Metal Gear Solid 5 Phantom Pain - table v: 6.0.3 CT

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TimFun13
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Re: Metal Gear Solid 5 Phantom Pain - table v: 4.0.3 CT

Post by TimFun13 »

SunBeam wrote:
Fri Sep 14, 2018 8:27 am
No clipping refers to disabling collisions. Of course, you would need some form of flying as well, as floors too are solid. Unless you can filter them out from the collision check. See most engines' noclip command :P I think you should've known this as well. Remember Half-Life? Remember any Unreal Engine (3) game? Remember typing noclip in the console?

More here: [Link]

Here's an example of your option's effect in another game (through a tutorial): [Link]. Maybe the method described there-in helps you faster create such effects in other games as well ;)

So, yeah, your option is not noclip :P
Ha, That's the same video I saw before making it; that's where I got the name even.

P.S.: So in that context, is clipping hitting a wall or object?

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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SunBeam
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Re: Metal Gear Solid 5 Phantom Pain - table v: 4.0.3 CT

Post by SunBeam »

^ Funny, video says "Turn Off Hero Hit Collision". Your option is called differently :P "No clipping" is generic - - interaction between any solid object and your player == 0; that means walls, floors, AIs, NPCs, etc. - - any object. As well as any 'collision'-like effects such interactions might produce (e.g.: enemy hitting you; they don't really hit you, visually it looks like the movement of say hand/sword hits you, but in reality enemy has long acquired your player structure's pointer - with which it's easy to map out health sub-system - and on trigger, a script that does decrease_health(amount) runs).

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Re: Metal Gear Solid 5 Phantom Pain - table v: 4.0.3 CT

Post by SunBeam »

One more thing: I understand there's the Instant Development script which helps with client-sided quotas. However, the yellow/gold developments aren't affected (we know this, the timer is stored online). Have you gotten to the spot where the actual enablement of the item occurs? Cuz if you get there, then there's no point waiting for the online timer; I just hope enable BOOL isn't stored online as well (but if we find the spot, can always patch it to 1 - - if that's how it works).

darkhorizon190588
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Re: Metal Gear Solid 5 Phantom Pain - table v: 4.0.3 CT

Post by darkhorizon190588 »

Does anyone know how to work with the Staff Divisions Hook ? I only get a "?" I use V1.14 Stem version with no Timers and Infinite heaven mod

TimFun13
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Re: Metal Gear Solid 5 Phantom Pain - table v: 4.0.3 CT

Post by TimFun13 »

darkhorizon190588 wrote:
Sat Sep 15, 2018 3:00 pm
Does anyone know how to work with the Staff Divisions Hook ? I only get a "?" I use V1.14 Stem version with no Timers and Infinite heaven mod
These mods seem to change the structures, you'd have to patch the table to work with mods.

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Re: Metal Gear Solid 5 Phantom Pain - table v: 4.0.3 CT

Post by darkhorizon190588 »

thx to your replay. Caould you do that for me please because i do`t know i have to do that... but before i started to use the mods, it didn`t work for me too

TimFun13
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Re: Metal Gear Solid 5 Phantom Pain - table v: 4.0.3 CT

Post by TimFun13 »

darkhorizon190588 wrote:
Sat Sep 15, 2018 3:09 pm
thx to your replay. Caould you do that for me please because i do`t know i have to do that... but before i started to use the mods, it didn`t work for me too
You need to increase your staff divisions, or re-assign all staff; to make the script run.

fangshun2004
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Re: Metal Gear Solid 5 Phantom Pain - table v: 4.0.3 CT

Post by fangshun2004 »

Failure loading the tab, this is not a valid cheat table. Error executing this table's lua script The Lua engine also gives an error: :TApplication->MainForm:TMainForm->:TAddresslist->:TTimer:TTreeNodes.GetNodeFromIndex Index 1987 out of bounds (count=1987)

TimFun13
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Re: Metal Gear Solid 5 Phantom Pain - table v: 4.0.3 CT

Post by TimFun13 »

fangshun2004 wrote:
Sat Sep 15, 2018 6:04 pm
Failure loading the tab, this is not a valid cheat table. Error executing this table's lua script The Lua engine also gives an error: :TApplication->MainForm:TMainForm->:TAddresslist->:TTimer:TTreeNodes.GetNodeFromIndex Index 1987 out of bounds (count=1987)
uninstall, redownload, and reinstall CE. It's an error with 6.8 and 6.8.1, that got fixed but didn't get a version. It's that threading error mentioned on the first post.

Colission
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Re: Metal Gear Solid 5 Phantom Pain - table v: 4.0.3 CT

Post by Colission »

Hi! Thank you for your work.
When I click on "Main Hooks" I get this error.
Image
What should I do?

CE Version: 6.7
Game Version: 1.14
No mods.

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T87Rave
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Re: Metal Gear Solid 5 Phantom Pain - table v: 4.0.3 CT

Post by T87Rave »

Colission wrote:
Wed Sep 19, 2018 2:00 am
Hi! Thank you for your work.
When I click on "Main Hooks" I get this error.
Image
What should I do?

CE Version: 6.7
Game Version: 1.14
No mods.
ShyTwig16 wrote:
Sat Sep 15, 2018 9:46 pm
uninstall, redownload, and reinstall CE. It's an error with 6.8 and 6.8.1, that got fixed but didn't get a version. It's that threading error mentioned on the first post.
you mentioned you are using CE 6.7
version 6.8.1 will fix this error [Link]

TimFun13
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Re: Metal Gear Solid 5 Phantom Pain - table v: 4.0.3 CT

Post by TimFun13 »

Colission wrote:
Wed Sep 19, 2018 2:00 am
Hi! Thank you for your work.
When I click on "Main Hooks" I get this error.
Image
What should I do?

CE Version: 6.7
Game Version: 1.14
No mods.
First, try restarting the computer and game.

Does it ever find the AOB?

You can do an AOB scan and see if it finds this: 48 8B 41 38 48 8B 79 30


EDIT: And I need to edit some things, SunBeam gave me a much better way to get the real player base, I just need to work it into the table.

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Re: Metal Gear Solid 5 Phantom Pain - table v: 4.0.3 CT

Post by xacegod »

Hi, staff editor stopped working, could you fix it?
I edited rewards to get S++ crew, but it would be nice to edit crews skills.

TimFun13
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Re: Metal Gear Solid 5 Phantom Pain - table v: 4.0.3 CT

Post by TimFun13 »

xacegod wrote:
Tue Oct 09, 2018 9:49 am
Hi, staff editor stopped working, could you fix it?
I edited rewards to get S++ crew, but it would be nice to edit crews skills.
Working fine for me.
What game version are you using?
Are you using any mods?
How is it not working?

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xacegod
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Re: Metal Gear Solid 5 Phantom Pain - table v: 4.0.3 CT

Post by xacegod »

Im using steam version of the game, no mods.
v1.14


[Link]

This thing doesn't work.

But the staff skill setter does work, took me a while to see it.

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