You mean the Level 0,1,2 for slots? Can't you just give yourself some Sepith and upgrade all your slots so you can equip them?
I will elaborate then. I am not talking about about level restricion, for rare quartz. If you look at the lines you will notice that some of them have dots. These dots require specific type of qyartz, for instance green dot = wind one etc.
I am wondering if you could circumvent this requirement, so that you can insert a water quartz, blue one into such a slot.
Oh, well there is an Orbment Editor in the table. I believe you can change any slot to any quartz with it, right? I'm not trying to be dismissive of your request, but I'm kind of winding down on new things for the table.
I must give it a try then.
Also if you dont want to make it, thats fine, after all You do this for free. I am already grateful for the sheer amount of options you already gave us .
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
If either of you have a save before a divine battle, I can try to come up with something better for those kind of battles.
Sorry for the late reply, here you go. Its saved right before the first divine battle, just walk into the new area to trigger it. Note you need to beat the boss once in a normal fight first, then it will shift to 2nd phase and Rean will call Valimar at that point.
There MAY be a chance that this will be different from later on when you actually get to summon Valimar in normal battles... I'll have to actually get to that point first though (which is in Act 2, quite a way in).
Have a great day DrummerIX
I do have a question regarding the "always give all buff when giving 1 buff" option, how to make so that all the buff given use the normal max power (stat up max +50%) and not the custom power?
Have a great day DrummerIX
I do have a question regarding the "always give all buff when giving 1 buff" option, how to make so that all the buff given use the normal max power (stat up max +50%) and not the custom power?
Thanks in advance DrummerIX
Just change the StatusUpPower option under it, I believe. If you want to change the default you have to edit the script.
Just change the StatusUpPower option under it, I believe. If you want to change the default you have to edit the script.
Alright I'll give it a try then, and 1 more question, what is the default value for the 3 custom power option?
Stat Up 100% default 50%
Hp & Cp regen 75 default HP 20% & CP 20 point
Insight 50% default 10% Unbalance
Fortunately I figured it out
Thanks for the Great Table DrummerIX
Last edited by HanLiem on Tue Feb 20, 2018 6:03 pm, edited 1 time in total.
Just change the StatusUpPower option under it, I believe. If you want to change the default you have to edit the script.
DrummerIX I want to report, "Hero Healing Multiplier" has some weird effect, it somehow makes our characters invincible, I'm in chapter 1 and when Toval received killing blow (even deathblow status) from that gorilla like monster, he still alive with red health.
Edit: My apologies DrummerIX, it seems the god mode option is set to ON by default, that's why the Hero Party never die.
DrummerIX I want to report, "Hero Healing Multiplier" has some weird effect, it somehow makes our characters invincible, I'm in chapter 1 and when Toval received killing blow (even deathblow status) from that gorilla like monster, he still alive with red health.
Edit: My apologies DrummerIX, it seems the god mode option is set to ON by default, that's why the Hero Party never die.
Yeah, I don't like to die, so the defaults are generally the way I like to play. You need to keep GodMode off and HeroCannotDie off as well to die with the other options set to whatever you want.
I'm still taking a break. I'm not sure what else I will work on for the table though, but may finish up the few things that some have asked about.
Are you sure? It's not in the code to let that be infinite that I know of.
yes I test it when fighting the Gorilla Monster, and the FAINT status they inflict won't go off, I checked the script too and you write the code perfectly.
In which I don't know what caused the FAINT stat won't go off.
Are you sure? It's not in the code to let that be infinite that I know of.
yes I test it when fighting the Gorilla Monster, and the FAINT status they inflict won't go off, I checked the script too and you write the code perfectly.
In which I don't know what caused the FAINT stat won't go off.
It was bug introduced when I added in Not Using Custom Power that someone requested. I'm uploading a fix.