Teleport is always on with the table i think, activating the "teleport" box just shows a pop up listing what key goes to what location. It happens to me as well as I'm use to using the number pad.
[QUOTE="StrikeQ, post: 51176, member: 8242"]Can't honestly say, I believe I tried it both ways: at the menu, and when in game. Just got back from work now, loaded the game and waited until I was in the game and moving and it activates for me now.[/QUOTE]
Ah okay, glad to hear that it's working for you...
And for teleport feature, it's LUA script and will load first whenever you attach to the game process except when you choose no when the table ask you to run the script or not.
[QUOTE="Vee_, post: 51050, member: 1174"]Anyone willing to test this script? updating [USER=14537]@mrcaesar[/USER] compilation table, just fixing some pointers and moving some unnecessary and broken scripts. Please report back as detail as you can or if you want/can, use this format:
[QUOTE="Vee_, post: 51223, member: 1174"]Ah okay, glad to hear that it's working for you...
And for teleport feature, it's LUA script and will load first whenever you attach to the game process except when you choose no when the table ask you to run the script or not.[/QUOTE]
i started getting an error every time the LAU tries to start and everytime i try and use teleport i get [B][I][U][SIZE=4]attempt to perform arithmetic on a nil value (local 'ptr_pos')[/SIZE][/U][/I][/B]
[QUOTE="external, post: 51456, member: 19235"]i started getting an error every time the LAU tries to start and everytime i try and use teleport i get [B][I][U][SIZE=4]attempt to perform arithmetic on a nil value (local 'ptr_pos')[/SIZE][/U][/I][/B][/QUOTE]