Sword Art Online: Fatal Bullet(Steam)DIY

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QuotterBatt
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Re: Sword Art Online: Fatal Bullet(Steam)DIY

Post by QuotterBatt »

radthezero wrote:
Wed Nov 28, 2018 10:47 pm
How are you guys bypassing the EAC?
I do just rename "EasyAntiCheat_x64.dll" in the game install directory in the folder "EasyAntiCheat".
You will get an error message when starting the game but you just click "ok" and the game starts like normal but you cannot play online with this so 2 birds with 1 stone i suppose :mrgreen:

doggyJack
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Re: Sword Art Online: Fatal Bullet(Steam)DIY

Post by doggyJack »

Is there anyone know how to change the value of skill points ?

retro
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Re: Sword Art Online: Fatal Bullet(Steam)DIY

Post by retro »

kaede1984 wrote:
Thu Mar 01, 2018 5:09 pm
Though I can only edit memory chips, I think it's enough, especially useful for accessories.
The structure is 1p:* w:3 fp:*, where byte is the chip type, from 01 to 58(3A), and float is the stats.
e.g. a weapon with physical damage 10.8% and 3.1% crit rate => search grouped: 1p:8 w:3 fp:0.108 1p:21 w:3 fp:0.031.

Note that you can use a wildcard so you don't really need to know the code of chip type, and usually you don't need to input all stats.
Using the "generate groupscan command" to change values may avoid some typos,
and put "p" after value types to add those addresses only. (or uncheck "add" in gui)

Edit: I don't know how to make it into a table and sorry for my poor English.

Thanks to cdtrico for full list: link
some of chip types: (decimal)
01 str
02 vit
03 int
04 agi
05 dex
06 luk
07 weapon attack
08 physical attack
09 optical attack
10 blast attack
12 damage to humans
13 damage to living
14 damage to machine
15 damage to unaware
17 damage when max hp
19 weakpoint damage
20 crit damage
21 crit rate
23 physical defense
24 optical defense
25 blast defense
26 close range defense
27 defense to humans
28 defense to living
29 defense to machine
38 auto recover hp
39 max hp
40 hp recovery amount
44 movement speed
45 reload speed
48 recharge time
49 bullet acquisition
50 bullet capacity
52 drop rate
53 rare item drop rate
55 medal acquisition +1
56 medal gauge
57 selling value
58 exp
you are so fu*ing awesome, fu*ing genius, it worked, nicee

JohnnyBarbony
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Re: Sword Art Online: Fatal Bullet(Steam)DIY

Post by JohnnyBarbony »

So, so far, does anyone have a tutorial on how to cheat on this game without getting an easy anti cheat ban? I don't care about multiplayer i just wanna do my own thing in singleplayer

Divinehero
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Re: Sword Art Online: Fatal Bullet(Steam)DIY

Post by Divinehero »

any plans to update with the release of the new patch?

XaViZaVx
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Re: Sword Art Online: Fatal Bullet(Steam)DIY

Post by XaViZaVx »

Is it still possible to edit accessories in all 4 slots I can only do the top one on 1.6.1

radthezero
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Re: Sword Art Online: Fatal Bullet(Steam)DIY

Post by radthezero »

Been editing them no problem, man.

mamorukaiyo
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Re: Sword Art Online: Fatal Bullet(Steam)DIY

Post by mamorukaiyo »

nvm got it figured out >.>()

though an updated table that would include all the new chip options would be nice ^.^()

terry4756
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Re: Sword Art Online: Fatal Bullet(Steam)DIY

Post by terry4756 »

is it will have any update table for it?

772313434
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Re: Sword Art Online: Fatal Bullet(Steam)DIY

Post by 772313434 »

where is the dohikiri f6?

demonqueenasuna
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Re: Sword Art Online: Fatal Bullet(Steam)DIY

Post by demonqueenasuna »

Updated table
Memory Chip List: (decimal) 10% = 0.10, 100% = 1.00

01 STR
02 VIT
03 INT
04 AGI
05 DEX
06 LUC

07 Weapon Attack
08 Physical Attack
09 Optical Attack
10 Explosive Attack
11 Gadget Attack
12 Damage vs Humanoids
13 Damage vs Lifeforms
14 Damage vs Mechs
15 Damage vs Off-guard
16 Damage from Behind
17 Damage When Max HP
18 Damage When Near Death
19 Weakspot Damage
20 Critical Damage
21 Critical Rate
22 Debuff Stacking

23 Physical Defense
24 Optical Defense
25 Explosive Defense
26 Melee Defense
27 Defense vs Humanoids
28 Defense vs Lifeforms
29 Defense vs Mechs
30 Blaze Damage (decrease)
31 Poison Damage (decrease)
32 Debuff Resistance
33 Debuff Duration
34 Blaze Resistance
35 Poison Resistance
36 Suppression Resistance
37 Electromagnetic Stun Resistance

38 Auto Recover HP
39 Max HP
40 HP Recovery
41 Decreased Detectability When Crouching
42 Bullet Circle Stabilization Speed
43 Bullet Circle Accuracy
44 Movement Speed
45 Reload Speed
46 Auto-reload Rate
47 Avoid Instant Death When HP is x% or More
48 Recharge Time
49 Ammo Acquired
50 Bullet Capacity

51 Treasure Hunt
52 Drop Rate
53 Rare Item Drop Rate
54 Weight
55 Medal Aquired +1
56 Medal Gauge Increase
57 Trade Value
58 EXP
59 Effective Range
60 Overheat & Cooldown Duration

Algester
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Re: Sword Art Online: Fatal Bullet(Steam)DIY

Post by Algester »

ok I was able to make an Epic Item Legendary you will just need to first highlight the item in question this save's it's data in CE

next back out to your party menu or basically move out of the item selection screen, add the max chip value of 8 if you are editing weapons or 4 if you are editing accessories this will not make the game crash once you go back to the item selection menu and find out you have a new legendary item in your inventory

nanoir
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Re: Sword Art Online: Fatal Bullet(Steam)DIY

Post by nanoir »

Anyone have a save data with this costumes?
-Premiere's coat (i don't know the outfit name)

*to i get the costume ID from here (since the String ID is different for each player)
please ;-;!
i promise (probably) that is my last request for a long time (until new releases/content updates x.x)
PM me
Last edited by nanoir on Sat Jul 13, 2019 9:54 am, edited 6 times in total.

TheByteSize
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Re: Sword Art Online: Fatal Bullet(Steam)DIY

Post by TheByteSize »

I'm surprised no one has made full table for this yet.

krmit
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Re: Sword Art Online: Fatal Bullet(Steam)DIY

Post by krmit »

Please update a table for v1.7.
Thanks in advance.

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