Metal Gear Solid 5 Phantom Pain - table v: 6.0.3 CT

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TimFun13
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Re: Metal Gear Solid 5 Phantom Pain - table v: 5.0.3 CT

Post by TimFun13 »

Coobins wrote:
Thu Jan 30, 2020 1:26 am
so i just tried again:

1.) went to preferred soldier and swithced view so the values appear
2.) went into the hook and clicked staff creator
3.) clicked 1 staff (nothing, no x, no change)
4.) same thing happened on number 3 with the other values (10, 50, 100, etc.)

i dont know if me being on cheat engine 7.0 has to do with it or what but yeah

TLl;DR no x appears not even for a second and such, nothing activates
Might be CE 7.0; haven't tested it with the new version yet. I'll check it out later, for now you can try it with CE 6.8.3 if you want.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Lumberjack88
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Re: Metal Gear Solid 5 Phantom Pain - table v: 5.0.3 CT

Post by Lumberjack88 »

Can anybody tell me how to use the staff stats editor?

I'm on the staff management submenu and then I check the staff stats setter, Custom, Headers and Headers Stats boxes in order to view the editable options. If i also check, for example, peak rank to S++ and start to scroll in the staff management submenu, nothing happens. Is there a step that I've omitted? The game is on version 1.15 and I'm using cheat enigne 7.0 with the latest 5.0.3 cheat table.

How can I set the main stat of a staff member to S++ while leaving everything else the same and how can I set all the stats to S++?

TimFun13
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Re: Metal Gear Solid 5 Phantom Pain - table v: 5.0.3 CT

Post by TimFun13 »

Lumberjack88 wrote:
Sun Feb 16, 2020 7:03 am
Can anybody tell me how to use the staff stats editor?

I'm on the staff management submenu and then I check the staff stats setter, Custom, Headers and Headers Stats boxes in order to view the editable options. If i also check, for example, peak rank to S++ and start to scroll in the staff management submenu, nothing happens. Is there a step that I've omitted? The game is on version 1.15 and I'm using cheat enigne 7.0 with the latest 5.0.3 cheat table.

How can I set the main stat of a staff member to S++ while leaving everything else the same and how can I set all the stats to S++?
You need to have the right view selected in the staff menu, make sure the values populate in the staff editor. And you need to set the flag in the "Saff Stats Setter", it's disabled by default. But it hard sets all values, if you just want to change the rank use the "Staff Tweaker Hook".

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Re: Metal Gear Solid 5 Phantom Pain - table v: 5.0.3 CT

Post by Lzkiee »

Hey Tim is there any chance you can import the weapon customization hook from the old table? I want to have some fun like with Stockless AK's and such but mods on Nexus dont allow this.

Also how about enemy preparedness / revenge system? The ability to alter their readiness before each mission without needing to use qar tool to jack up all the values to make the game as easy or hard as we wish.

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Re: Metal Gear Solid 5 Phantom Pain - table v: 5.0.3 CT

Post by Lumberjack88 »

ShyTwig16 wrote:
Mon Feb 17, 2020 11:38 am
Lumberjack88 wrote:
Sun Feb 16, 2020 7:03 am
Can anybody tell me how to use the staff stats editor?

I'm on the staff management submenu and then I check the staff stats setter, Custom, Headers and Headers Stats boxes in order to view the editable options. If i also check, for example, peak rank to S++ and start to scroll in the staff management submenu, nothing happens. Is there a step that I've omitted? The game is on version 1.15 and I'm using cheat enigne 7.0 with the latest 5.0.3 cheat table.

How can I set the main stat of a staff member to S++ while leaving everything else the same and how can I set all the stats to S++?
You need to have the right view selected in the staff menu, make sure the values populate in the staff editor. And you need to set the flag in the "Saff Stats Setter", it's disabled by default. But it hard sets all values, if you just want to change the rank use the "Staff Tweaker Hook".
Thanks for the explanation! I've finally managed to upgrade staff to S++.

BTW: Is there any way to incrase the speed of gold weapon developements? It tells me that I have to pay MB coins in order to speed up the process. Is there an MB coin cheat inside the 5.0.3 Cheat Table? If there isn't, it's gonna be a sad day for me... I just don't have the hours to put into games like I used to...

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xICEMANx117
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Re: Metal Gear Solid 5 Phantom Pain - table v: 5.0.3 CT

Post by xICEMANx117 »

ShyTwig16 wrote:
Mon Feb 17, 2020 11:38 am


Not sure if your still updating this table or not but everytime i try to use the main hooks i get this error

I2CETLogger::CETlog - ERROR: aobScan:
Error with "PlayerHook.CEA", AOB pattern not found: "48xxxxxx48xxxxxx4xxxxx4Cxxxxxx4Bxxxxxx4xxxxx49"

I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "PlayerHook.CEA"

I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "_Main.CEA"

Process Module: mgsvtpp.exe (x64)
Path to File: G:\SteamLibrary\steamapps\common\MGS_TPP\mgsvtpp.exe
Module Address: 0000000140000000
File Version: 1.0.15.1

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Bun
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Re: Metal Gear Solid 5 Phantom Pain - table v: 5.0.3 CT

Post by Bun »

Table works fine for me. Try to activate the table from the ACC.

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notAlig
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Re: Metal Gear Solid 5 Phantom Pain - table v: 5.0.3 CT

Post by notAlig »

xICEMANx117 wrote:
Mon Mar 09, 2020 8:59 am

Not sure if your still updating this table or not but everytime i try to use the main hooks i get this error

I2CETLogger::CETlog - ERROR: aobScan:
Error with "PlayerHook.CEA", AOB pattern not found: "48xxxxxx48xxxxxx4xxxxx4Cxxxxxx4Bxxxxxx4xxxxx49"

I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "PlayerHook.CEA"

I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "_Main.CEA"

Process Module: mgsvtpp.exe (x64)
Path to File: G:\SteamLibrary\steamapps\common\MGS_TPP\mgsvtpp.exe
Module Address: 0000000140000000
File Version: 1.0.15.1
Restart your game, should fix it. Had them pop-up for me too, but they went away after I restarted TPP.

Also, Tim, I can confirm that the Staff Creator/Copier doesn't seem to be working, on both CE 7.0 and even after I downgraded to CE 6.8.3 to see if that fixed it.

If it helps at all, CE 7.0 shows the following after trying to use any of the creator options:
<<Lua error in the script at line 1:[string "local syntaxcheck, memrec=... ..."]:62: attempt to perform arithmetic on a nil value (local 'maxMul'>>

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xICEMANx117
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Re: Metal Gear Solid 5 Phantom Pain - table v: 5.0.3 CT

Post by xICEMANx117 »

Thank you that worked............... Is there a way to get more MB coins?
notAlig wrote:
Mon Mar 09, 2020 12:27 pm
xICEMANx117 wrote:
Mon Mar 09, 2020 8:59 am

Not sure if your still updating this table or not but everytime i try to use the main hooks i get this error

I2CETLogger::CETlog - ERROR: aobScan:
Error with "PlayerHook.CEA", AOB pattern not found: "48xxxxxx48xxxxxx4xxxxx4Cxxxxxx4Bxxxxxx4xxxxx49"

I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "PlayerHook.CEA"

I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "_Main.CEA"

Process Module: mgsvtpp.exe (x64)
Path to File: G:\SteamLibrary\steamapps\common\MGS_TPP\mgsvtpp.exe
Module Address: 0000000140000000
File Version: 1.0.15.1
Restart your game, should fix it. Had them pop-up for me too, but they went away after I restarted TPP.

Also, Tim, I can confirm that the Staff Creator/Copier doesn't seem to be working, on both CE 7.0 and even after I downgraded to CE 6.8.3 to see if that fixed it.

If it helps at all, CE 7.0 shows the following after trying to use any of the creator options:
<<Lua error in the script at line 1:[string "local syntaxcheck, memrec=... ..."]:62: attempt to perform arithmetic on a nil value (local 'maxMul'>>

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Re: Metal Gear Solid 5 Phantom Pain - table v: 5.0.3 CT

Post by Xelriel »

Any reason why my game crashes randomly whenever i use Super speed, Infinite ammo, No Reload, Infinite fultons, Infinite Suppressors, Weapon Accuracy Hook, And Weapon Fire Rate Multiplier? I used to use almost 2 dozen cheats at once with this table and never crashed. Now, I crash ever 5 - 15 mins randomly.

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Re: Metal Gear Solid 5 Phantom Pain - table v: 5.0.3 CT

Post by forevergent777 »

So another issue I've been running into is that the game crashes almost every time I activate the Super Camo cheat. Please help.

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Re: Metal Gear Solid 5 Phantom Pain - table v: 5.0.3 CT

Post by rrhyast »

staff creator not working sir :(

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Re: Metal Gear Solid 5 Phantom Pain - table v: 5.0.3 CT

Post by zenyth98 »

anyone got the table for version 1.01?

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Re: Metal Gear Solid 5 Phantom Pain - table v: 5.0.3 CT

Post by AJP »

Hi,
I am new to this site and just downloaded the table earlier today.The Major content unlocker(blueprints etc) and staff creator/duplicator both don't work. I went through the earlier threads and it was said it works on 6.8.3 Cheat Table but I tried and it doesn't work. Wouldn't mind if you could help me fix it. Other than that it is a great table and thanks for uploading/maintaining it.

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Re: Metal Gear Solid 5 Phantom Pain - table v: 4.0.4 CT

Post by Mangekyou22 »

predprey wrote:
Wed Jul 31, 2019 4:59 pm
predprey wrote:
Wed Dec 12, 2018 6:35 pm
@ShyTwig16
The Emblem Unlock hook point does not seem to be targetting the actual unlock flags for the emblems. Instead it seemed to be changing some ID field of the emblem objects, causing some ID compare checks to fail and resulting in the game falling back on the failsafe behaviour of unlocking the emblem. The unlock is not permanent and are lost on the next startup.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>68</ID>
      <Description>"Unlock Emblem [Scroll Over Emblem To Unlock]"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
aobscanmodule(emblemunlock_aob,mgsvtpp.exe,40 08 BC 10 60 02 00 00)
registersymbol(emblemunlock_aob)
alloc(emblemunlock_newmem,1024,mgsvtpp.exe)
label(emblemunlock_return)

emblemunlock_newmem:
  mov byte [rax+rdx+00000260],04
  or [rax+rdx+00000260],dil
  jmp emblemunlock_return

emblemunlock_aob:
  jmp emblemunlock_newmem
  nop
  nop
  nop
emblemunlock_return:
[DISABLE]
emblemunlock_aob:
  db 40 08 BC 10 60 02 00 00

unregistersymbol(emblemunlock_aob)
dealloc(emblemunlock_newmem)

{
// ORIGINAL CODE - INJECTION POINT: "mgsvtpp.exe"+3445247

"mgsvtpp.exe"+344521E: 48 8B 03                 -  mov rax,[rbx]
"mgsvtpp.exe"+3445221: B2 0A                    -  mov dl,0A
"mgsvtpp.exe"+3445223: 48 89 D9                 -  mov rcx,rbx
"mgsvtpp.exe"+3445226: FF 50 10                 -  call qword ptr [rax+10]
"mgsvtpp.exe"+3445229: 48 8B 5C 24 30           -  mov rbx,[rsp+30]
"mgsvtpp.exe"+344522E: E8 1D 72 68 00           -  call mgsvtpp.exe+3ACC450
"mgsvtpp.exe"+3445233: 48 8B 88 98 00 00 00     -  mov rcx,[rax+00000098]
"mgsvtpp.exe"+344523A: 48 0F BF C6              -  movsx rax,si
"mgsvtpp.exe"+344523E: 48 8B 74 24 38           -  mov rsi,[rsp+38]
"mgsvtpp.exe"+3445243: 48 8B 51 10              -  mov rdx,[rcx+10]
// ---------- INJECTING HERE ----------
"mgsvtpp.exe"+3445247: 40 08 BC 10 60 02 00 00  -  or [rax+rdx+00000260],dil
// ---------- DONE INJECTING  ----------
"mgsvtpp.exe"+344524F: 48 83 C4 20              -  add rsp,20
"mgsvtpp.exe"+3445253: 5F                       -  pop rdi
"mgsvtpp.exe"+3445254: F3 C3                    - repe  ret 
"mgsvtpp.exe"+3445256: CC                       -  int 3 
"mgsvtpp.exe"+3445257: CC                       -  int 3 
"mgsvtpp.exe"+3445258: CC                       -  int 3 
"mgsvtpp.exe"+3445259: CC                       -  int 3 
"mgsvtpp.exe"+344525A: CC                       -  int 3 
"mgsvtpp.exe"+344525B: CC                       -  int 3 
"mgsvtpp.exe"+344525C: CC                       -  int 3 
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Compiled emblems unlock into table.
Added additional pointers for base colors, weapon colors and nameplates.
Instant Charge Stun Arm
Infinite Drug Usage
None of them work i get aob error and/or ?? Addresses
Really want those nameplate
Can you do something about it?

Thank you.

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