Sword Art Online: Fatal Bullet(Steam)DIY
Re: Sword Art Online: Fatal Bullet(Steam)DIY
I guess I'm too dumb to use Cheat Engine properly with this game.
I did all the steps that I need to do to use Cheat Engine, but I can't find any value. My result is always 0. :/
Edit: fixed
I did all the steps that I need to do to use Cheat Engine, but I can't find any value. My result is always 0. :/
Edit: fixed
- NumberXer0
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Re: Sword Art Online: Fatal Bullet(Steam)DIY
I thought so, but I always end up with 0 results.Lukacross wrote: ↑Sun Feb 25, 2018 12:35 amCp was 4byte are you sure sp wouldn't be the same?NumberXer0 wrote: ↑Sun Feb 25, 2018 12:11 amAnyone had any luck finding SP? It isn't 4 byte, 2 byte or float.
Edit: Actually it's unnecessary. I found the medal values and exchanged medals for SP. I have more than I'll ever need. Now I just need to figure out Weapon Proficiency and Skill Proficiency.
Re: Sword Art Online: Fatal Bullet(Steam)DIY
Is this good JRPG? I guess it has many games in the series, but I've never played them. I don't particular enjoy 3rd person shooters, which this game seemed to introduce. Anyway, do you all recommend it?
Re: Sword Art Online: Fatal Bullet(Steam)DIY
Share how you find medals?NumberXer0 wrote: ↑Sun Feb 25, 2018 1:53 amI thought so, but I always end up with 0 results.Lukacross wrote: ↑Sun Feb 25, 2018 12:35 amCp was 4byte are you sure sp wouldn't be the same?NumberXer0 wrote: ↑Sun Feb 25, 2018 12:11 amAnyone had any luck finding SP? It isn't 4 byte, 2 byte or float.
Edit: Actually it's unnecessary. I found the medal values and exchanged medals for SP. I have more than I'll ever need. Now I just need to figure out Weapon Proficiency and Skill Proficiency.
Re: Sword Art Online: Fatal Bullet(Steam)DIY
This is not really a JRPG, its a full blown shooter with proper shooter mechanics. The rest of the game is tied together with visual novel like story sequences. Its more Tokyo Xanadu than ToCS.
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- Noobzor
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Re: Sword Art Online: Fatal Bullet(Steam)DIY
Medals are 4 byte . I think their address aren't changing like credit. I search medals and get medals search them again you'll find it. You can also search for SP exchange chances it's 4 byte too. So you can get as many SP as you want.
But CP is really weird ,seems it is calculated by your level? Although I found it and change it . It'll become negative if I over spend CP.
Aren't sure if EXP is float or 4 byte . At least I failed when using float.
But CP is really weird ,seems it is calculated by your level? Although I found it and change it . It'll become negative if I over spend CP.
Aren't sure if EXP is float or 4 byte . At least I failed when using float.
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Re: Sword Art Online: Fatal Bullet(Steam)DIY
How did you find the exp address? I found everything but thatcdtrico wrote: ↑Sat Feb 24, 2018 5:37 pmI think the more skilled people are still looking into things, I've found I've been able to do some simple things like put my health at max all the time, ammo and medals/cp/exp. But it's all redo everytime I start up the game and the like so I also keep checking back.
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Re: Sword Art Online: Fatal Bullet(Steam)DIY
idk how to find out the pointer but i can show you how to hack that game, how to disable EAC + use CE... XD just pm me if you are interested and help all other ppl here... ^^
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Re: Sword Art Online: Fatal Bullet(Steam)DIY
Code: Select all
{ Game : SAOFB-Win64-Shipping.exe
Version:
Date : 2018-02-25
Author : qweasdzxc17
This script does blah blah blah
}
[ENABLE]
aobscanmodule(SAOFBNoMats,SAOFB-Win64-Shipping.exe,72 29 F8 89 41 10 48 83 B9 ?? ?? ?? ?? ?? 74 2F 48 8B 89)
registersymbol(SAOFBNoMats)
SAOFBNoMats+03:
db 90 90 90
[DISABLE]
SAOFBNoMats+03:
db 89 41 10
unregistersymbol(SAOFBNoMats)
{
// ORIGINAL CODE - INJECTION POINT: "SAOFB-Win64-Shipping.exe"+5CF49E1
"SAOFB-Win64-Shipping.exe"+5CF49CA: 8B 41 10 - mov eax,[rcx+10]
"SAOFB-Win64-Shipping.exe"+5CF49CD: 48 89 CB - mov rbx,rcx
"SAOFB-Win64-Shipping.exe"+5CF49D0: 85 D2 - test edx,edx
"SAOFB-Win64-Shipping.exe"+5CF49D2: 78 7D - js SAOFB-Win64-Shipping.exe+5CF4A51
"SAOFB-Win64-Shipping.exe"+5CF49D4: 39 C2 - cmp edx,eax
"SAOFB-Win64-Shipping.exe"+5CF49D6: 89 C7 - mov edi,eax
"SAOFB-Win64-Shipping.exe"+5CF49D8: 0F 4C FA - cmovl edi,edx
"SAOFB-Win64-Shipping.exe"+5CF49DB: 85 FF - test edi,edi
"SAOFB-Win64-Shipping.exe"+5CF49DD: 74 72 - je SAOFB-Win64-Shipping.exe+5CF4A51
"SAOFB-Win64-Shipping.exe"+5CF49DF: 29 F8 - sub eax,edi
// ---------- INJECTING HERE ----------
"SAOFB-Win64-Shipping.exe"+5CF49E1: 89 41 10 - mov [rcx+10],eax
"SAOFB-Win64-Shipping.exe"+5CF49E4: 48 83 B9 A0 00 00 00 00 - cmp qword ptr [rcx+000000A0],00
// ---------- DONE INJECTING ----------
"SAOFB-Win64-Shipping.exe"+5CF49EC: 74 2F - je SAOFB-Win64-Shipping.exe+5CF4A1D
"SAOFB-Win64-Shipping.exe"+5CF49EE: 48 8B 89 A0 00 00 00 - mov rcx,[rcx+000000A0]
"SAOFB-Win64-Shipping.exe"+5CF49F5: 89 7C 24 30 - mov [rsp+30],edi
"SAOFB-Win64-Shipping.exe"+5CF49F9: C6 44 24 38 01 - mov byte ptr [rsp+38],01
"SAOFB-Win64-Shipping.exe"+5CF49FE: 48 85 C9 - test rcx,rcx
"SAOFB-Win64-Shipping.exe"+5CF4A01: 75 07 - jne SAOFB-Win64-Shipping.exe+5CF4A0A
"SAOFB-Win64-Shipping.exe"+5CF4A03: FF 15 BF BE BE 09 - call qword ptr [SAOFB-Win64-Shipping.exe+F8E08C8]
"SAOFB-Win64-Shipping.exe"+5CF4A09: CC - int 3
"SAOFB-Win64-Shipping.exe"+5CF4A0A: 48 8B 01 - mov rax,[rcx]
"SAOFB-Win64-Shipping.exe"+5CF4A0D: 4C 8D 4C 24 30 - lea r9,[rsp+30]
}
May affect more than as stated, use with caution and let me know about any side-effects.
EDIT: Whoops, Register symbol on wrong line.
Last edited by qweasdzxc17 on Sun Feb 25, 2018 8:17 am, edited 1 time in total.
Re: Sword Art Online: Fatal Bullet(Steam)DIY
zunaidahmed wrote: ↑Sun Feb 25, 2018 5:56 amSpoiler
How did you find the exp address? I found everything but thatcdtrico wrote: ↑Sat Feb 24, 2018 5:37 pmI think the more skilled people are still looking into things, I've found I've been able to do some simple things like put my health at max all the time, ammo and medals/cp/exp. But it's all redo everytime I start up the game and the like so I also keep checking back.
By looking at the exp bar on the status page, searching with all values for an unknown/increased/etc value. Took me a while.
qweasdzxc17 wrote: ↑Sun Feb 25, 2018 7:22 amSpoiler
No items usage for enhancing and transforming.Code: Select all
{ Game : SAOFB-Win64-Shipping.exe Version: Date : 2018-02-25 Author : qweasdzxc17 This script does blah blah blah } [ENABLE] aobscanmodule(SAOFBNoMats,SAOFB-Win64-Shipping.exe,72 29 F8 89 41 10 48 83 B9 ?? ?? ?? ?? ?? 74 2F 48 8B 89) // should be uniqueregistersymbol(SAOFBNoMats) SAOFBNoMats+03: db 90 90 90 [DISABLE] SAOFBNoMats+03: db 89 41 10 unregistersymbol(SAOFBNoMats) { // ORIGINAL CODE - INJECTION POINT: "SAOFB-Win64-Shipping.exe"+5CF49E1 "SAOFB-Win64-Shipping.exe"+5CF49CA: 8B 41 10 - mov eax,[rcx+10] "SAOFB-Win64-Shipping.exe"+5CF49CD: 48 89 CB - mov rbx,rcx "SAOFB-Win64-Shipping.exe"+5CF49D0: 85 D2 - test edx,edx "SAOFB-Win64-Shipping.exe"+5CF49D2: 78 7D - js SAOFB-Win64-Shipping.exe+5CF4A51 "SAOFB-Win64-Shipping.exe"+5CF49D4: 39 C2 - cmp edx,eax "SAOFB-Win64-Shipping.exe"+5CF49D6: 89 C7 - mov edi,eax "SAOFB-Win64-Shipping.exe"+5CF49D8: 0F 4C FA - cmovl edi,edx "SAOFB-Win64-Shipping.exe"+5CF49DB: 85 FF - test edi,edi "SAOFB-Win64-Shipping.exe"+5CF49DD: 74 72 - je SAOFB-Win64-Shipping.exe+5CF4A51 "SAOFB-Win64-Shipping.exe"+5CF49DF: 29 F8 - sub eax,edi // ---------- INJECTING HERE ---------- "SAOFB-Win64-Shipping.exe"+5CF49E1: 89 41 10 - mov [rcx+10],eax "SAOFB-Win64-Shipping.exe"+5CF49E4: 48 83 B9 A0 00 00 00 00 - cmp qword ptr [rcx+000000A0],00 // ---------- DONE INJECTING ---------- "SAOFB-Win64-Shipping.exe"+5CF49EC: 74 2F - je SAOFB-Win64-Shipping.exe+5CF4A1D "SAOFB-Win64-Shipping.exe"+5CF49EE: 48 8B 89 A0 00 00 00 - mov rcx,[rcx+000000A0] "SAOFB-Win64-Shipping.exe"+5CF49F5: 89 7C 24 30 - mov [rsp+30],edi "SAOFB-Win64-Shipping.exe"+5CF49F9: C6 44 24 38 01 - mov byte ptr [rsp+38],01 "SAOFB-Win64-Shipping.exe"+5CF49FE: 48 85 C9 - test rcx,rcx "SAOFB-Win64-Shipping.exe"+5CF4A01: 75 07 - jne SAOFB-Win64-Shipping.exe+5CF4A0A "SAOFB-Win64-Shipping.exe"+5CF4A03: FF 15 BF BE BE 09 - call qword ptr [SAOFB-Win64-Shipping.exe+F8E08C8] "SAOFB-Win64-Shipping.exe"+5CF4A09: CC - int 3 "SAOFB-Win64-Shipping.exe"+5CF4A0A: 48 8B 01 - mov rax,[rcx] "SAOFB-Win64-Shipping.exe"+5CF4A0D: 4C 8D 4C 24 30 - lea r9,[rsp+30] }
May affect more than as stated, use with caution and let me know about any side-effects.
Awesome! I'm gonna try this out as soon as I can.
Thanks!
EDIT: I can execute the code, but when I try to save it to the table I get an error saying "Error in line 19 (SAOFBNoMats+03:): This adress specifier is not valid. I've noticed that mats do not decrease when the script is used though, so that's nice, you still need to have the appropriate amount at the very least, or else you can't upgrade (which is easy enough if you save some Basic Enhance Material and Advanced Enhance Material, should set you up for the whole game with the script, transformation mats are easy enough to get).
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- Expert Cheater
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Re: Sword Art Online: Fatal Bullet(Steam)DIY
Code: Select all
{ Game : SAOFB-Win64-Shipping.exe
Version:
Date : 2018-02-25
Author : qweasdzxc17
This script does blah blah blah
}
[ENABLE]
aobscanmodule(SAOFBSkillProf,SAOFB-Win64-Shipping.exe,44 89 14 B8 48 8D 8B ?? ?? ?? ?? 48 8B 43 38) // should be unique
alloc(QuickSkillProf,$1000,"SAOFB-Win64-Shipping.exe"+5B4527E)
label(QuickSkillProfOri)
label(QuickSkillProfRet)
label(addinto)
QuickSkillProf:
pushf
cmp r10d,#999
jge QuickSkillProfOri
jmp addinto
addinto:
mov r10d,#999
QuickSkillProfOri:
popf
mov [rax+rdi*4],r10d
lea rcx,[rbx+000000C0]
jmp QuickSkillProfRet
SAOFBSkillProf:
jmp QuickSkillProf
nop
nop
nop
nop
nop
nop
QuickSkillProfRet:
registersymbol(SAOFBSkillProf)
[DISABLE]
SAOFBSkillProf:
db 44 89 14 B8 48 8D 8B C0 00 00 00
unregistersymbol(SAOFBSkillProf)
dealloc(QuickSkillProf)
{
// ORIGINAL CODE - INJECTION POINT: "SAOFB-Win64-Shipping.exe"+5B4527E
"SAOFB-Win64-Shipping.exe"+5B4525B: 3B 53 40 - cmp edx,[rbx+40]
"SAOFB-Win64-Shipping.exe"+5B4525E: 7D 48 - jnl SAOFB-Win64-Shipping.exe+5B452A8
"SAOFB-Win64-Shipping.exe"+5B45260: 48 8B 43 38 - mov rax,[rbx+38]
"SAOFB-Win64-Shipping.exe"+5B45264: 48 89 7C 24 30 - mov [rsp+30],rdi
"SAOFB-Win64-Shipping.exe"+5B45269: 48 63 FA - movsxd rdi,edx
"SAOFB-Win64-Shipping.exe"+5B4526C: 45 85 C0 - test r8d,r8d
"SAOFB-Win64-Shipping.exe"+5B4526F: 78 0D - js SAOFB-Win64-Shipping.exe+5B4527E
"SAOFB-Win64-Shipping.exe"+5B45271: 41 BA E8 03 00 00 - mov r10d,000003E8
"SAOFB-Win64-Shipping.exe"+5B45277: 45 39 D0 - cmp r8d,r10d
"SAOFB-Win64-Shipping.exe"+5B4527A: 45 0F 4C D0 - cmovl r10d,r8d
// ---------- INJECTING HERE ----------
"SAOFB-Win64-Shipping.exe"+5B4527E: 44 89 14 B8 - mov [rax+rdi*4],r10d
"SAOFB-Win64-Shipping.exe"+5B45282: 48 8D 8B C0 00 00 00 - lea rcx,[rbx+000000C0]
// ---------- DONE INJECTING ----------
"SAOFB-Win64-Shipping.exe"+5B45289: 48 8B 43 38 - mov rax,[rbx+38]
"SAOFB-Win64-Shipping.exe"+5B4528D: 44 8B 04 B8 - mov r8d,[rax+rdi*4]
"SAOFB-Win64-Shipping.exe"+5B45291: E8 4A 0B 83 FA - call SAOFB-Win64-Shipping.exe+375DE0
"SAOFB-Win64-Shipping.exe"+5B45296: 48 8B 43 38 - mov rax,[rbx+38]
"SAOFB-Win64-Shipping.exe"+5B4529A: 8B 04 B8 - mov eax,[rax+rdi*4]
"SAOFB-Win64-Shipping.exe"+5B4529D: 48 8B 7C 24 30 - mov rdi,[rsp+30]
"SAOFB-Win64-Shipping.exe"+5B452A2: 48 83 C4 20 - add rsp,20
"SAOFB-Win64-Shipping.exe"+5B452A6: 5B - pop rbx
"SAOFB-Win64-Shipping.exe"+5B452A7: C3 - ret
"SAOFB-Win64-Shipping.exe"+5B452A8: 44 89 D0 - mov eax,r10d
}
EDIT: je to jge.
Re: Sword Art Online: Fatal Bullet(Steam)DIY
qweasdzxc17 wrote: ↑Sun Feb 25, 2018 8:45 amSpoiler
Use any skill twice to obtain 100% proficiency, let me know if there are any bugs.Code: Select all
{ Game : SAOFB-Win64-Shipping.exe Version: Date : 2018-02-25 Author : qweasdzxc17 This script does blah blah blah } [ENABLE] aobscanmodule(SAOFBSkillProf,SAOFB-Win64-Shipping.exe,44 89 14 B8 48 8D 8B ?? ?? ?? ?? 48 8B 43 38) // should be unique alloc(QuickSkillProf,$1000,"SAOFB-Win64-Shipping.exe"+5B4527E) label(QuickSkillProfOri) label(QuickSkillProfRet) label(addinto) QuickSkillProf: pushf cmp r10d,#999 jge QuickSkillProfOri jmp addinto addinto: mov r10d,#999 QuickSkillProfOri: popf mov [rax+rdi*4],r10d lea rcx,[rbx+000000C0] jmp QuickSkillProfRet SAOFBSkillProf: jmp QuickSkillProf nop nop nop nop nop nop QuickSkillProfRet: registersymbol(SAOFBSkillProf) [DISABLE] SAOFBSkillProf: db 44 89 14 B8 48 8D 8B C0 00 00 00 unregistersymbol(SAOFBSkillProf) dealloc(QuickSkillProf) { // ORIGINAL CODE - INJECTION POINT: "SAOFB-Win64-Shipping.exe"+5B4527E "SAOFB-Win64-Shipping.exe"+5B4525B: 3B 53 40 - cmp edx,[rbx+40] "SAOFB-Win64-Shipping.exe"+5B4525E: 7D 48 - jnl SAOFB-Win64-Shipping.exe+5B452A8 "SAOFB-Win64-Shipping.exe"+5B45260: 48 8B 43 38 - mov rax,[rbx+38] "SAOFB-Win64-Shipping.exe"+5B45264: 48 89 7C 24 30 - mov [rsp+30],rdi "SAOFB-Win64-Shipping.exe"+5B45269: 48 63 FA - movsxd rdi,edx "SAOFB-Win64-Shipping.exe"+5B4526C: 45 85 C0 - test r8d,r8d "SAOFB-Win64-Shipping.exe"+5B4526F: 78 0D - js SAOFB-Win64-Shipping.exe+5B4527E "SAOFB-Win64-Shipping.exe"+5B45271: 41 BA E8 03 00 00 - mov r10d,000003E8 "SAOFB-Win64-Shipping.exe"+5B45277: 45 39 D0 - cmp r8d,r10d "SAOFB-Win64-Shipping.exe"+5B4527A: 45 0F 4C D0 - cmovl r10d,r8d // ---------- INJECTING HERE ---------- "SAOFB-Win64-Shipping.exe"+5B4527E: 44 89 14 B8 - mov [rax+rdi*4],r10d "SAOFB-Win64-Shipping.exe"+5B45282: 48 8D 8B C0 00 00 00 - lea rcx,[rbx+000000C0] // ---------- DONE INJECTING ---------- "SAOFB-Win64-Shipping.exe"+5B45289: 48 8B 43 38 - mov rax,[rbx+38] "SAOFB-Win64-Shipping.exe"+5B4528D: 44 8B 04 B8 - mov r8d,[rax+rdi*4] "SAOFB-Win64-Shipping.exe"+5B45291: E8 4A 0B 83 FA - call SAOFB-Win64-Shipping.exe+375DE0 "SAOFB-Win64-Shipping.exe"+5B45296: 48 8B 43 38 - mov rax,[rbx+38] "SAOFB-Win64-Shipping.exe"+5B4529A: 8B 04 B8 - mov eax,[rax+rdi*4] "SAOFB-Win64-Shipping.exe"+5B4529D: 48 8B 7C 24 30 - mov rdi,[rsp+30] "SAOFB-Win64-Shipping.exe"+5B452A2: 48 83 C4 20 - add rsp,20 "SAOFB-Win64-Shipping.exe"+5B452A6: 5B - pop rbx "SAOFB-Win64-Shipping.exe"+5B452A7: C3 - ret "SAOFB-Win64-Shipping.exe"+5B452A8: 44 89 D0 - mov eax,r10d }
EDIT: je to jge.
The other code assigns now, thanks!
This one is great too, except now I get an error at line 12 'Failure to determine what "SAOFB-win64-shipping.exe"+5B4527E means'.
Sorry for the trouble.
Re: Sword Art Online: Fatal Bullet(Steam)DIY
how do i use those qweasdzxc17's codes? sorry im new to ce.
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Re: Sword Art Online: Fatal Bullet(Steam)DIY
If i'm not wrong that error just means CE hasnt hooked onto the game process yet.cdtrico wrote: ↑Sun Feb 25, 2018 9:16 amqweasdzxc17 wrote: ↑Sun Feb 25, 2018 8:45 amSpoiler
Use any skill twice to obtain 100% proficiency, let me know if there are any bugs.Code: Select all
{ Game : SAOFB-Win64-Shipping.exe Version: Date : 2018-02-25 Author : qweasdzxc17 This script does blah blah blah } [ENABLE] aobscanmodule(SAOFBSkillProf,SAOFB-Win64-Shipping.exe,44 89 14 B8 48 8D 8B ?? ?? ?? ?? 48 8B 43 38) // should be unique alloc(QuickSkillProf,$1000,"SAOFB-Win64-Shipping.exe"+5B4527E) label(QuickSkillProfOri) label(QuickSkillProfRet) label(addinto) QuickSkillProf: pushf cmp r10d,#999 jge QuickSkillProfOri jmp addinto addinto: mov r10d,#999 QuickSkillProfOri: popf mov [rax+rdi*4],r10d lea rcx,[rbx+000000C0] jmp QuickSkillProfRet SAOFBSkillProf: jmp QuickSkillProf nop nop nop nop nop nop QuickSkillProfRet: registersymbol(SAOFBSkillProf) [DISABLE] SAOFBSkillProf: db 44 89 14 B8 48 8D 8B C0 00 00 00 unregistersymbol(SAOFBSkillProf) dealloc(QuickSkillProf) { // ORIGINAL CODE - INJECTION POINT: "SAOFB-Win64-Shipping.exe"+5B4527E "SAOFB-Win64-Shipping.exe"+5B4525B: 3B 53 40 - cmp edx,[rbx+40] "SAOFB-Win64-Shipping.exe"+5B4525E: 7D 48 - jnl SAOFB-Win64-Shipping.exe+5B452A8 "SAOFB-Win64-Shipping.exe"+5B45260: 48 8B 43 38 - mov rax,[rbx+38] "SAOFB-Win64-Shipping.exe"+5B45264: 48 89 7C 24 30 - mov [rsp+30],rdi "SAOFB-Win64-Shipping.exe"+5B45269: 48 63 FA - movsxd rdi,edx "SAOFB-Win64-Shipping.exe"+5B4526C: 45 85 C0 - test r8d,r8d "SAOFB-Win64-Shipping.exe"+5B4526F: 78 0D - js SAOFB-Win64-Shipping.exe+5B4527E "SAOFB-Win64-Shipping.exe"+5B45271: 41 BA E8 03 00 00 - mov r10d,000003E8 "SAOFB-Win64-Shipping.exe"+5B45277: 45 39 D0 - cmp r8d,r10d "SAOFB-Win64-Shipping.exe"+5B4527A: 45 0F 4C D0 - cmovl r10d,r8d // ---------- INJECTING HERE ---------- "SAOFB-Win64-Shipping.exe"+5B4527E: 44 89 14 B8 - mov [rax+rdi*4],r10d "SAOFB-Win64-Shipping.exe"+5B45282: 48 8D 8B C0 00 00 00 - lea rcx,[rbx+000000C0] // ---------- DONE INJECTING ---------- "SAOFB-Win64-Shipping.exe"+5B45289: 48 8B 43 38 - mov rax,[rbx+38] "SAOFB-Win64-Shipping.exe"+5B4528D: 44 8B 04 B8 - mov r8d,[rax+rdi*4] "SAOFB-Win64-Shipping.exe"+5B45291: E8 4A 0B 83 FA - call SAOFB-Win64-Shipping.exe+375DE0 "SAOFB-Win64-Shipping.exe"+5B45296: 48 8B 43 38 - mov rax,[rbx+38] "SAOFB-Win64-Shipping.exe"+5B4529A: 8B 04 B8 - mov eax,[rax+rdi*4] "SAOFB-Win64-Shipping.exe"+5B4529D: 48 8B 7C 24 30 - mov rdi,[rsp+30] "SAOFB-Win64-Shipping.exe"+5B452A2: 48 83 C4 20 - add rsp,20 "SAOFB-Win64-Shipping.exe"+5B452A6: 5B - pop rbx "SAOFB-Win64-Shipping.exe"+5B452A7: C3 - ret "SAOFB-Win64-Shipping.exe"+5B452A8: 44 89 D0 - mov eax,r10d }
EDIT: je to jge.
The other code assigns now, thanks!
This one is great too, except now I get an error at line 12 'Failure to determine what "SAOFB-win64-shipping.exe"+5B4527E means'.
Sorry for the trouble.
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