Does this script enable the weapon customization overide glitch?
No, but with the staff hook you can just make someone a master gunsmith and then do a mission (It might of been 2 missions for me). Then come back to the ACC and you should get Miller telling you that you have one and then be able to mod weapons, and this doesn't mess up the missions later as you'll still get them plus the ones leading up to it and just end up with 2 master gunsmiths in the end.
What I meant is the script that allow gun modifications of different gun type to show up one all the guns. For example, you can put AMR sliencer barrel onto the assult rifle as the muzzel which make the rifle looks way cooler. There was a script that does this back when CE fourm was still up, but it no longer works.
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
...
What I meant is the script that allow gun modifications of different gun type to show up one all the guns. For example, you can put AMR sliencer barrel onto the assult rifle as the muzzel which make the rifle looks way cooler. There was a script that does this back when CE fourm was still up, but it no longer works.
Sorry for stupid question but does the tables work on online fob infiltration? ie god mode, invisible. Looking to farm up my online GMP
No Idea, I don't really do the FOB stuff. I haven't played in a while, but I remember online GMP just coming from the offline GMP when it was maxed out and you were connected to the servers.
Sorry for stupid question but does the tables work on online fob infiltration? ie god mode, invisible. Looking to farm up my online GMP
No Idea, I don't really do the FOB stuff. I haven't played in a while, but I remember online GMP just coming from the offline GMP when it was maxed out and you were connected to the servers.
Hi tim, thanks for the reply. It's different now, i think there 2 type of GMP which is online and offline. I kinda guess that the online GMP is off limit cause it's server side. But thanks anyways, i will try the other hack like God mode, invisible, unlimited ammo and teleportation on fob infiltration later when i get back.
The table is not the problem. Your game version is. I'm assuming you're either not playing the latest official on Steam or perhaps playing a localized version?
Like Sunbeam said, it's the wrong version. My table only goes back to file version "1.0.12.0". You'll need to get a newer version of the game, or a table built for your game version. You can try the original table, you can find the post here.
Okay, i tested online which is FOB modes. can confirm everything is working god mode, invisible, no reload, infinite ammo, infinite item, infinite battery, teleportation which is cool to farm the online GMP. i didn't test the instant development, instant base building, infinite gmp, infinite resource.
I just need to rename it to "No Hit Box", that's way more descriptive.
But mostly keeps you from being able to be knocked down, it also acts as an "infinite health and consciousness" cheat.
I just need to rename it to "No Hit Box", that's way more descriptive.
But mostly keeps you from being able to be knocked down, it also acts as an "infinite health and consciousness" cheat.
^ Maybe "Disable Hitbox Collisions", "Disable Collisions" just sound like I should be able to walk through walls. But anything with "hitbox", actually sounds like I change that; when I really have no idea what exactly is going on, it just makes a function (some calls back from health decrease on hit code) return at it's start.
Ultimately, I just don't get why "no clip" seems to be the standard name for this kinda thing. Just saw another tutorial calling it "no clip". In that context, what the hell is "clipping"? (best I can think of is "graphical clipping", or "clippers" from Badlands)
But I already made one for my Far cry 3 table calling it "no hitbox" so I'll probably just stick with that for now and see how that goes.
No clipping refers to disabling collisions. Of course, you would need some form of flying as well, as floors too are solid. Unless you can filter them out from the collision check. See most engines' noclip command I think you should've known this as well. Remember Half-Life? Remember any Unreal Engine (3) game? Remember typing noclip in the console?
More here: [Link]
Here's an example of your option's effect in another game (through a tutorial): [Link]. Maybe the method described there-in helps you faster create such effects in other games as well