax+rdi*4] "SAOFB-Win64-Shipping.exe"+5B45291: E8 4A 0B 83 FA - call SAOFB-Win64-Shipping.exe+375DE0 "SAOFB-Win64-Shipping.exe"+5B45296: 48 8B 43 38 - mov rax,[rbx+38] "SAOFB-Win64-Shipping.exe"+5B4529A: 8B 04 B8 - mov eax,[rax+rdi*4] "SAOFB-Win64-Shipping.exe"+5B4529D: 48 8B 7C 24 30 - mov rdi,[rsp+30] "SAOFB-Win64-Shipping.exe"+5B452A2: 48 83 C4 20 - add rsp,20 "SAOFB-Win64-Shipping.exe"+5B452A6: 5B - pop rbx "SAOFB-Win64-Shipping.exe"+5B452A7: C3 - ret "SAOFB-Win64-Shipping.exe"+5B452A8: 44 89 D0 - mov eax,r10d }
EDIT: je to jge.
The other code assigns now, thanks!
This one is great too, except now I get an error at line 12 'Failure to determine what "SAOFB-win64-shipping.exe"+5B4527E means'.
Sorry for the trouble.
- NumberXer0
- Expert Cheater
- Posts: 1028
- Joined: Sun Mar 12, 2017 2:17 pm
- Reputation: 92
Re: Sword Art Online: Fatal Bullet(Steam)DIY
Absolutely fantastic. Works great for Skills and Gadgets. Any chance you could look into the Weapon Proficiency next?qweasdzxc17 wrote: ↑Sun Feb 25, 2018 8:45 amUse any skill twice to obtain 100% proficiency, let me know if there are any bugs.Code: Select all
{ Game : SAOFB-Win64-Shipping.exe Version: Date : 2018-02-25 Author : qweasdzxc17 This script does blah blah blah } [ENABLE] aobscanmodule(SAOFBSkillProf,SAOFB-Win64-Shipping.exe,44 89 14 B8 48 8D 8B ?? ?? ?? ?? 48 8B 43 38) // should be unique alloc(QuickSkillProf,$1000,"SAOFB-Win64-Shipping.exe"+5B4527E) label(QuickSkillProfOri) label(QuickSkillProfRet) label(addinto) QuickSkillProf: pushf cmp r10d,#999 jge QuickSkillProfOri jmp addinto addinto: mov r10d,#999 QuickSkillProfOri: popf mov [rax+rdi*4],r10d lea rcx,[rbx+000000C0] jmp QuickSkillProfRet SAOFBSkillProf: jmp QuickSkillProf nop nop nop nop nop nop QuickSkillProfRet: registersymbol(SAOFBSkillProf) [DISABLE] SAOFBSkillProf: db 44 89 14 B8 48 8D 8B C0 00 00 00 unregistersymbol(SAOFBSkillProf) dealloc(QuickSkillProf) { // ORIGINAL CODE - INJECTION POINT: "SAOFB-Win64-Shipping.exe"+5B4527E "SAOFB-Win64-Shipping.exe"+5B4525B: 3B 53 40 - cmp edx,[rbx+40] "SAOFB-Win64-Shipping.exe"+5B4525E: 7D 48 - jnl SAOFB-Win64-Shipping.exe+5B452A8 "SAOFB-Win64-Shipping.exe"+5B45260: 48 8B 43 38 - mov rax,[rbx+38] "SAOFB-Win64-Shipping.exe"+5B45264: 48 89 7C 24 30 - mov [rsp+30],rdi "SAOFB-Win64-Shipping.exe"+5B45269: 48 63 FA - movsxd rdi,edx "SAOFB-Win64-Shipping.exe"+5B4526C: 45 85 C0 - test r8d,r8d "SAOFB-Win64-Shipping.exe"+5B4526F: 78 0D - js SAOFB-Win64-Shipping.exe+5B4527E "SAOFB-Win64-Shipping.exe"+5B45271: 41 BA E8 03 00 00 - mov r10d,000003E8 "SAOFB-Win64-Shipping.exe"+5B45277: 45 39 D0 - cmp r8d,r10d "SAOFB-Win64-Shipping.exe"+5B4527A: 45 0F 4C D0 - cmovl r10d,r8d // ---------- INJECTING HERE ---------- "SAOFB-Win64-Shipping.exe"+5B4527E: 44 89 14 B8 - mov [rax+rdi*4],r10d "SAOFB-Win64-Shipping.exe"+5B45282: 48 8D 8B C0 00 00 00 - lea rcx,[rbx+000000C0] // ---------- DONE INJECTING ---------- "SAOFB-Win64-Shipping.exe"+5B45289: 48 8B 43 38 - mov rax,[rbx+38] "SAOFB-Win64-Shipping.exe"+5B4528D: 44 8B 04 B8 - mov r8d,[rax+rdi*4] "SAOFB-Win64-Shipping.exe"+5B45291: E8 4A 0B 83 FA - call SAOFB-Win64-Shipping.exe+375DE0 "SAOFB-Win64-Shipping.exe"+5B45296: 48 8B 43 38 - mov rax,[rbx+38] "SAOFB-Win64-Shipping.exe"+5B4529A: 8B 04 B8 - mov eax,[rax+rdi*4] "SAOFB-Win64-Shipping.exe"+5B4529D: 48 8B 7C 24 30 - mov rdi,[rsp+30] "SAOFB-Win64-Shipping.exe"+5B452A2: 48 83 C4 20 - add rsp,20 "SAOFB-Win64-Shipping.exe"+5B452A6: 5B - pop rbx "SAOFB-Win64-Shipping.exe"+5B452A7: C3 - ret "SAOFB-Win64-Shipping.exe"+5B452A8: 44 89 D0 - mov eax,r10d }
EDIT: je to jge.
Re: Sword Art Online: Fatal Bullet(Steam)DIY
Re: Sword Art Online: Fatal Bullet(Steam)DIY
Medals be 9999 on increase. you can change it to some multiplier.
Medals will not decrease when buy things:
Medals item stock will not decrease.
who can figure out the hp, or cp. or exp multiplier... quite weird....and weapon proficiency is a weird things. float and double find nothing..
Code: Select all
{ Game : SAOFB-Win64-Shipping.exe
Version:
Date : 2018-02-25
Author : hanbq
This script does blah blah blah
}
[ENABLE]
aobscanmodule(metal_increase,SAOFB-Win64-Shipping.exe,43 89 04 1A 49 8B 40 38) // should be unique
alloc(newmem,$1000,"SAOFB-Win64-Shipping.exe"+5B437BE)
label(code)
label(return)
newmem:
mov eax, 0000270f
//inc eax
//inc eax
//inc eax
code:
mov [r10+r11],eax
mov rax,[r8+38]
jmp return
metal_increase:
jmp newmem
nop
nop
nop
return:
registersymbol(metal_increase)
[DISABLE]
metal_increase:
db 43 89 04 1A 49 8B 40 38
unregistersymbol(metal_increase)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: "SAOFB-Win64-Shipping.exe"+5B437BE
"SAOFB-Win64-Shipping.exe"+5B4379A: 4C 8D 1C 8D 00 00 00 00 - lea r11,[rcx*4+00000000]
"SAOFB-Win64-Shipping.exe"+5B437A2: 41 8B 0C 8A - mov ecx,[r10+rcx*4]
"SAOFB-Win64-Shipping.exe"+5B437A6: 41 89 C9 - mov r9d,ecx
"SAOFB-Win64-Shipping.exe"+5B437A9: 41 01 F9 - add r9d,edi
"SAOFB-Win64-Shipping.exe"+5B437AC: 79 04 - jns SAOFB-Win64-Shipping.exe+5B437B2
"SAOFB-Win64-Shipping.exe"+5B437AE: 31 C0 - xor eax,eax
"SAOFB-Win64-Shipping.exe"+5B437B0: EB 0C - jmp SAOFB-Win64-Shipping.exe+5B437BE
"SAOFB-Win64-Shipping.exe"+5B437B2: B8 0F 27 00 00 - mov eax,0000270F
"SAOFB-Win64-Shipping.exe"+5B437B7: 41 39 C1 - cmp r9d,eax
"SAOFB-Win64-Shipping.exe"+5B437BA: 41 0F 4C C1 - cmovl eax,r9d
// ---------- INJECTING HERE ----------
"SAOFB-Win64-Shipping.exe"+5B437BE: 43 89 04 1A - mov [r10+r11],eax
"SAOFB-Win64-Shipping.exe"+5B437C2: 49 8B 40 38 - mov rax,[r8+38]
// ---------- DONE INJECTING ----------
"SAOFB-Win64-Shipping.exe"+5B437C6: 41 8B 14 03 - mov edx,[r11+rax]
"SAOFB-Win64-Shipping.exe"+5B437CA: 39 D1 - cmp ecx,edx
"SAOFB-Win64-Shipping.exe"+5B437CC: 74 10 - je SAOFB-Win64-Shipping.exe+5B437DE
"SAOFB-Win64-Shipping.exe"+5B437CE: 49 8D 88 B0 02 00 00 - lea rcx,[r8+000002B0]
"SAOFB-Win64-Shipping.exe"+5B437D5: 44 0F B6 C3 - movzx r8d,bl
"SAOFB-Win64-Shipping.exe"+5B437D9: E8 22 25 83 FA - call SAOFB-Win64-Shipping.exe+375D00
"SAOFB-Win64-Shipping.exe"+5B437DE: 48 8B 5C 24 30 - mov rbx,[rsp+30]
"SAOFB-Win64-Shipping.exe"+5B437E3: 48 83 C4 20 - add rsp,20
"SAOFB-Win64-Shipping.exe"+5B437E7: 5F - pop rdi
"SAOFB-Win64-Shipping.exe"+5B437E8: C3 - ret
}
Code: Select all
{ Game : SAOFB-Win64-Shipping.exe
Version:
Date : 2018-02-25
Author : hanbq
This script does blah blah blah
}
[ENABLE]
aobscanmodule(metal_dec,SAOFB-Win64-Shipping.exe,41 89 14 1B 49 8B 4A 38) // should be unique
alloc(newmem,$1000,"SAOFB-Win64-Shipping.exe"+5B4328C)
label(code)
label(return)
newmem:
code:
// mov [r11+rbx],edx
mov rcx,[r10+38]
jmp return
metal_dec:
jmp newmem
nop
nop
nop
return:
registersymbol(metal_dec)
[DISABLE]
metal_dec:
db 41 89 14 1B 49 8B 4A 38
unregistersymbol(metal_dec)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: "SAOFB-Win64-Shipping.exe"+5B4328C
"SAOFB-Win64-Shipping.exe"+5B4326C: 48 8D 1C 85 00 00 00 00 - lea rbx,[rax*4+00000000]
"SAOFB-Win64-Shipping.exe"+5B43274: 41 8B 04 83 - mov eax,[r11+rax*4]
"SAOFB-Win64-Shipping.exe"+5B43278: 89 C1 - mov ecx,eax
"SAOFB-Win64-Shipping.exe"+5B4327A: 01 D1 - add ecx,edx
"SAOFB-Win64-Shipping.exe"+5B4327C: 79 04 - jns SAOFB-Win64-Shipping.exe+5B43282
"SAOFB-Win64-Shipping.exe"+5B4327E: 31 D2 - xor edx,edx
"SAOFB-Win64-Shipping.exe"+5B43280: EB 0A - jmp SAOFB-Win64-Shipping.exe+5B4328C
"SAOFB-Win64-Shipping.exe"+5B43282: BA 0F 27 00 00 - mov edx,0000270F
"SAOFB-Win64-Shipping.exe"+5B43287: 39 D1 - cmp ecx,edx
"SAOFB-Win64-Shipping.exe"+5B43289: 0F 4C D1 - cmovl edx,ecx
// ---------- INJECTING HERE ----------
"SAOFB-Win64-Shipping.exe"+5B4328C: 41 89 14 1B - mov [r11+rbx],edx
"SAOFB-Win64-Shipping.exe"+5B43290: 49 8B 4A 38 - mov rcx,[r10+38]
// ---------- DONE INJECTING ----------
"SAOFB-Win64-Shipping.exe"+5B43294: 8B 14 0B - mov edx,[rbx+rcx]
"SAOFB-Win64-Shipping.exe"+5B43297: 39 D0 - cmp eax,edx
"SAOFB-Win64-Shipping.exe"+5B43299: 74 0D - je SAOFB-Win64-Shipping.exe+5B432A8
"SAOFB-Win64-Shipping.exe"+5B4329B: 49 8D 8A B0 02 00 00 - lea rcx,[r10+000002B0]
"SAOFB-Win64-Shipping.exe"+5B432A2: 5B - pop rbx
"SAOFB-Win64-Shipping.exe"+5B432A3: E9 58 2A 83 FA - jmp SAOFB-Win64-Shipping.exe+375D00
"SAOFB-Win64-Shipping.exe"+5B432A8: 5B - pop rbx
"SAOFB-Win64-Shipping.exe"+5B432A9: C3 - ret
"SAOFB-Win64-Shipping.exe"+5B432AA: CC - int 3
"SAOFB-Win64-Shipping.exe"+5B432AB: F9 - stc
}
Code: Select all
{ Game : SAOFB-Win64-Shipping.exe
Version:
Date : 2018-02-25
Author : hanbq
This script does blah blah blah
}
[ENABLE]
aobscanmodule(metal_stock_desc,SAOFB-Win64-Shipping.exe,41 2B C6 44 0F 49 E0) // should be unique
alloc(newmem,$1000,"SAOFB-Win64-Shipping.exe"+5D32E0)
label(code)
label(return)
newmem:
xor r14d, r14d
code:
sub eax,r14d
cmovns r12d,eax
jmp return
metal_stock_desc:
jmp newmem
nop
nop
return:
registersymbol(metal_stock_desc)
[DISABLE]
metal_stock_desc:
db 41 2B C6 44 0F 49 E0
unregistersymbol(metal_stock_desc)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: "SAOFB-Win64-Shipping.exe"+5D32E0
"SAOFB-Win64-Shipping.exe"+5D32C3: E8 E8 15 76 00 - call SAOFB-Win64-Shipping.exe+D348B0
"SAOFB-Win64-Shipping.exe"+5D32C8: FF C7 - inc edi
"SAOFB-Win64-Shipping.exe"+5D32CA: 49 FF C6 - inc r14
"SAOFB-Win64-Shipping.exe"+5D32CD: 83 FF 02 - cmp edi,02
"SAOFB-Win64-Shipping.exe"+5D32D0: 72 AE - jb SAOFB-Win64-Shipping.exe+5D3280
"SAOFB-Win64-Shipping.exe"+5D32D2: 45 33 E4 - xor r12d,r12d
"SAOFB-Win64-Shipping.exe"+5D32D5: 44 8B 75 77 - mov r14d,[rbp+77]
"SAOFB-Win64-Shipping.exe"+5D32D9: 8B 46 34 - mov eax,[rsi+34]
"SAOFB-Win64-Shipping.exe"+5D32DC: 85 C0 - test eax,eax
"SAOFB-Win64-Shipping.exe"+5D32DE: 78 0B - js SAOFB-Win64-Shipping.exe+5D32EB
// ---------- INJECTING HERE ----------
"SAOFB-Win64-Shipping.exe"+5D32E0: 41 2B C6 - sub eax,r14d
"SAOFB-Win64-Shipping.exe"+5D32E3: 44 0F 49 E0 - cmovns r12d,eax
// ---------- DONE INJECTING ----------
"SAOFB-Win64-Shipping.exe"+5D32E7: 44 89 66 34 - mov [rsi+34],r12d
"SAOFB-Win64-Shipping.exe"+5D32EB: 45 8B C6 - mov r8d,r14d
"SAOFB-Win64-Shipping.exe"+5D32EE: 48 8B D6 - mov rdx,rsi
"SAOFB-Win64-Shipping.exe"+5D32F1: 49 8B CD - mov rcx,r13
"SAOFB-Win64-Shipping.exe"+5D32F4: E8 07 5D FF FF - call SAOFB-Win64-Shipping.exe+5C9000
"SAOFB-Win64-Shipping.exe"+5D32F9: 41 8B C7 - mov eax,r15d
"SAOFB-Win64-Shipping.exe"+5D32FC: 48 81 C4 B8 00 00 00 - add rsp,000000B8
"SAOFB-Win64-Shipping.exe"+5D3303: 41 5F - pop r15
"SAOFB-Win64-Shipping.exe"+5D3305: 41 5E - pop r14
"SAOFB-Win64-Shipping.exe"+5D3307: 41 5D - pop r13
}
who can figure out the hp, or cp. or exp multiplier... quite weird....and weapon proficiency is a weird things. float and double find nothing..
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- Novice Cheater
- Posts: 20
- Joined: Sun Feb 25, 2018 3:20 pm
- Reputation: 6
Re: Sword Art Online: Fatal Bullet(Steam)DIY
Even though it says "account created today" I've actually been on here for years, however I can clearly say this game has been a pain in my backside.
Keeps saying "scan:controller:No readable memory" even though I am attached to the process or "access violation" when I try to attach to the process and not the application.
So it simply does not allow me to search for a memory. I've installed the new launcher and disabled EAC, so I am generally confused on what to do here.
Keeps saying "scan:controller:No readable memory" even though I am attached to the process or "access violation" when I try to attach to the process and not the application.
So it simply does not allow me to search for a memory. I've installed the new launcher and disabled EAC, so I am generally confused on what to do here.
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- What is cheating?
- Posts: 3
- Joined: Sun Feb 25, 2018 3:40 pm
- Reputation: 0
Re: Sword Art Online: Fatal Bullet(Steam)DIY
@hbq0449 Tried the medals 9999 and didn't work still have the same medals amount as before and tried buying something and still the same amount though when I tried the no medal decrease that one worked.
Re: Sword Art Online: Fatal Bullet(Steam)DIY
does anyone know if the medal trader restocks?
Re: Sword Art Online: Fatal Bullet(Steam)DIY
How do you find XP? i tried with all type value and can't find it
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