No clipping refers to disabling collisions. Of course, you would need some form of flying as well, as floors too are solid. Unless you can filter them out from the collision check. See most engines' noclip command I think you should've known this as well. Remember Half-Life? Remember any Unreal Engine (3) game? Remember typing noclip in the console?
More here: [Link]
Here's an example of your option's effect in another game (through a tutorial): [Link]. Maybe the method described there-in helps you faster create such effects in other games as well
So, yeah, your option is not noclip
Ha, That's the same video I saw before making it; that's where I got the name even.
P.S.: So in that context, is clipping hitting a wall or object?
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
^ Funny, video says "Turn Off Hero Hit Collision". Your option is called differently "No clipping" is generic - - interaction between any solid object and your player == 0; that means walls, floors, AIs, NPCs, etc. - - any object. As well as any 'collision'-like effects such interactions might produce (e.g.: enemy hitting you; they don't really hit you, visually it looks like the movement of say hand/sword hits you, but in reality enemy has long acquired your player structure's pointer - with which it's easy to map out health sub-system - and on trigger, a script that does decrease_health(amount) runs).
One more thing: I understand there's the Instant Development script which helps with client-sided quotas. However, the yellow/gold developments aren't affected (we know this, the timer is stored online). Have you gotten to the spot where the actual enablement of the item occurs? Cuz if you get there, then there's no point waiting for the online timer; I just hope enable BOOL isn't stored online as well (but if we find the spot, can always patch it to 1 - - if that's how it works).
thx to your replay. Caould you do that for me please because i do`t know i have to do that... but before i started to use the mods, it didn`t work for me too
thx to your replay. Caould you do that for me please because i do`t know i have to do that... but before i started to use the mods, it didn`t work for me too
You need to increase your staff divisions, or re-assign all staff; to make the script run.
Failure loading the tab, this is not a valid cheat table. Error executing this table's lua script The Lua engine also gives an error: :TApplication->MainForm:TMainForm->:TAddresslist->:TTimer:TTreeNodes.GetNodeFromIndex Index 1987 out of bounds (count=1987)
Failure loading the tab, this is not a valid cheat table. Error executing this table's lua script The Lua engine also gives an error: :TApplication->MainForm:TMainForm->:TAddresslist->:TTimer:TTreeNodes.GetNodeFromIndex Index 1987 out of bounds (count=1987)
uninstall, redownload, and reinstall CE. It's an error with 6.8 and 6.8.1, that got fixed but didn't get a version. It's that threading error mentioned on the first post.
uninstall, redownload, and reinstall CE. It's an error with 6.8 and 6.8.1, that got fixed but didn't get a version. It's that threading error mentioned on the first post.
you mentioned you are using CE 6.7
version 6.8.1 will fix this error [Link]