SunBeam wrote: ↑Fri Sep 07, 2018 7:13 am
Really don't get where's this much patience coming from. People are always going to be finding something they want, yet it's not in the table. So they're gonna report that shit, be unhappy they don't get it and be done with it. The table is got a lot of stuff that'd help even the most stupid player out there fast progress through the game. How lazy can you be asking for other crap to suit your immediate needs? I've been playing with your table since starting the game and aside from random crashes (can't pin-point when and why), everything else works flawlessly. Find some "bug"? Return to ACC or simply teleport out of the area and get back there on foot so engine can actually render the supposedly NPCs at that location. Without the collision zone triggers, nothing will happen (found this crap in some side-ops missions happening).
There are some things I'd suggest - improvements or missing stuff that should be corrected - but will make a list out. Soon. Now lemme play
The "patience" is something my Dad taught me, "The man that tries to force his way across a flooded river will tend to drowned, but the one that has patience can just wait the storm out". (EDIT: That and it helps to think of them more as students, that's why I tend to give up when they show to mush unwillingness(?) to learn new things.)
Yeah, this table has a lot. And that rewards editor I kinda regret, I didn't write it (only copied it by request); and I really have no idea how it works. I can kinda use it, after someone explained it to me, but when people ask question; I just have to say "I don't know". Which I don't like at all, kind of against my nature.
And I wish I was better at connecting structures, right now it just hooks all over to get the base addresses. None of which are any specific objects mostly just some random base address in the objects pointer cain. But my reveasing skill still lack a bit (or a lot), but still trying to learn. And what I think counts the most, I'm still willing to learn.
And if you have any suggestions for optimising or improving the table, I'd love to hear it. This table really needs a lot of optimizing and improvements. I try and test every thing as best I can, but half this stuff I really don't use when I play the game.