@Deepthroat no is not perfect , like i said , whatever is the suit i use , and i also tried the sneaking suit , snipers can still see you if you make much noise , and everyone can see you as long as they come very cloose to you , but with a cheat that make the game think that you are using a stealth camurflage none will see you even when they come close to you or if they are using a sniper rifle and you are doing a mess , now if tim don't have the time to do that then is ok i understand , but do not tell me that this cheat can' become better because i explained what happen with this cheat currently , it isn't complete invisibility , everyone can still see you if you do a mess and they are using a sniper rifle or if they come close to you
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
@Deepthroat no is not perfect , like i said , whatever is the suit i use , and i also tried the sneaking suit , snipers can still see you if you make much noise , and everyone can see you as long as they come very cloose to you , but with a cheat that make the game think that you are using a stealth camurflage none will see you even when they come close to you or if they are using a sniper rifle and you are doing a mess , now if tim don't have the time to do that then is ok i understand , but do not tell me that this cheat can' become better because i explained what happen with this cheat currently , it isn't complete invisibility , everyone can still see you if you do a mess and they are using a sniper rifle or if they come close to you
Just have to point out that, invisible and inaudible are not the same things; if the "invisible man" says hello or bumps into you, you'll know he's there as well. And I'm still not sure what you mean, I can stand in front of a combatant and they act like they know something is there but still can't find me (unless an update changed this, haven't played in a while); so long as they don't hear me and I don't touch them. And as far as the snipers and helicopters, that's just how the game was set up; I think it's like they see the movement and not just seeing you, being in a prone position helps.
But to answer your request, I'm just not playing this game now and really don't plan on adding anything new.
@ShyTwig16 i see , but please consider to add that in the future , you created this cheat table all by youtself so it shouldn't be hard at all to add something that can prevent snipers and helicopters to see you whatever you make a mess or whatever you shoot at them , as for the close contact , i tried that many times and sometimes they just see me if i stay still and very close to them without threath them with a gun , just give it a try and you will see what i mean
...you created this cheat table all by youtself ...
No I did not, Kalas and at least 2 others made some cheats for this table, I just updated about half of these (including the invisibility cheat). I did try a "no sound" cheat but never did get anything to actually work.
I might do some testing, my favorite thing to do after a long day was to run in circles around a base and just super punch everyone. I could tend to do this without any alerts or alarms. But like a said, haven't really played a lot after some of the updates.
Image
I've no idea how to fix this, can't get the table to load normally. I've never had this issue from other mgsv tables, even ones that don't fully work.
Well, it looks like the Lua script ran.
Did you try enabling/activating the "Main Hooks"?
What do you mean by "can't get the table to load normally"? You'll need to be more specific.
I get an error message when I load the table and choose to run the script after starting the game:
Error:[string "..."]:89: attempt to index a nil value
I was able to load and use the table with no issues a few weeks ago.
Validating the game files on Steam and uninstalling and reinstalling Cheat Engine 6.8.2 didn't help.
I get an error message when I load the table and choose to run the script after starting the game:
Error:[string "..."]:89: attempt to index a nil value
I was able to load and use the table with no issues a few weeks ago.
Validating the game files on Steam and uninstalling and reinstalling Cheat Engine 6.8.2 didn't help.
I would appreciate any help I can get with this.
I think I found the error in one of my modules (Lua error messages can suck some times; not your fault, just venting).
See if this table works without getting the error. mgsvtpp.[v4.0.6].CT
EDIT:
Or just run it again and it should update the table for you.
I get an error message when I load the table and choose to run the script after starting the game:
Error:[string "..."]:89: attempt to index a nil value
I was able to load and use the table with no issues a few weeks ago.
Validating the game files on Steam and uninstalling and reinstalling Cheat Engine 6.8.2 didn't help.
I would appreciate any help I can get with this.
I think I found the error in one of my modules (Lua error messages can suck some times; not your fault, just venting).
See if this table works without getting the error. mgsvtpp.[v4.0.6].CT
EDIT:
Or just run it again and it should update the table for you.
I get an error message when I load the table and choose to run the script after starting the game:
Error:[string "..."]:89: attempt to index a nil value
I was able to load and use the table with no issues a few weeks ago.
Validating the game files on Steam and uninstalling and reinstalling Cheat Engine 6.8.2 didn't help.
I would appreciate any help I can get with this.
I think I found the error in one of my modules (Lua error messages can suck some times; not your fault, just venting).
See if this table works without getting the error. mgsvtpp.[v4.0.6].CT
EDIT:
Or just run it again and it should update the table for you.
@Tim: Just freakin' backtrace from the visibility hook. Audio is nearby. I suggest you simply start by RET-ing the function in which the visibility hook is. See if that makes any difference when you move around; if not, exit that function and head to its prologue; RET here as well. Repeat till you find a location where, if RET applied, fuckers don't hear you. Then start the normal trace inside that function and see where the check is
@Tim: Just freakin' backtrace from the visibility hook. Audio is nearby. I suggest you simply start by RET-ing the function in which the visibility hook is. See if that makes any difference when you move around; if not, exit that function and head to its prologue; RET here as well. Repeat till you find a location where, if RET applied, fuckers don't hear you. Then start the normal trace inside that function and see where the check is
So, the function it's read in (camo level hook), I get a funny dance after trying to move forward.
@Tim: Just freakin' backtrace from the visibility hook. Audio is nearby. I suggest you simply start by RET-ing the function in which the visibility hook is. See if that makes any difference when you move around; if not, exit that function and head to its prologue; RET here as well. Repeat till you find a location where, if RET applied, fuckers don't hear you. Then start the normal trace inside that function and see where the check is
So, the function it's read in (camo level hook), I get a funny dance after trying to move forward.
{
Process : mgsvtpp.exe - (x64)
Module : mgsvtpp.exe
Game Title : mgsvtpp
Game Version : 1.0.15.0
CE Version : 6.7
Script Version : 0.0.1
Date : 01/29/19
Author : ShyTwig16
Name : NoVisabilityHook
No Visability Hook
48xxxx48xxxxxx48xxxxxx48xxxxxxxx41xx41xx41xx41xx48xxxxxxxxxxxx
488BC4488958104889701848897820554154415541564157488DA848FEFFFF
}
{$STRICT}
define(address, mgsvtpp.exe+12C7580)
define(bytes, 48 8B C4)
////
//// ------------------------------ ENABLE ------------------------------
[ENABLE]
aobScanModule(aobNoVisabilityHook, mgsvtpp.exe, 488BC4488958104889701848897820554154415541564157488DA848FEFFFF)
//i2aobScanModule(aobNoVisabilityHook, mgsvtpp.exe, 488BC4488958104889701848897820554154415541564157488DA848FEFFFF)
define(injNoVisabilityHook, aobNoVisabilityHook)
assert(injNoVisabilityHook, bytes)
//i2assert(injNoVisabilityHook, bytes)
registerSymbol(injNoVisabilityHook)
////
//// ---------- Injection Point ----------
injNoVisabilityHook:
db C3 90 90
////
//// ------------------------------ DISABLE ------------------------------
[DISABLE]
////
//// ---------- Injection Point ----------
injNoVisabilityHook:
db bytes
unregisterSymbol(injNoVisabilityHook)
{
//// Injection Point: mgsvtpp.exe+12C7580 - 00000001412C7580
//// AOB address: 00000001412C7580 - mgsvtpp.exe+12C7580
//// Process: mgsvtpp.exe - 0000000140000000
//// Module: mgsvtpp.exe - 0000000140000000
//// Module Size: 000000000E1BB000
mgsvtpp.exe+12C756C: CC - int 3
mgsvtpp.exe+12C756D: CC - int 3
mgsvtpp.exe+12C756E: CC - int 3
mgsvtpp.exe+12C756F: CC - int 3
mgsvtpp.exe+12C7570: CC - int 3
mgsvtpp.exe+12C7571: CC - int 3
mgsvtpp.exe+12C7572: CC - int 3
mgsvtpp.exe+12C7573: CC - int 3
mgsvtpp.exe+12C7574: CC - int 3
mgsvtpp.exe+12C7575: CC - int 3
mgsvtpp.exe+12C7576: CC - int 3
mgsvtpp.exe+12C7577: CC - int 3
mgsvtpp.exe+12C7578: CC - int 3
mgsvtpp.exe+12C7579: CC - int 3
mgsvtpp.exe+12C757A: CC - int 3
mgsvtpp.exe+12C757B: CC - int 3
mgsvtpp.exe+12C757C: CC - int 3
mgsvtpp.exe+12C757D: CC - int 3
mgsvtpp.exe+12C757E: CC - int 3
mgsvtpp.exe+12C757F: CC - int 3
//// INJECTING START ----------------------------------------------------------
mgsvtpp.exe+12C7580: 48 8B C4 - mov rax,rsp <<<--- AOB Starts Here
//// INJECTING END ----------------------------------------------------------
mgsvtpp.exe+12C7583: 48 89 58 10 - mov [rax+10],rbx
mgsvtpp.exe+12C7587: 48 89 70 18 - mov [rax+18],rsi
mgsvtpp.exe+12C758B: 48 89 78 20 - mov [rax+20],rdi
mgsvtpp.exe+12C758F: 55 - push rbp
mgsvtpp.exe+12C7590: 41 54 - push r12
mgsvtpp.exe+12C7592: 41 55 - push r13
mgsvtpp.exe+12C7594: 41 56 - push r14
mgsvtpp.exe+12C7596: 41 57 - push r15
mgsvtpp.exe+12C7598: 48 8D A8 48FEFFFF - lea rbp,[rax-000001B8]
mgsvtpp.exe+12C759F: 48 81 EC 90020000 - sub rsp,00000290
mgsvtpp.exe+12C75A6: 0F29 70 C8 - movaps [rax-38],xmm6
mgsvtpp.exe+12C75AA: 0F29 78 B8 - movaps [rax-48],xmm7
mgsvtpp.exe+12C75AE: 44 0F29 40 A8 - movaps [rax-58],xmm8
mgsvtpp.exe+12C75B3: 44 0F29 48 98 - movaps [rax-68],xmm9
mgsvtpp.exe+12C75B8: 44 0F29 50 88 - movaps [rax-78],xmm10
mgsvtpp.exe+12C75BD: 44 0F29 98 78FFFFFF - movaps [rax-00000088],xmm11
mgsvtpp.exe+12C75C5: 44 0F29 A0 68FFFFFF - movaps [rax-00000098],xmm12
mgsvtpp.exe+12C75CD: 44 0F29 A8 58FFFFFF - movaps [rax-000000A8],xmm13
mgsvtpp.exe+12C75D5: 44 0F29 B0 48FFFFFF - movaps [rax-000000B8],xmm14
mgsvtpp.exe+12C75DD: 44 0F29 B8 38FFFFFF - movaps [rax-000000C8],xmm15
//// Template: I2CEA_AOBInjection
//// Generated with: I2 Cheat Engine Auto Assembler Script Template Generator
//// Code Happy, Code Freely, Be Awesome.
}
And so far I just get crashes everywhere else I try, but there is a different read area when spotted so I'm trying there as well.
Thanks for looking into that at least, Tim!
If users were just looking for a quick fix for avoiding alert when detected by sound even if invisibility hook is enabled , I know that enabling both the "invisibility hook" and "baby chicken hat hook" simultaneously causes the enemies to laugh at you rather than triggering an alert if you are audio detected even if you aren't spotted. I realize that's probably not in the spirit of the original request though.