Hi there, thanks a ton for the table! Great work, but I just want to report that there seems to be an issue with the Always Critical Hit for Allies. Normally it works just fine, but in the Divine Knight battles it seems to cause the game to screw up. In the divine knight battle in Nord (after bleublanc and altina), Rean landed a critical hit with that enabled, but after that Alisa's turn screwed up since I couldn't use the typical divine knight options on her turn and couldn't continue the fight. The screen broke and shifted to some random background, it showed that it was alisa's turn but I had no options to do anything and no buttons helped so I had to restart and reload from before the bleublanc fight. I'm not sure if this affects the other divine knight battles yet but I'll check the next time I come across one. I'm certain it was this cheat that caused the issue in that fight though, since the only other stuff I had enabled was stuff like infinite fishing and exp/link exp multiplier, and those worked just fine in the previous divine knight battles.
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
Thanks for the response DrummerIX, I'll upload it ASAP
Anyway, may I please request another Option?
You've already succeed in giving Mobieus effect to item use, there are MQ called Magius and at level 5, it gives "Attack Art Area Range +4", could you applied the effect without equipping Magius MQ??
Hey Drummer, can I ask you to make a version of the infinite positive status duration that only applies to Rean? That way I don't have to keep spamming a certain skill that gives him a unique buff.
EDIT: I have no idea what the unique buff's ID is, though, which is kind of a pain. Other than giving you a save where it's unlocked which is spoiler as heck I'm not sure how you can figure that out.
I attempted to add it to the list of effects the Infinite Turns will affect. If you can show me a pic of the icon, it will help?
BTW, this is what I figured out for ID's of status effects:
Hi there, thanks a ton for the table! Great work, but I just want to report that there seems to be an issue with the Always Critical Hit for Allies. Normally it works just fine, but in the Divine Knight battles it seems to cause the game to screw up. In the divine knight battle in Nord (after bleublanc and altina), Rean landed a critical hit with that enabled, but after that Alisa's turn screwed up since I couldn't use the typical divine knight options on her turn and couldn't continue the fight. The screen broke and shifted to some random background, it showed that it was alisa's turn but I had no options to do anything and no buttons helped so I had to restart and reload from before the bleublanc fight. I'm not sure if this affects the other divine knight battles yet but I'll check the next time I come across one. I'm certain it was this cheat that caused the issue in that fight though, since the only other stuff I had enabled was stuff like infinite fishing and exp/link exp multiplier, and those worked just fine in the previous divine knight battles.
I've noticed this too. This was also a problem in ToCS1 but nobody really cares too much coz you get... what? TWO Divine Knight battles max at the very end that are basically phoned in wins.
Here its different though, after a bit you'll get the ability to summon Valimar at will.
When in a Divine Knight battle the entire premise of the 'critical' system changes from chance based to guaranteed if you play the little 'RPS' game correctly. So it's most likely going to clash with the 'normal' crit system. I've noticed that with the crit cheat on, there's a very big chance that whenever you land a crit the game will freeze/crash.
Hopefully this can be fixed. If not, then maybe a hotkey to enable/disable the crit feature quickly.
Hi there, thanks a ton for the table! Great work, but I just want to report that there seems to be an issue with the Always Critical Hit for Allies. Normally it works just fine, but in the Divine Knight battles it seems to cause the game to screw up. In the divine knight battle in Nord (after bleublanc and altina), Rean landed a critical hit with that enabled, but after that Alisa's turn screwed up since I couldn't use the typical divine knight options on her turn and couldn't continue the fight. The screen broke and shifted to some random background, it showed that it was alisa's turn but I had no options to do anything and no buttons helped so I had to restart and reload from before the bleublanc fight. I'm not sure if this affects the other divine knight battles yet but I'll check the next time I come across one. I'm certain it was this cheat that caused the issue in that fight though, since the only other stuff I had enabled was stuff like infinite fishing and exp/link exp multiplier, and those worked just fine in the previous divine knight battles.
I've noticed this too. This was also a problem in ToCS1 but nobody really cares too much coz you get... what? TWO Divine Knight battles max at the very end that are basically phoned in wins.
Here its different though, after a bit you'll get the ability to summon Valimar at will.
When in a Divine Knight battle the entire premise of the 'critical' system changes from chance based to guaranteed if you play the little 'RPS' game correctly. So it's most likely going to clash with the 'normal' crit system. I've noticed that with the crit cheat on, there's a very big chance that whenever you land a crit the game will freeze/crash.
Hopefully this can be fixed. If not, then maybe a hotkey to enable/disable the crit feature quickly.
If either of you have a save before a divine battle, I can try to come up with something better for those kind of battles.
EDIT: Is there a way to make it so the code only affects Rean?
Not very easily. The game copies code when doing battles, so it's hard to tell where Rean's data is exactly every battle.
Alright. I'd also like to report that the battle cheats (Inf EP/CP) appear to stop working whenever you die in a battle and have to retry. I'm not sure if it affects other codes but it does affect that particular fight.
Could a cheat be made, that you could insert any quartz into any slot, without the restrictions?
Heed my call... Drummer, The Table Maker!
You mean the Level 0,1,2 for slots? Can't you just give yourself some Sepith and upgrade all your slots so you can equip them?
I will elaborate then. I am not talking about about level restricion, for rare quartz. If you look at the lines you will notice that some of them have dots. These dots require specific type of qyartz, for instance green dot = wind one etc.
I am wondering if you could circumvent this requirement, so that you can insert a water quartz, blue one into such a slot.
Could a cheat be made, that you could insert any quartz into any slot, without the restrictions?
Heed my call... Drummer, The Table Maker!
You mean the Level 0,1,2 for slots? Can't you just give yourself some Sepith and upgrade all your slots so you can equip them?
I will elaborate then. I am not talking about about level restricion, for rare quartz. If you look at the lines you will notice that some of them have dots. These dots require specific type of qyartz, for instance green dot = wind one etc.
I am wondering if you could circumvent this requirement, so that you can insert a water quartz, blue one into such a slot.
Oh, well there is an Orbment Editor in the table. I believe you can change any slot to any quartz with it, right? I'm not trying to be dismissive of your request, but I'm kind of winding down on new things for the table.