Sword Art Online: Fatal Bullet(Steam)DIY
Re: Sword Art Online: Fatal Bullet(Steam)DIY
darn i'll need npcs's affinity + weapon proficiency editor
Re: Sword Art Online: Fatal Bullet(Steam)DIY
Ive searched and when I edit that value. It gives a fatal error... I've tried several times multiplier is simpler. I'll use a trainer when I get home. Lolwizzardice wrote: ↑Tue Feb 27, 2018 2:02 amIf you don't want to wait for a script or use a trainer you can scan for it, it's a 4-byte value but it's a little tricky to find.
I'd suggest scanning for an unknown initial value and then use the "increased value by:..." option.
Re: Sword Art Online: Fatal Bullet(Steam)DIY
Just google Sword art online fatal bullet trainer and you will find a trainer. I found fearlessrevolution and it's works find for me. here is the link "fearlessrevolution,com/load/categories/trainers/sword_art_online_fatal_bullet_trainer_21_v1_1_1_fearlessrevolution/28-1-0-5369" just change the comma to a dot
Re: Sword Art Online: Fatal Bullet(Steam)DIY
cdtrico wrote: ↑Mon Feb 26, 2018 7:00 pm3dm is fearlessrevolution, 3dmgame is the chinese site fearlessrevolution is the author who apparently runs with 3dmgame. If you really want to visit it, click on the spoiler below but it's at your own risk.NumberXer0 wrote: ↑Mon Feb 26, 2018 6:32 pmWhere did you find the 3DM trainer? All I can find is fearlessrevolution and fearlessrevolution, neither of which have affection. All I need is that and weapon proficiency and I'm set.Spoiler
=cdtrico wrote: ↑Mon Feb 26, 2018 5:53 pm
There's a 3dmgame trainer that has a bunch of options, one of em is max affection, the problem though is that stuff like inf ammo, max weapon arts and no cooldowns actually affect Enemy player NPC's.
Also, I just found out you can add -NoEAC to steam launch options and you can launch the game without EasyAntiCheat without any need to modify an EXE file.
Spoiler
just google: dl.3dmgame trainer and the first link that's in chinese directs you to the download page, beware that it's full of ads though, so have an adblocker on. (page url should be [Link]
You'll have to wade through some chinese but if you translate the page to english you should be able to find the rainer and the download link on the trainer page, which is in orange and should say something like telecom. Trainer itself should be named this:
刀剑神域:夺命凶弹 v1.1.1 二十一项修改器
In all honesty though Cheat Engine tables are much more preferable.It's on PCGamingWiki with a tutorial and everything, tested it and it works, also properly disables online connectivity, mine stays on if I replace the exe for some reason. But it also works byright-clicking the game in steam library->Properties-> Set Launch Options and type in -NoEACapajodang12 wrote: ↑Mon Feb 26, 2018 6:20 pmUh, how do you do that, exactly? I mean, adding the line -NoEAC and stuff.Spoiler
cdtrico wrote: ↑Mon Feb 26, 2018 5:53 pm
There's a 3dmgame trainer that has a bunch of options, one of em is max affection, the problem though is that stuff like inf ammo, max weapon arts and no cooldowns actually affect Enemy player NPC's.
Also, I just found out you can add -NoEAC to steam launch options and you can launch the game without EasyAntiCheat without any need to modify an EXE file.
Have to warn u all, there are many fake download links in that website. Scroll down to look for
3DM下载
电信下载1
电信下载2
电信下载3
网通下载1
网通下载2
网通下载3
These are the proper legit download links in zip file!
Re: Sword Art Online: Fatal Bullet(Steam)DIY
Hello guys i got the Cheat by fearlessrevolution, but do not cheating online.
- Attachments
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- 3DMGAME-Sword.Art.Online.Fatal.Bullet.v1.1.1.Plus.21.Trainer-FLiNG.rar
- (807.83 KiB) Downloaded 263 times
Re: Sword Art Online: Fatal Bullet(Steam)DIY
I myself don't really like how many of his options also affect enemies (like no reload, inf ammo, no cooldowns , max weapon arts).
Also his infinite health cheat turns Photon Sabers into 999999 damage per hit weapons.
Re: Sword Art Online: Fatal Bullet(Steam)DIY
NumberXer0 wrote: ↑Mon Feb 26, 2018 6:51 pmHmm..that is strange. That's literally all I did and it worked fine. I get the DLL message and EAC is disabled. Cheats work fine, I've been using the proficiency cheat for days with zero issues. Honestly, I would delete everything, reinstall and try again. Something must have gotten messed up during the process...
I finally got most of it working by using the launcher from the fearlessrevolution release instead of the one previously linked. The file sizes were definitely different but not sure what otherwise made the difference. Some codes still cause a Fatal error but I can live with that.KS212 wrote: ↑Tue Feb 27, 2018 1:53 amJust a note, in the EAC installer there is a dropdown box. If it has not automatically detected the game you're trying to uninstall or install for, you have to pick the game in the dropdown. In this case it should be 'Sword Art Online 5' (holy shit have there really been FIVE games?!... lessee, Hollow Fragment is 1, Lost Song is 2, Hollow Realization is 3, AWvsSAO is 4.... and FB is 5, yep, 5 games holy shit...).
Once you pick the game if the uninstall option lights up, you can then uninstall it.
For some reason couldn't get this one to even enable.hbq0449 wrote: ↑Sun Feb 25, 2018 3:11 pmMedals item stock will not decrease.
Code: Select all
{ Game : SAOFB-Win64-Shipping.exe Version: Date : 2018-02-25 Author : hanbq This script does blah blah blah } [ENABLE] aobscanmodule(metal_stock_desc,SAOFB-Win64-Shipping.exe,41 2B C6 44 0F 49 E0) // should be unique alloc(newmem,$1000,"SAOFB-Win64-Shipping.exe"+5D32E0) label(code) label(return) newmem: xor r14d, r14d code: sub eax,r14d cmovns r12d,eax jmp return metal_stock_desc: jmp newmem nop nop return: registersymbol(metal_stock_desc) [DISABLE] metal_stock_desc: db 41 2B C6 44 0F 49 E0 unregistersymbol(metal_stock_desc) dealloc(newmem) { // ORIGINAL CODE - INJECTION POINT: "SAOFB-Win64-Shipping.exe"+5D32E0 "SAOFB-Win64-Shipping.exe"+5D32C3: E8 E8 15 76 00 - call SAOFB-Win64-Shipping.exe+D348B0 "SAOFB-Win64-Shipping.exe"+5D32C8: FF C7 - inc edi "SAOFB-Win64-Shipping.exe"+5D32CA: 49 FF C6 - inc r14 "SAOFB-Win64-Shipping.exe"+5D32CD: 83 FF 02 - cmp edi,02 "SAOFB-Win64-Shipping.exe"+5D32D0: 72 AE - jb SAOFB-Win64-Shipping.exe+5D3280 "SAOFB-Win64-Shipping.exe"+5D32D2: 45 33 E4 - xor r12d,r12d "SAOFB-Win64-Shipping.exe"+5D32D5: 44 8B 75 77 - mov r14d,[rbp+77] "SAOFB-Win64-Shipping.exe"+5D32D9: 8B 46 34 - mov eax,[rsi+34] "SAOFB-Win64-Shipping.exe"+5D32DC: 85 C0 - test eax,eax "SAOFB-Win64-Shipping.exe"+5D32DE: 78 0B - js SAOFB-Win64-Shipping.exe+5D32EB // ---------- INJECTING HERE ---------- "SAOFB-Win64-Shipping.exe"+5D32E0: 41 2B C6 - sub eax,r14d "SAOFB-Win64-Shipping.exe"+5D32E3: 44 0F 49 E0 - cmovns r12d,eax // ---------- DONE INJECTING ---------- "SAOFB-Win64-Shipping.exe"+5D32E7: 44 89 66 34 - mov [rsi+34],r12d "SAOFB-Win64-Shipping.exe"+5D32EB: 45 8B C6 - mov r8d,r14d "SAOFB-Win64-Shipping.exe"+5D32EE: 48 8B D6 - mov rdx,rsi "SAOFB-Win64-Shipping.exe"+5D32F1: 49 8B CD - mov rcx,r13 "SAOFB-Win64-Shipping.exe"+5D32F4: E8 07 5D FF FF - call SAOFB-Win64-Shipping.exe+5C9000 "SAOFB-Win64-Shipping.exe"+5D32F9: 41 8B C7 - mov eax,r15d "SAOFB-Win64-Shipping.exe"+5D32FC: 48 81 C4 B8 00 00 00 - add rsp,000000B8 "SAOFB-Win64-Shipping.exe"+5D3303: 41 5F - pop r15 "SAOFB-Win64-Shipping.exe"+5D3305: 41 5E - pop r14 "SAOFB-Win64-Shipping.exe"+5D3307: 41 5D - pop r13 }
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Re: Sword Art Online: Fatal Bullet(Steam)DIY
Hmmm haven't been able to find the Rare drop % under float nor double even while doing increased,decreased. Removing and equipping pieces with rare drop % probably would be an indicator to finding it but i haven't been able to.
Re: Sword Art Online: Fatal Bullet(Steam)DIY
Yeah, I wanna use CE changing equipment properties.
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Re: Sword Art Online: Fatal Bullet(Steam)DIY
Has anyone made a new table yet? Besides the one that was already posted, of course. Would really appreciate it.
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Re: Sword Art Online: Fatal Bullet(Steam)DIY
I got a simple question for anyone I may ask how the hell do you get to the task manager and how you turn off that easy anti-cheat step-by-step if you could for those who do not speak Tactical
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Re: Sword Art Online: Fatal Bullet(Steam)DIY
Good news, i found weapon proficiency, bad news, its some funky equation with log or ln in it. I'm working on two scripts, one that's instant and the other is a multiplier.
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Re: Sword Art Online: Fatal Bullet(Steam)DIY
Scratch that,qweasdzxc17 wrote: ↑Wed Feb 28, 2018 7:49 amGood news, i found weapon proficiency, bad news, its some funky equation with log or ln in it. I'm working on two scripts, one that's instant and the other is a multiplier.
Weapon proficiency is the first 3 numbers, preceded by 5 numbers
For Example:
In status screen : 490
in memory 49012473 (490 [00000-99999])
So an imitation float.
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Re: Sword Art Online: Fatal Bullet(Steam)DIY
So with that said and done. Here is the script for instant weapon proficiency.qweasdzxc17 wrote: ↑Wed Feb 28, 2018 9:15 amScratch that,qweasdzxc17 wrote: ↑Wed Feb 28, 2018 7:49 amGood news, i found weapon proficiency, bad news, its some funky equation with log or ln in it. I'm working on two scripts, one that's instant and the other is a multiplier.
Weapon proficiency is the first 3 numbers, preceded by 5 numbers
For Example:
In status screen : 490
in memory 49012473 (490 [00000-99999])
So an imitation float.
Code: Select all
{ Game : SAOFB-Win64-Shipping.exe
Version:
Date : 2018-02-28
Author : qweasdzxc17
This script does blah blah blah
}
[ENABLE]
aobscanmodule(SAOFBWeaponProf,SAOFB-Win64-Shipping.exe,89 14 A8 41 0F B6 D6) // should be unique
alloc(WeapProf,$150,"SAOFB-Win64-Shipping.exe"+5BCDB58)
label(WeapProfCode)
label(WeapProfRet)
label(addinto)
WeapProf:
pushf
cmp [rax+rbp*4],#99999000
jge WeapProfCode
addinto:
mov edx,#99999000
WeapProfCode:
popf
mov [rax+rbp*4],edx
movzx edx,r14l
jmp WeapProfRet
SAOFBWeaponProf:
jmp WeapProf
nop
nop
WeapProfRet:
registersymbol(SAOFBWeaponProf)
[DISABLE]
SAOFBWeaponProf:
db 89 14 A8 41 0F B6 D6
unregistersymbol(SAOFBWeaponProf)
dealloc(WeapProf)
{
// ORIGINAL CODE - INJECTION POINT: "SAOFB-Win64-Shipping.exe"+5BCDB58
"SAOFB-Win64-Shipping.exe"+5BCDB3B: 48 85 C0 - test rax,rax
"SAOFB-Win64-Shipping.exe"+5BCDB3E: 74 1B - je SAOFB-Win64-Shipping.exe+5BCDB5B
"SAOFB-Win64-Shipping.exe"+5BCDB40: 69 50 34 E8 03 00 00 - imul edx,[rax+34],000003E8
"SAOFB-Win64-Shipping.exe"+5BCDB47: 85 F6 - test esi,esi
"SAOFB-Win64-Shipping.exe"+5BCDB49: 79 04 - jns SAOFB-Win64-Shipping.exe+5BCDB4F
"SAOFB-Win64-Shipping.exe"+5BCDB4B: 31 D2 - xor edx,edx
"SAOFB-Win64-Shipping.exe"+5BCDB4D: EB 05 - jmp SAOFB-Win64-Shipping.exe+5BCDB54
"SAOFB-Win64-Shipping.exe"+5BCDB4F: 39 D6 - cmp esi,edx
"SAOFB-Win64-Shipping.exe"+5BCDB51: 0F 4C D6 - cmovl edx,esi
"SAOFB-Win64-Shipping.exe"+5BCDB54: 48 8B 47 28 - mov rax,[rdi+28]
// ---------- INJECTING HERE ----------
"SAOFB-Win64-Shipping.exe"+5BCDB58: 89 14 A8 - mov [rax+rbp*4],edx
"SAOFB-Win64-Shipping.exe"+5BCDB5B: 41 0F B6 D6 - movzx edx,r14l
// ---------- DONE INJECTING ----------
"SAOFB-Win64-Shipping.exe"+5BCDB5F: 48 89 F9 - mov rcx,rdi
"SAOFB-Win64-Shipping.exe"+5BCDB62: E8 C9 41 7B FA - call SAOFB-Win64-Shipping.exe+381D30
"SAOFB-Win64-Shipping.exe"+5BCDB67: 41 89 C0 - mov r8d,eax
"SAOFB-Win64-Shipping.exe"+5BCDB6A: 48 8D 4F 50 - lea rcx,[rdi+50]
"SAOFB-Win64-Shipping.exe"+5BCDB6E: 49 89 F9 - mov r9,rdi
"SAOFB-Win64-Shipping.exe"+5BCDB71: 41 0F B6 D6 - movzx edx,r14l
"SAOFB-Win64-Shipping.exe"+5BCDB75: E8 36 84 7A FA - call SAOFB-Win64-Shipping.exe+375FB0
"SAOFB-Win64-Shipping.exe"+5BCDB7A: 48 8B 47 28 - mov rax,[rdi+28]
"SAOFB-Win64-Shipping.exe"+5BCDB7E: 8B 04 A8 - mov eax,[rax+rbp*4]
"SAOFB-Win64-Shipping.exe"+5BCDB81: 48 8B 6C 24 38 - mov rbp,[rsp+38]
}
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Re: Sword Art Online: Fatal Bullet(Steam)DIY
And here is one with a multiplier instead,
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>21</ID>
<Description>"Multiply Weapon Proficiency"</Description>
<Options moHideChildren="1"/>
<LastState Activated="1"/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : SAOFB-Win64-Shipping.exe
Version:
Date : 2018-02-28
Author : qweasdzxc17
This script does blah blah blah
}
[ENABLE]
aobscanmodule(SAOFBWeaponProf,SAOFB-Win64-Shipping.exe,89 14 A8 41 0F B6 D6) // should be unique
alloc(WeapProf,$150,"SAOFB-Win64-Shipping.exe"+5BCDB58)
registersymbol(WeapProf)
label(WeapProfCode)
label(WeapProfRet)
WeapProf:
pushf
push rcx
xor rcx,rcx
mov rcx,edx
sub rcx,[rax+rbp*4]
imul rcx,[WeapProf+44]
add ecx,[rax+rbp*4]
mov edx,ecx
cmp edx,#100000000
jl WeapProfCode
mov edx,#100000000
WeapProfCode:
pop rcx
popf
mov [rax+rbp*4],edx
movzx edx,r14l
jmp WeapProfRet
WeapProf+44:
dd (int)1
SAOFBWeaponProf:
jmp WeapProf
nop
nop
WeapProfRet:
registersymbol(SAOFBWeaponProf)
[DISABLE]
SAOFBWeaponProf:
db 89 14 A8 41 0F B6 D6
unregistersymbol(SAOFBWeaponProf)
dealloc(WeapProf)
{
// ORIGINAL CODE - INJECTION POINT: "SAOFB-Win64-Shipping.exe"+5BCDB58
"SAOFB-Win64-Shipping.exe"+5BCDB3B: 48 85 C0 - test rax,rax
"SAOFB-Win64-Shipping.exe"+5BCDB3E: 74 1B - je SAOFB-Win64-Shipping.exe+5BCDB5B
"SAOFB-Win64-Shipping.exe"+5BCDB40: 69 50 34 E8 03 00 00 - imul edx,[rax+34],000003E8
"SAOFB-Win64-Shipping.exe"+5BCDB47: 85 F6 - test esi,esi
"SAOFB-Win64-Shipping.exe"+5BCDB49: 79 04 - jns SAOFB-Win64-Shipping.exe+5BCDB4F
"SAOFB-Win64-Shipping.exe"+5BCDB4B: 31 D2 - xor edx,edx
"SAOFB-Win64-Shipping.exe"+5BCDB4D: EB 05 - jmp SAOFB-Win64-Shipping.exe+5BCDB54
"SAOFB-Win64-Shipping.exe"+5BCDB4F: 39 D6 - cmp esi,edx
"SAOFB-Win64-Shipping.exe"+5BCDB51: 0F 4C D6 - cmovl edx,esi
"SAOFB-Win64-Shipping.exe"+5BCDB54: 48 8B 47 28 - mov rax,[rdi+28]
// ---------- INJECTING HERE ----------
"SAOFB-Win64-Shipping.exe"+5BCDB58: 89 14 A8 - mov [rax+rbp*4],edx
"SAOFB-Win64-Shipping.exe"+5BCDB5B: 41 0F B6 D6 - movzx edx,r14l
// ---------- DONE INJECTING ----------
"SAOFB-Win64-Shipping.exe"+5BCDB5F: 48 89 F9 - mov rcx,rdi
"SAOFB-Win64-Shipping.exe"+5BCDB62: E8 C9 41 7B FA - call SAOFB-Win64-Shipping.exe+381D30
"SAOFB-Win64-Shipping.exe"+5BCDB67: 41 89 C0 - mov r8d,eax
"SAOFB-Win64-Shipping.exe"+5BCDB6A: 48 8D 4F 50 - lea rcx,[rdi+50]
"SAOFB-Win64-Shipping.exe"+5BCDB6E: 49 89 F9 - mov r9,rdi
"SAOFB-Win64-Shipping.exe"+5BCDB71: 41 0F B6 D6 - movzx edx,r14l
"SAOFB-Win64-Shipping.exe"+5BCDB75: E8 36 84 7A FA - call SAOFB-Win64-Shipping.exe+375FB0
"SAOFB-Win64-Shipping.exe"+5BCDB7A: 48 8B 47 28 - mov rax,[rdi+28]
"SAOFB-Win64-Shipping.exe"+5BCDB7E: 8B 04 A8 - mov eax,[rax+rbp*4]
"SAOFB-Win64-Shipping.exe"+5BCDB81: 48 8B 6C 24 38 - mov rbp,[rsp+38]
}
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>22</ID>
<Description>"Multiplier"</Description>
<DropDownList DescriptionOnly="1" DisplayValueAsItem="1">2:2x
4:4x
8:8x
10:10x
16:16x
32:32x
64:64x
128:128x
</DropDownList>
<LastState Value="10" RealAddress="13FFC0044"/>
<Color>008000</Color>
<VariableType>4 Bytes</VariableType>
<Address>WeapProf+44</Address>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatTable>