Sword Art Online: Fatal Bullet(Steam)DIY

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tyran285
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Re: Sword Art Online: Fatal Bullet(Steam)DIY

Post by tyran285 »

pox911 wrote:
Fri Mar 09, 2018 5:48 am
The game received an update. There is a small chance that the item info got shifted around slightly. I haven't launched the game yet since the update so i still need to poke it again.
Still working just fine for me.
Another thing from this post that still works is the "Medal shop stock doesn't decrease" one.

Aside from these, i have no interest in the rest of the stuff, and as such haven't tested anymore than that.

on side note, i wonder what changed with that 3.8gb patch o: (aside from the version number on the main menu :P)

CuteLittleGirl
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Re: Sword Art Online: Fatal Bullet(Steam)DIY

Post by CuteLittleGirl »

theres a big list of patch notes on the steam forums, it was mostly just minor tweaks and fixed some farming exploits. online is somewhat worth playing now since bosses drop items. also it's been confirmed that you will be able to modify accessories in the dlcs.

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Re: Sword Art Online: Fatal Bullet(Steam)DIY

Post by ranranran »

Has anybody made CP cheat table yet?
I used SAOFB trailer. CP→99,999,999
So,I want to change CP but already lv.150 ....

tyran285
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Re: Sword Art Online: Fatal Bullet(Steam)DIY

Post by tyran285 »

ranranran wrote:
Sat Mar 10, 2018 1:38 pm
Has anybody made CP cheat table yet?
I used SAOFB trailer. CP→99,999,999
So,I want to change CP but already lv.150 ....
Buy one of those stat reset items at the medal trader and then fiddle with it when reallocating?

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Ash
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Re: Sword Art Online: Fatal Bullet(Steam)DIY

Post by Ash »

Any news on the affection stuff?
I've tried using fearlessrevolution's trainer, it does nothing for me.. Even after removing party members and selecting different ones to test it out in the field.

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Re: Sword Art Online: Fatal Bullet(Steam)DIY

Post by ChrisCT »

Ash wrote:
Sun Mar 11, 2018 10:56 am
Any news on the affection stuff?
I've tried using fearlessrevolution's trainer, it does nothing for me.. Even after removing party members and selecting different ones to test it out in the field.
With fearlessrevolution's, its sort of a instant multiplier. You need to activate the option then go gain affinity with the characters, revive them or kill NMs. Reviving them should instantly boost the affinity to maximum and you can view it while out in the field. If you kill NMs instead, you need to go back to town and let the bounty screen show up before you can see the affinity change.

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Ash
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Re: Sword Art Online: Fatal Bullet(Steam)DIY

Post by Ash »

ChrisCT wrote:
Sun Mar 11, 2018 11:49 am
Ash wrote:
Sun Mar 11, 2018 10:56 am
Any news on the affection stuff?
I've tried using fearlessrevolution's trainer, it does nothing for me.. Even after removing party members and selecting different ones to test it out in the field.
With fearlessrevolution's, its sort of a instant multiplier. You need to activate the option then go gain affinity with the characters, revive them or kill NMs. Reviving them should instantly boost the affinity to maximum and you can view it while out in the field. If you kill NMs instead, you need to go back to town and let the bounty screen show up before you can see the affinity change.

Don't think I'd find it out on my own. I assumed it was instant so I deactivated the code when I didn't see immediate results.
Thank you!

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Ash
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Re: Sword Art Online: Fatal Bullet(Steam)DIY

Post by Ash »

About the table for chip editing, is it still working?
If so, how does it work exactly?

The info on my highlighted weapon loads in, albeit not fully the same. I assumed changing the category would change it in-game.. But that wasn't the case, sadly.

If someone has the time, can you explain? :)

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Re: Sword Art Online: Fatal Bullet(Steam)DIY

Post by squall0833 »

I'm still at early game, havent really got time to play this game last week

just some basic thing can be helpful for players who likes to play/grind normally, but speed things up

I just added
"Credit pointer", (view menu with showing Credit will activate it)
"EXP gained pointer and multiplier " (activate when you gain xp in fights)
"Medal pointers" added

also included with edit chip table of pox911 and some other cheats handoi986 posted
SAOFB-Win64-Shipping.CT
(54.32 KiB) Downloaded 450 times
Last edited by squall0833 on Mon Mar 12, 2018 8:44 pm, edited 3 times in total.

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Re: Sword Art Online: Fatal Bullet(Steam)DIY

Post by ChrisCT »

Ash wrote:
Mon Mar 12, 2018 11:21 am
About the table for chip editing, is it still working?
If so, how does it work exactly?

The info on my highlighted weapon loads in, albeit not fully the same. I assumed changing the category would change it in-game.. But that wasn't the case, sadly.

If someone has the time, can you explain? :)
You need to move the item for the pointers to update. At least thats how it works for me. So;

1. Start cheat engine, select process, load table
2. Check "X" on the boxes for the cheat. Make sure to check all of them. This includes current selected item, Weapon/accessory data, memory chip info etc.
3. Go to home and use the item box, and move the weapon/accessory to the item box, and then move them back to your inventory. Make sure to only move 1 item at any time.
4. Go back to cheat engine and you should see the pointers and memory cheat info table populated with the item's data. Edit to your leisure. (you can double check the memory chip info of the item against CE to make sure its the correct item you are editing).

tyran285
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Re: Sword Art Online: Fatal Bullet(Steam)DIY

Post by tyran285 »

ChrisCT wrote:
Mon Mar 12, 2018 1:53 pm
Ash wrote:
Mon Mar 12, 2018 11:21 am
About the table for chip editing, is it still working?
If so, how does it work exactly?

The info on my highlighted weapon loads in, albeit not fully the same. I assumed changing the category would change it in-game.. But that wasn't the case, sadly.

If someone has the time, can you explain? :)
You need to move the item for the pointers to update. At least thats how it works for me. So;

1. Start cheat engine, select process, load table
2. Check "X" on the boxes for the cheat. Make sure to check all of them. This includes current selected item, Weapon/accessory data, memory chip info etc.
3. Go to home and use the item box, and move the weapon/accessory to the item box, and then move them back to your inventory. Make sure to only move 1 item at any time.
4. Go back to cheat engine and you should see the pointers and memory cheat info table populated with the item's data. Edit to your leisure. (you can double check the memory chip info of the item against CE to make sure its the correct item you are editing).
Much simpler method: press esc > choose your character > choose the item menu (not equipment or whatever) > hover over some weapon or accessory > the pointers are updated.

(i would guess the AOB was made with the item menu in mind, rather than any of the equipment menus)

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Re: Sword Art Online: Fatal Bullet(Steam)DIY

Post by nos4r2 »

Did this game has red name thingy like in hollow realization? i try not no mess with my cp becuase the negative value probably prevent me to go online right?

So i just edit status on equipment instead like +255 stat on accessory something like that will it flag me or anything?

tyran285
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Re: Sword Art Online: Fatal Bullet(Steam)DIY

Post by tyran285 »

nos4r2 wrote:
Wed Mar 14, 2018 5:18 pm
Did this game has red name thingy like in hollow realization? i try not no mess with my cp becuase the negative value probably prevent me to go online right?

So i just edit status on equipment instead like +255 stat on accessory something like that will it flag me or anything?
Online cheating is not supported and ill-advised, it's simply bad style to do it. Wether or not anything flags you for weird stats or not, i would expect a potential online ban of some form, not to mention how disabling eac should prevent online access, untill re-enabled.

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Tatsugi
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Re: Sword Art Online: Fatal Bullet(Steam)DIY

Post by Tatsugi »

Here is a script for increase Affinity, just enable it, look at all friends in Friend List, then at the field/dungeon do something with them for attach changes:
Spoiler

Code: Select all

{ Game   : SAOFB-Win64-Shipping.exe
  Version: 
  Date   : 2018-03-20
  Author : Tatsugi

  This script does blah blah blah
}

[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat

 
 
aobscanmodule(Affinity,SAOFB-Win64-Shipping.exe,8B 41 74 C3 CC) // should be unique
alloc(newmem,$1000,"SAOFB-Win64-Shipping.exe"+3B0E20)

label(code)
label(return)

newmem:
  mov [rcx+74],#1000

code:
  mov eax,[rcx+74]
  ret 
  int 3 
  jmp return

Affinity:
  jmp newmem
return:
registersymbol(Affinity)

[DISABLE]
//code from here till the end of the code will be used to disable the cheat
Affinity:
  db 8B 41 74 C3 CC

unregistersymbol(Affinity)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "SAOFB-Win64-Shipping.exe"+3B0E20

"SAOFB-Win64-Shipping.exe"+3B0E16: CC              -  int 3 
"SAOFB-Win64-Shipping.exe"+3B0E17: CC              -  int 3 
"SAOFB-Win64-Shipping.exe"+3B0E18: CC              -  int 3 
"SAOFB-Win64-Shipping.exe"+3B0E19: CC              -  int 3 
"SAOFB-Win64-Shipping.exe"+3B0E1A: CC              -  int 3 
"SAOFB-Win64-Shipping.exe"+3B0E1B: CC              -  int 3 
"SAOFB-Win64-Shipping.exe"+3B0E1C: CC              -  int 3 
"SAOFB-Win64-Shipping.exe"+3B0E1D: CC              -  int 3 
"SAOFB-Win64-Shipping.exe"+3B0E1E: CC              -  int 3 
"SAOFB-Win64-Shipping.exe"+3B0E1F: CC              -  int 3 
// ---------- INJECTING HERE ----------
"SAOFB-Win64-Shipping.exe"+3B0E20: 8B 41 74        -  mov eax,[rcx+74]
"SAOFB-Win64-Shipping.exe"+3B0E23: C3              -  ret 
"SAOFB-Win64-Shipping.exe"+3B0E24: CC              -  int 3 
// ---------- DONE INJECTING  ----------
"SAOFB-Win64-Shipping.exe"+3B0E25: CC              -  int 3 
"SAOFB-Win64-Shipping.exe"+3B0E26: CC              -  int 3 
"SAOFB-Win64-Shipping.exe"+3B0E27: CC              -  int 3 
"SAOFB-Win64-Shipping.exe"+3B0E28: CC              -  int 3 
"SAOFB-Win64-Shipping.exe"+3B0E29: CC              -  int 3 
"SAOFB-Win64-Shipping.exe"+3B0E2A: CC              -  int 3 
"SAOFB-Win64-Shipping.exe"+3B0E2B: CC              -  int 3 
"SAOFB-Win64-Shipping.exe"+3B0E2C: CC              -  int 3 
"SAOFB-Win64-Shipping.exe"+3B0E2D: CC              -  int 3 
"SAOFB-Win64-Shipping.exe"+3B0E2E: CC              -  int 3 
}

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Re: Sword Art Online: Fatal Bullet(Steam)DIY

Post by DoubleCresentMoon »

Hi people. I'm new to the forums, but I've been downloading the tables for a while now.

Anyways, I followed all the instructions on how to disable the EAC, but every time I try to load the table it still says "access violation". Any tips on what to do?

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