Metal Gear Solid 5 Phantom Pain - table v: 6.0.3 CT

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rodi18
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Re: Metal Gear Solid 5 Phantom Pain - table v: 5.0.3 CT

Post by rodi18 »

news about the table update?

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

darkhorizon
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Re: Metal Gear Solid 5 Phantom Pain - table v: 5.0.3 CT

Post by darkhorizon »

jep a Update would be grat thx

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Re: Metal Gear Solid 5 Phantom Pain - table v: 5.0.3 CT

Post by Giant_Cookie »

Hi, could someone explain what's going on here, I only have knowledge of Java so LUA is a whole new world for me.
This happens when I try to active the Main Hooks
Thx in advance :)

Code: Select all

Process Module: mgsvtpp.exe (x64)
Path to File: F:\Steam\steamapps\common\MGS_TPP\mgsvtpp.exe
Module Address: 0000000140000000
File Version: 1.0.15.2
 
I2CETLogger::CETlog - DEBUG: autoAssembleFile:
Start: Auto Assemble File: "_Main.CEA"
 
I2CETLogger::CETlog - DEBUG: getFileStr:
Loading CEA file: "_Main.CEA"
 
I2CETLogger::CETlog - INFO:  getFileStr:
Returning table file string; "_Main.CEA"
 
I2CETLogger::CETlog - DEBUG: autoAssembleFile:
Assembling File: "_Main.CEA"
 
I2CETLogger::CETlog - INFO:  autoAssembleFile:
ENABLING; "_Main.CEA"
 
I2CETLogger::CETlog - DEBUG: autoAssembleFile:
Start: Auto Assemble File: "PlayerHook.CEA"
 
I2CETLogger::CETlog - DEBUG: getFileStr:
Loading CEA file: "PlayerHook.CEA"
 
I2CETLogger::CETlog - INFO:  getFileStr:
Returning table file string; "PlayerHook.CEA"
 
I2CETLogger::CETlog - DEBUG: autoAssembleFile:
Assembling File: "PlayerHook.CEA"
 
I2CETLogger::CETlog - INFO:  autoAssembleFile:
ENABLING; "PlayerHook.CEA"
 
I2CETLogger::CETlog - ERROR: aobScan:
Error with "PlayerHook.CEA", AOB pattern not found: "48xxxxxx48xxxxxx4xxxxx4Cxxxxxx4Bxxxxxx4xxxxx49"
 
I2CETLogger::CETlog - DEBUG: clearGlobals:
clearGlobals: All I2CETableCEA globals cleared
 
I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "PlayerHook.CEA"
 
I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "_Main.CEA"
Edit: Sorry, the error was infront of the screen once more, still had some mods installed, should be working once I verify the gamefiles

catman20
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Re: Metal Gear Solid 5 Phantom Pain - table v: 5.0.3 CT

Post by catman20 »

Aximili wrote:
Sat Feb 13, 2021 11:47 am
Here's a quick fix of the cheat table, i haven't tested it properly yet, but most cheats do seem to work, the only one i found that didn't was the Buddy Bond Hook, too bad it's the one i needed the most right now.


PS: I haven't had any issue other than the Buddy Bond Hook AOB scan being broken yet, aside from the occasional game crashing if you leave certain cheats active, but that already happened before the patch, so i'd say it mostly work. Fixing the AOB scan myself would be hard though since i don't actually know what the original author was looking for.
When using the main hooks the in game time stops moving also some of time related cheats don't work. would it be possible to fix the in game clock? It would be fine in my opinion to just remove the stuff related to time as its not working anyway if it fixes the in game clock.

RevvinLR
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Re: Metal Gear Solid 5 Phantom Pain - table v: 5.0.3 CT

Post by RevvinLR »

As of today, February 20th, 2021 (and I had to make an account because it seems others were having the same issue),
table Mgsvtpp v 5.0.3 no longer works on the current version of MGSVTPP due to a recent update.

I have tried all accounts of fixing and troubleshooting the issue, one can conceive of in all possible manners.
I've restarted my PC more than I should have, I've restarted, rebooted, reinstalled, and reverified the game (as I have mods) and had no luck.
The version of Cheat Engine you have does not matter, I have tested that as well.

I've checked the lua scripts and they execute just fine for me, however, the problem is that they stutter, and then boom...
this error (as you all know pops up):
I2CETLogger::CETlog - ERROR: string "--[==========================================..."]:600:
Error with "TimeHook.CEA", bytes don't match injection point.
At: 00000001480276ED
Got: 8B4C243889484C
Read: 8B4C243889485C
-------------------- CODE --------------------
1480276CE - 48 8D 3D 47E71901 - lea rdi,[1491C5E1C]
1480276D5 - 48 87 3C 24 - xchg [rsp],rdi
1480276D9 - C3 - ret
1480276DA - 66 0F1F 44 00 00 - nop word ptr [rax+rax+00]
1480276E0 - 89 54 24 10 - mov [rsp+10],edx
1480276E4 - 48 83 EC 28 - sub rsp,28
1480276E8 - E8 B32598F8 - call 1409A9CA0
1480276ED - 8B 4C 24 38 - mov ecx,[rsp+38] <<<---- Injection point
1480276F1 - 89 48 5C - mov [rax+5C],ecx
1480276F4 - 48 83 C4 28 - add rsp,28
1480276F8 - C3 - ret
1480276F9 - CC - int 3
1480276FA - B9 9A742178 - mov ecx,7821749A
1480276FF - F7 D1 - not ecx
148027701 - 4D 89 C6 - mov r14,r8
148027704 - 48 8D 64 24 08 - lea rsp,[rsp+08]
------------------ CODE END ------------------

I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "TimeHook.CEA"

I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "_Main.CEA"

I originally thought that it was the name of the process, since I checked the bugs and reports the author has, and it seems the attachment name has changed (at least for me) to some weird code I can't describe (mind my ability to not understand it).

As of now, I'd suggest using the version others provided that seems to have worked or use a very early version in hopes it will work.

Otherwise, pray that the author gets back on or somebody who can understand what they coded and is willing to alter the frontline code does so.
:ph34r:

TimFun13
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Re: Metal Gear Solid 5 Phantom Pain - table v: 5.0.3 CT

Post by TimFun13 »

narf wrote:
Thu Nov 26, 2020 8:30 pm
Thanks a bunch for this table, I've been having a blast playing through the game with it. Was attempting to slam through some side ops with the Stealth Camo and it turns out both the infinite battery and instant charge cheats for it don't work (they do seem to work for night vision though)! Just a head's up

e: I apologize, now that I've beaten the main story missions I see that the Stealth Camo cheats work on the endgame SC item. Would it be possible to add the same options for the Stealth Camo PP item that you use through most of the game? I feel like that would be quite useful. Thanks!
Sorry for the late reply, been keeping busy.
I'll take a look.

BathSalts wrote:
Fri Dec 11, 2020 11:01 pm
What exactly is the difference between the pointers and the "+X processed materials"? Is there any real difference, i.e is it safe to just edit the resource pointers?
No difference really. Whichever you prefer for what you want to do, they use the same pointers.

==========
I'll take too long trying to reply to everyone on this thread...
I'll be testing and updating this table, then we'll go from there.

X07Zero
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Re: Metal Gear Solid 5 Phantom Pain - table v: 5.0.3 CT

Post by X07Zero »

T...Tim still replies in this thread! O_o

There's still hope, hooray! XD

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Re: Metal Gear Solid 5 Phantom Pain - table v: 5.0.4 CT

Post by TimFun13 »

Table Updated:
  • v 5.0.4: Updated for game file version "1.0.15.2".
mgsvtpp.[v5.0.4].CT

darkhorizon
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Re: Metal Gear Solid 5 Phantom Pain - table v: 5.0.4 CT

Post by darkhorizon »

THX a lot. It`s really apreciated :)

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Re: Metal Gear Solid 5 Phantom Pain - table v: 5.0.4 CT

Post by BlazeItSmoke »

sweet table could u add a 0 MB dev time cheat?

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Bun
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Re: Metal Gear Solid 5 Phantom Pain - table v: 5.0.4 CT

Post by Bun »

If "Staff Tweaker Hook" seem broken that's because you must change view. Press T to Switch Display while in Staff Management menu, then scroll over a staff.

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Re: Metal Gear Solid 5 Phantom Pain - table v: 5.0.4 CT

Post by SoulOfSorin »

Thanks a lot !

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Re: Metal Gear Solid 5 Phantom Pain - table v: 5.0.4 CT

Post by FlailingBranch »

i've been using this table for quite some time but since today there seems to be a problem when i try to open the main hooks. is there something i can do?

Code: Select all

I2CETLogger::CETlog - ERROR: string "--[==========================================..."]:600:
Error with "TimeHook.CEA", bytes don't match injection point.
  At: 000000014656109D
 Got: 8B4C243889485C
Read: 8B4C243889484C
-------------------- CODE --------------------
14656107A - 48 89 1C 24   - mov [rsp],rbx
14656107E - 41 FF E6  - jmp r14
146561081 - 3B 66 66  - cmp esp,[rsi+66]
146561084 - 66 66 66 2E 0F1F 84 00 00000000  - nop word ptr cs:[rax+rax+00000000]
146561090 - 89 54 24 10  - mov [rsp+10],edx
146561094 - 48 83 EC 28 - sub rsp,28
146561098 - E8 333044FA - call 1409A40D0
14656109D - 8B 4C 24 38  - mov ecx,[rsp+38]   <<<---- Injection point
1465610A1 - 89 48 4C  - mov [rax+4C],ecx
1465610A4 - 48 83 C4 28 - add rsp,28
1465610A8 - C3 - ret 
1465610A9 - CC - int 3 
1465610AA - 4C 8B 34 24   - mov r14,[rsp]
1465610AE - 48 8D 64 24 08  - lea rsp,[rsp+08]
1465610B3 - 4C 8B 04 24   - mov r8,[rsp]
1465610B7 - 48 89 0C 24   - mov [rsp],rcx
------------------ CODE END ------------------
 
I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "TimeHook.CEA"
 
I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "_Main.CEA"
 


I2CETLogger::CETlog - ERROR: aobScan:
Error with "PlayerHook.CEA", AOB pattern not found: "48xxxxxx48xxxxxx4xxxxx4Cxxxxxx4Bxxxxxx4xxxxx49"
 
I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "PlayerHook.CEA"
 
I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "_Main.CEA"
 
Process Module: mgsvtpp.exe (x64)
Path to File: E:\fitgirl\Metal Gear Solid V - The Phantom Pain\mgsvtpp.exe
Module Address: 0000000140000000
File Version: 1.0.15.0
 
I2CETLogger::CETlog - ERROR: aobScan:
Error with "PlayerHook.CEA", AOB pattern not found: "48xxxxxx48xxxxxx4xxxxx4Cxxxxxx4Bxxxxxx4xxxxx49"
 
I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "PlayerHook.CEA"
 
I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "_Main.CEA"
 
I2CETLogger::CETlog - ERROR: aobScan:
Error with "PlayerHook.CEA", AOB pattern not found: "48xxxxxx48xxxxxx4xxxxx4Cxxxxxx4Bxxxxxx4xxxxx49"
 
I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "PlayerHook.CEA"
 
I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "_Main.CEA"
 
[code]I2CETLogger::CETlog - ERROR: aobScan:
Error with "PlayerHook.CEA", AOB pattern not found: "48xxxxxx48xxxxxx4xxxxx4Cxxxxxx4Bxxxxxx4xxxxx49"
 
I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "PlayerHook.CEA"
 
I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "_Main.CEA"
 
[/code]

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Re: Metal Gear Solid 5 Phantom Pain - table v: 5.0.4 CT

Post by TimFun13 »

FlailingBranch wrote:
Tue Mar 02, 2021 6:31 pm
i've been using this table for quite some time but since today there seems to be a problem when i try to open the main hooks. is there something i can do?

Code: Select all

I2CETLogger::CETlog - ERROR: string "--[==========================================..."]:600:
Error with "TimeHook.CEA", bytes don't match injection point.
  At: 000000014656109D
 Got: 8B4C243889485C
Read: 8B4C243889484C
-------------------- CODE --------------------
14656107A - 48 89 1C 24   - mov [rsp],rbx
14656107E - 41 FF E6  - jmp r14
146561081 - 3B 66 66  - cmp esp,[rsi+66]
146561084 - 66 66 66 2E 0F1F 84 00 00000000  - nop word ptr cs:[rax+rax+00000000]
146561090 - 89 54 24 10  - mov [rsp+10],edx
146561094 - 48 83 EC 28 - sub rsp,28
146561098 - E8 333044FA - call 1409A40D0
14656109D - 8B 4C 24 38  - mov ecx,[rsp+38]   <<<---- Injection point
1465610A1 - 89 48 4C  - mov [rax+4C],ecx
1465610A4 - 48 83 C4 28 - add rsp,28
1465610A8 - C3 - ret 
1465610A9 - CC - int 3 
1465610AA - 4C 8B 34 24   - mov r14,[rsp]
1465610AE - 48 8D 64 24 08  - lea rsp,[rsp+08]
1465610B3 - 4C 8B 04 24   - mov r8,[rsp]
1465610B7 - 48 89 0C 24   - mov [rsp],rcx
------------------ CODE END ------------------
 
I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "TimeHook.CEA"
 
I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "_Main.CEA"
 


I2CETLogger::CETlog - ERROR: aobScan:
Error with "PlayerHook.CEA", AOB pattern not found: "48xxxxxx48xxxxxx4xxxxx4Cxxxxxx4Bxxxxxx4xxxxx49"
 
I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "PlayerHook.CEA"
 
I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "_Main.CEA"
 
Process Module: mgsvtpp.exe (x64)
Path to File: E:\fitgirl\Metal Gear Solid V - The Phantom Pain\mgsvtpp.exe
Module Address: 0000000140000000
File Version: 1.0.15.0
 
I2CETLogger::CETlog - ERROR: aobScan:
Error with "PlayerHook.CEA", AOB pattern not found: "48xxxxxx48xxxxxx4xxxxx4Cxxxxxx4Bxxxxxx4xxxxx49"
 
I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "PlayerHook.CEA"
 
I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "_Main.CEA"
 
I2CETLogger::CETlog - ERROR: aobScan:
Error with "PlayerHook.CEA", AOB pattern not found: "48xxxxxx48xxxxxx4xxxxx4Cxxxxxx4Bxxxxxx4xxxxx49"
 
I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "PlayerHook.CEA"
 
I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "_Main.CEA"
 
[code]I2CETLogger::CETlog - ERROR: aobScan:
Error with "PlayerHook.CEA", AOB pattern not found: "48xxxxxx48xxxxxx4xxxxx4Cxxxxxx4Bxxxxxx4xxxxx49"
 
I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "PlayerHook.CEA"
 
I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "_Main.CEA"
 
Looks like you're using an old version of the game, update the game or use the previous table. You'll have to disable the updater if you go with the older table. Line 28 of the table lua script set "AUTO_UPDATE" to false.
The newest table is for game version "1.0.15.2".

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Re: Metal Gear Solid 5 Phantom Pain - table v: 5.0.4 CT

Post by TheMessiah »

ShyTwig16 wrote:
Sat Feb 27, 2021 10:56 pm
Table Updated:
  • v 5.0.4: Updated for game file version "1.0.15.2".
mgsvtpp.[v5.0.4].CT
Hello, maybe the question is stupid but is there a way to reset or just modify the value for "online" resources? I've managed to do so for local resources but i didn't find any value that i can modify for online resources, maybe i am looking in the wrong place.

P.S: You can ignore the pm i sent you as it's the same thing that i just put up here (sorry but i didn't see the don't send me pm if you can ask it on the forum part)

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