Desolate
Re: [Request] Desolate
i second that.... also teleport would be very usefull....lots of traveling needs to be done.
Re: Desolate
Agree. And add "max weight" "never tired"
Re: Desolate
Agree
- Empress_Ravenna
- Expert Cheater
- Posts: 380
- Joined: Mon Oct 09, 2017 11:42 pm
- Reputation: 51
Re: Desolate
all values are 4 byte and Float
Re: Desolate
Hello Friends I build one cheat engine table but I'm beginner for this. İf skill cheat's use blue skill point must be 0 , go to orange skill point.For example
You want to spend blue point tick (blue assembly script and has a point spend all time - and Blue skill point 4bit value must be 0 to orange skill point you know that). Thank Everything Be enjoy. [Link]
please send feedback.
You want to spend blue point tick (blue assembly script and has a point spend all time - and Blue skill point 4bit value must be 0 to orange skill point you know that). Thank Everything Be enjoy. [Link]
please send feedback.
Re: Desolate
6 stats and pink flashlight.
"Inf. Durability" added.
Use "no weight" at main menu then no need to drop(use or pick up) something.
"Inf. Durability" added.
Use "no weight" at main menu then no need to drop(use or pick up) something.
- Attachments
-
- SH-Win64-Shipping.CT
- Steam (v1.2.8 13.03.2019)
- (251.4 KiB) Downloaded 498 times
-
- Noobzor
- Posts: 6
- Joined: Sun May 24, 2020 2:24 pm
- Reputation: 0
Desolate
2020/4/6,Desolate V1.3 Releasaed.
CT 1.2.8 can not work.
Please Updated it,tKS
CT 1.2.8 can not work.
Please Updated it,tKS
Re: Desolate
can we get an update please for V1.3.2
Re: Desolate
Quick Table for v1.3.3 due to it being in a bundle and based on the dev's words, there are no plans to update this year (though there may be hotfixes). Table may need to be updated if the dev updates mechanics next year; go ahead and update it if you can.
No plans to update or add. I might anyways, but this is just a game for me to mindlessly shoot stuff.
Please do not use these online. Seriously. At least ask first before you turn them on - especially if you do not know what it will do to other players' save files.
Includes:
Note: If you have single items enabled for no item qty loss and throw your weapon, although the weapon will not be removed from your inventory, the weapon may no longer be usable until you unequip and re-equip the weapon.
Note: The No Item Qty Loss will not prevent a weapon from being used up in mod crafting. This is because the weapon itself is changed. You can instead dupe the weapon first before crafting.
Note: I do not recommend using the item modifier code in the Old section. It only works on recycle enabled items and it can cause problems with your game, especially if used improperly. The new Item Finder code is not fully mapped.
I will not be making these as there are perks for these:
No tool durability loss, No sprint cost (out of combat and no trauma/damage).
Research can be done by enabling single item no qty loss and inspecting a trophy repeatedly.
I probably won't update this again (outside of fixes) as I really don't see anything else worth updating.
No plans to update or add. I might anyways, but this is just a game for me to mindlessly shoot stuff.
Please do not use these online. Seriously. At least ask first before you turn them on - especially if you do not know what it will do to other players' save files.
Includes:
- No durability loss on attack/Inf. Durability. (This one does not affect crafting durability loss for tools - there is a perk for that).
- No item Qty loss/Inf. Items
- No Repair decrease/Inf. Repair.
- No Magazine decrease/No Reload/Inf. Magazine/Inf. Ammo
- Max Scrap on Purchase (dangerous) (side effects include super speed while burdened as it affects many stats)
- Set desired Perk Points (changed in v0.0.0.2 to be the maximum to obtain all Perks at max level. Adjust as needed)
- v0.0.0.2
- Max Scrap on Recycle (safer than the other method)
- No Item Qty Loss/Inf. Items (includes disable mod for discarding items and enable single items, otherwise only will affect stacks of 2 or more. This is to reduce chances of issues with quests)
- Exp Multiplier/Faster Exp (default of *4. Affects quest exp gain as well, so be aware as this may give you multiple levels worth of exp.)
- No Item Weight/Weightless/Inf. Carry Limit (sets item weights to 0 for weight calculation - the items will still have weight, so if you turn this off and change your weight, it will recalculate your proper weight). (Due to how the game works, it is not recommended to carry too many items).
- No value changes for player/Inf. Stats*
- v0.0.0.3
- Inf UV Light
- Faster Trust progress/Trust Multiplier. (Be aware that Locals require quest progress to uncap/unlock levels.)
- v0.0.0.4
- moved Inf. Stats to Old section. Changed Field and Battle section to Stats section.
- Added Set Speed. Now choose how fast you want to be!
- Improved Immortality Code. You must lock the HP down first (take damage, then heal to find the address, then use the script to stop searching for the player address). (This is more work, but recommended to use this method instead of the old method (moltov and salve work fine for this))
- Instant Kill code. Now defeat Grutches and Butchers with rocks! David vs Goliath all over again!
- No Stress Gain.
- No Food/Thirst/Oxygen change (also stops Stress relief so be sure to enable No Stress Gain.
- Stable Temperatures (pushes your temperature towards base level).
- No Item Qty Loss now includes a max value. The default max is set to 20 to help keep file sizes relatively low.
- No attack or Jump stamina use.
- v0.0.0.5
- Improved Immortality Code to no longer need a scan first. (May fail)
- A fix for the Instant Kill code as it was creating zombies. Zombies in a horror game? Blasphemy! (Note: Enemies may require two hits to die).
- v0.0.0.6
- Updated hp for 1.3.4
- Item Finder included (Qty, Weight, and Durability values identified. Item Type offset found.)
- Set Repairs to 5 (4 without No Repair Loss)
Note: If you have single items enabled for no item qty loss and throw your weapon, although the weapon will not be removed from your inventory, the weapon may no longer be usable until you unequip and re-equip the weapon.
Note: The No Item Qty Loss will not prevent a weapon from being used up in mod crafting. This is because the weapon itself is changed. You can instead dupe the weapon first before crafting.
Note: I do not recommend using the item modifier code in the Old section. It only works on recycle enabled items and it can cause problems with your game, especially if used improperly. The new Item Finder code is not fully mapped.
I will not be making these as there are perks for these:
No tool durability loss, No sprint cost (out of combat and no trauma/damage).
Research can be done by enabling single item no qty loss and inspecting a trophy repeatedly.
I probably won't update this again (outside of fixes) as I really don't see anything else worth updating.
- Attachments
-
- SH-Win64-Shipping.CT
- v0.0.0.6
- (113.13 KiB) Downloaded 686 times
-
- SH-Win64-Shipping.CT
- v0.0.0.5
- (100.28 KiB) Downloaded 108 times
-
- SH-Win64-Shipping.CT
- v0.0.04b
- (95.42 KiB) Downloaded 88 times
-
- SH-Win64-Shipping.CT
- v0.0.0.3
- (73.94 KiB) Downloaded 96 times
-
- SH-Win64-Shipping.CT
- v0.0.0.2
- (50.15 KiB) Downloaded 84 times
-
- SH-Win64-Shipping.CT
- v0.0.0.1
- (27.78 KiB) Downloaded 99 times
Last edited by anon9 on Sun Nov 22, 2020 8:22 am, edited 21 times in total.
-
- Table Makers
- Posts: 690
- Joined: Mon Jul 06, 2020 3:19 am
- Reputation: 1262
Re: Desolate
Here is what I have been using:
Inf Stats
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>11</ID>
<Description>"Inf Stats"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{
Game : SH-Win64-Shipping.exe
Version : 4.25.4.0
Date : 2020-11-08
Author : aSwedishMagyar
}
[ENABLE]
aobscanmodule(infStats,SH-Win64-Shipping.exe,F3 0F 10 83 D0 00 00 00 F3)
registersymbol(infStats)
alloc(newinfStats,100,infStats)
label(codeinfStats)
label(returninfStats)
newinfStats:
movss xmm0,[rbx+000000D0]
cmp byte ptr [rbx+8],48
jne returninfStats
codeinfStats:
movss xmm6,xmm0
jmp returninfStats
infStats:
jmp newinfStats
nop 3
returninfStats:
[DISABLE]
infStats:
db F3 0F 10 83 D0 00 00 00
unregistersymbol(infStats)
dealloc(newinfStats)
{
// ORIGINAL CODE - INJECTION POINT: SH-Win64-Shipping.exe+AA54EF
SH-Win64-Shipping.exe+AA54AD: CC - int 3
SH-Win64-Shipping.exe+AA54AE: CC - int 3
SH-Win64-Shipping.exe+AA54AF: CC - int 3
SH-Win64-Shipping.exe+AA54B0: 40 53 - push rbx
SH-Win64-Shipping.exe+AA54B2: 48 83 EC 30 - sub rsp,30
SH-Win64-Shipping.exe+AA54B6: 0F 29 74 24 20 - movaps [rsp+20],xmm6
SH-Win64-Shipping.exe+AA54BB: 48 8B D9 - mov rbx,rcx
SH-Win64-Shipping.exe+AA54BE: 0F 28 F1 - movaps xmm6,xmm1
SH-Win64-Shipping.exe+AA54C1: E8 DA 5C 5A 01 - call SH-Win64-Shipping.exe+204B1A0
SH-Win64-Shipping.exe+AA54C6: 83 F8 03 - cmp eax,03
SH-Win64-Shipping.exe+AA54C9: 0F 85 95 00 00 00 - jne SH-Win64-Shipping.exe+AA5564
SH-Win64-Shipping.exe+AA54CF: 80 BB 10 01 00 00 00 - cmp byte ptr [rbx+00000110],00
SH-Win64-Shipping.exe+AA54D6: F3 0F 10 83 CC 00 00 00 - movss xmm0,[rbx+000000CC]
SH-Win64-Shipping.exe+AA54DE: 74 0A - je SH-Win64-Shipping.exe+AA54EA
SH-Win64-Shipping.exe+AA54E0: 0F 2F F0 - comiss xmm6,xmm0
SH-Win64-Shipping.exe+AA54E3: 72 16 - jb SH-Win64-Shipping.exe+AA54FB
SH-Win64-Shipping.exe+AA54E5: 0F 28 C6 - movaps xmm0,xmm6
SH-Win64-Shipping.exe+AA54E8: EB 11 - jmp SH-Win64-Shipping.exe+AA54FB
SH-Win64-Shipping.exe+AA54EA: 0F 2F F0 - comiss xmm6,xmm0
SH-Win64-Shipping.exe+AA54ED: 72 0C - jb SH-Win64-Shipping.exe+AA54FB
// ---------- INJECTING HERE ----------
SH-Win64-Shipping.exe+AA54EF: F3 0F 10 83 D0 00 00 00 - movss xmm0,[rbx+000000D0]
// ---------- DONE INJECTING ----------
SH-Win64-Shipping.exe+AA54F7: F3 0F 5D C6 - minss xmm0,xmm6
SH-Win64-Shipping.exe+AA54FB: 80 BB 11 01 00 00 00 - cmp byte ptr [rbx+00000111],00
SH-Win64-Shipping.exe+AA5502: F3 0F 11 83 EC 00 00 00 - movss [rbx+000000EC],xmm0
SH-Win64-Shipping.exe+AA550A: 74 1F - je SH-Win64-Shipping.exe+AA552B
SH-Win64-Shipping.exe+AA550C: F3 0F 59 05 10 0F 41 02 - mulss xmm0,[SH-Win64-Shipping.exe+2EB6424]
SH-Win64-Shipping.exe+AA5514: F3 0F 5A C0 - cvtss2sd xmm0,xmm0
SH-Win64-Shipping.exe+AA5518: E8 63 5C 1D 00 - call SH-Win64-Shipping.exe+C7B180
SH-Win64-Shipping.exe+AA551D: F2 0F 59 05 FB 00 46 02 - mulsd xmm0,[SH-Win64-Shipping.exe+2F05620]
SH-Win64-Shipping.exe+AA5525: F2 0F 5A C0 - cvtsd2ss xmm0,xmm0
SH-Win64-Shipping.exe+AA5529: EB 05 - jmp SH-Win64-Shipping.exe+AA5530
SH-Win64-Shipping.exe+AA552B: E8 D0 5B 1D 00 - call SH-Win64-Shipping.exe+C7B100
SH-Win64-Shipping.exe+AA5530: F3 0F 11 83 F0 00 00 00 - movss [rbx+000000F0],xmm0
SH-Win64-Shipping.exe+AA5538: 0F 57 C0 - xorps xmm0,xmm0
SH-Win64-Shipping.exe+AA553B: F3 0F 10 8B D0 00 00 00 - movss xmm1,[rbx+000000D0]
SH-Win64-Shipping.exe+AA5543: 0F 2E C8 - ucomiss xmm1,xmm0
SH-Win64-Shipping.exe+AA5546: 74 14 - je SH-Win64-Shipping.exe+AA555C
SH-Win64-Shipping.exe+AA5548: F3 0F 10 83 EC 00 00 00 - movss xmm0,[rbx+000000EC]
SH-Win64-Shipping.exe+AA5550: F3 0F 5E C1 - divss xmm0,xmm1
SH-Win64-Shipping.exe+AA5554: F3 0F 59 05 E4 0E 41 02 - mulss xmm0,[SH-Win64-Shipping.exe+2EB6440]
SH-Win64-Shipping.exe+AA555C: F3 0F 11 83 F8 00 00 00 - movss [rbx+000000F8],xmm0
}
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
Inf Durability
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>21</ID>
<Description>"Inf Durability"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{
Game : SH-Win64-Shipping.exe
Version : 4.25.4.0
Date : 2020-11-08
Author : aSwedishMagyar
}
[ENABLE]
aobscanmodule(durabilityUse,SH-Win64-Shipping.exe,F3 0F 5D C3 F3 0F 2C C0)
registersymbol(durabilityUse)
durabilityUse:
nop 4
[DISABLE]
durabilityUse:
db F3 0F 5D C3 F3 0F 2C C0
unregistersymbol(durabilityUse)
{
// ORIGINAL CODE - INJECTION POINT: SH-Win64-Shipping.exe+AAA583
SH-Win64-Shipping.exe+AAA53C: 0F 2E C1 - ucomiss xmm0,xmm1
SH-Win64-Shipping.exe+AAA53F: 74 15 - je SH-Win64-Shipping.exe+AAA556
SH-Win64-Shipping.exe+AAA541: 0F 14 C9 - unpcklps xmm1,xmm1
SH-Win64-Shipping.exe+AAA544: 0F 50 C1 - movmskps eax,xmm1
SH-Win64-Shipping.exe+AAA547: 83 E0 01 - and eax,01
SH-Win64-Shipping.exe+AAA54A: 83 F0 01 - xor eax,01
SH-Win64-Shipping.exe+AAA54D: 03 C8 - add ecx,eax
SH-Win64-Shipping.exe+AAA54F: 66 0F 6E C9 - movd xmm1,ecx
SH-Win64-Shipping.exe+AAA553: 0F 5B C9 - cvtdq2ps xmm1,xmm1
SH-Win64-Shipping.exe+AAA556: F3 0F 2C C1 - cvttss2si eax,xmm1
SH-Win64-Shipping.exe+AAA55A: 66 0F 6E D8 - movd xmm3,eax
SH-Win64-Shipping.exe+AAA55E: 0F 5B DB - cvtdq2ps xmm3,xmm3
SH-Win64-Shipping.exe+AAA561: 0F 28 C3 - movaps xmm0,xmm3
SH-Win64-Shipping.exe+AAA564: F3 0F 5C C2 - subss xmm0,xmm2
SH-Win64-Shipping.exe+AAA568: F3 0F 11 83 28 03 00 00 - movss [rbx+00000328],xmm0
SH-Win64-Shipping.exe+AAA570: 0F 57 C0 - xorps xmm0,xmm0
SH-Win64-Shipping.exe+AAA573: 0F 2F D8 - comiss xmm3,xmm0
SH-Win64-Shipping.exe+AAA576: 72 0F - jb SH-Win64-Shipping.exe+AAA587
SH-Win64-Shipping.exe+AAA578: 66 0F 6E 83 F4 02 00 00 - movd xmm0,[rbx+000002F4]
SH-Win64-Shipping.exe+AAA580: 0F 5B C0 - cvtdq2ps xmm0,xmm0
// ---------- INJECTING HERE ----------
SH-Win64-Shipping.exe+AAA583: F3 0F 5D C3 - minss xmm0,xmm3
// ---------- DONE INJECTING ----------
SH-Win64-Shipping.exe+AAA587: F3 0F 2C C0 - cvttss2si eax,xmm0
SH-Win64-Shipping.exe+AAA58B: 48 8D 8B 98 03 00 00 - lea rcx,[rbx+00000398]
SH-Win64-Shipping.exe+AAA592: 33 D2 - xor edx,edx
SH-Win64-Shipping.exe+AAA594: 89 83 F0 02 00 00 - mov [rbx+000002F0],eax
SH-Win64-Shipping.exe+AAA59A: 48 8B 5C 24 40 - mov rbx,[rsp+40]
SH-Win64-Shipping.exe+AAA59F: 48 8B 74 24 48 - mov rsi,[rsp+48]
SH-Win64-Shipping.exe+AAA5A4: 0F 28 74 24 20 - movaps xmm6,[rsp+20]
SH-Win64-Shipping.exe+AAA5A9: 48 83 C4 30 - add rsp,30
SH-Win64-Shipping.exe+AAA5AD: 5F - pop rdi
SH-Win64-Shipping.exe+AAA5AE: E9 1D B3 B6 FF - jmp SH-Win64-Shipping.exe+6158D0
SH-Win64-Shipping.exe+AAA5B3: CC - int 3
SH-Win64-Shipping.exe+AAA5B4: CC - int 3
SH-Win64-Shipping.exe+AAA5B5: CC - int 3
SH-Win64-Shipping.exe+AAA5B6: CC - int 3
SH-Win64-Shipping.exe+AAA5B7: CC - int 3
SH-Win64-Shipping.exe+AAA5B8: CC - int 3
SH-Win64-Shipping.exe+AAA5B9: CC - int 3
SH-Win64-Shipping.exe+AAA5BA: CC - int 3
SH-Win64-Shipping.exe+AAA5BB: CC - int 3
SH-Win64-Shipping.exe+AAA5BC: CC - int 3
}
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
Inf Items
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>16</ID>
<Description>"Inf Items"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{
Game : SH-Win64-Shipping.exe
Version : 4.25.4.0
Date : 2020-11-08
Author : aSwedishMagyar
}
[ENABLE]
aobscanmodule(itemUse,SH-Win64-Shipping.exe,88 48 30 0F 95 C0)
registersymbol(itemUse)
itemUse:
nop 3
[DISABLE]
itemUse:
db 88 48 30 0F 95 C0
unregistersymbol(itemUse)
{
// ORIGINAL CODE - INJECTION POINT: SH-Win64-Shipping.exe+A69446
SH-Win64-Shipping.exe+A693F3: 84 C0 - test al,al
SH-Win64-Shipping.exe+A693F5: 0F 84 CC 01 00 00 - je SH-Win64-Shipping.exe+A695C7
SH-Win64-Shipping.exe+A693FB: 48 8B 46 28 - mov rax,[rsi+28]
SH-Win64-Shipping.exe+A693FF: 48 85 C0 - test rax,rax
SH-Win64-Shipping.exe+A69402: 0F 84 BF 01 00 00 - je SH-Win64-Shipping.exe+A695C7
SH-Win64-Shipping.exe+A69408: 41 80 BF F0 00 00 00 03 - cmp byte ptr [r15+000000F0],03
SH-Win64-Shipping.exe+A69410: 0F 85 B1 01 00 00 - jne SH-Win64-Shipping.exe+A695C7
SH-Win64-Shipping.exe+A69416: 0F B6 48 30 - movzx ecx,byte ptr [rax+30]
SH-Win64-Shipping.exe+A6941A: 48 89 7C 24 58 - mov [rsp+58],rdi
SH-Win64-Shipping.exe+A6941F: 85 DB - test ebx,ebx
SH-Win64-Shipping.exe+A69421: 79 10 - jns SH-Win64-Shipping.exe+A69433
SH-Win64-Shipping.exe+A69423: C7 84 24 88 00 00 00 00 00 00 00 - mov [rsp+00000088],00000000
SH-Win64-Shipping.exe+A6942E: 88 48 30 - mov [rax+30],cl
SH-Win64-Shipping.exe+A69431: EB 5B - jmp SH-Win64-Shipping.exe+A6948E
SH-Win64-Shipping.exe+A69433: 3B D9 - cmp ebx,ecx
SH-Win64-Shipping.exe+A69435: 8B F9 - mov edi,ecx
SH-Win64-Shipping.exe+A69437: 0F 4C FB - cmovl edi,ebx
SH-Win64-Shipping.exe+A6943A: 40 2A CF - sub cl,dil
SH-Win64-Shipping.exe+A6943D: 89 BC 24 88 00 00 00 - mov [rsp+00000088],edi
SH-Win64-Shipping.exe+A69444: 85 FF - test edi,edi
// ---------- INJECTING HERE ----------
SH-Win64-Shipping.exe+A69446: 88 48 30 - mov [rax+30],cl
// ---------- DONE INJECTING ----------
SH-Win64-Shipping.exe+A69449: 0F 95 C0 - setne al
SH-Win64-Shipping.exe+A6944C: 41 08 87 79 02 00 00 - or [r15+00000279],al
SH-Win64-Shipping.exe+A69453: 85 FF - test edi,edi
SH-Win64-Shipping.exe+A69455: 74 37 - je SH-Win64-Shipping.exe+A6948E
SH-Win64-Shipping.exe+A69457: 48 8B 4E 28 - mov rcx,[rsi+28]
SH-Win64-Shipping.exe+A6945B: 48 8D 54 24 20 - lea rdx,[rsp+20]
SH-Win64-Shipping.exe+A69460: 48 89 4C 24 30 - mov [rsp+30],rcx
SH-Win64-Shipping.exe+A69465: 4C 89 7C 24 20 - mov [rsp+20],r15
SH-Win64-Shipping.exe+A6946A: 40 88 7C 24 38 - mov [rsp+38],dil
SH-Win64-Shipping.exe+A6946F: 48 8B 81 B8 00 00 00 - mov rax,[rcx+000000B8]
SH-Win64-Shipping.exe+A69476: 49 8D 8F B0 02 00 00 - lea rcx,[r15+000002B0]
SH-Win64-Shipping.exe+A6947D: 48 89 44 24 28 - mov [rsp+28],rax
SH-Win64-Shipping.exe+A69482: E8 49 C4 BA FF - call SH-Win64-Shipping.exe+6158D0
SH-Win64-Shipping.exe+A69487: 89 BC 24 88 00 00 00 - mov [rsp+00000088],edi
SH-Win64-Shipping.exe+A6948E: 48 8B 4E 28 - mov rcx,[rsi+28]
SH-Win64-Shipping.exe+A69492: 80 79 30 00 - cmp byte ptr [rcx+30],00
SH-Win64-Shipping.exe+A69496: 0F 87 16 01 00 00 - ja SH-Win64-Shipping.exe+A695B2
SH-Win64-Shipping.exe+A6949C: E8 8F 5F 40 00 - call SH-Win64-Shipping.exe+E6F430
SH-Win64-Shipping.exe+A694A1: 33 D2 - xor edx,edx
SH-Win64-Shipping.exe+A694A3: 48 8B CE - mov rcx,rsi
}
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
Re: Desolate
I believe I already have those in the table, just under different names and somewhat different methods. I've edited my descriptions to include the alternate descriptions for clarity.
Updated my table to v0.0.0.4b.
Since a lot of people wanted teleportation, but I didn't feel like making a teleportation code, I decided that instead, we'll give you...
SUPER SPEED.
You want fast? How about hyper fast? Set your speed to max and watch the scenery go by. Not fast enough for you? How about going faster than that max? Gotta go fast? with speeds up to 64000, you can laugh as you keep pace against even a cheetah. What is that? Not fast enough for you? Fine. Let us try 512000. With such high speeds, forget about the map, in no time at all, you'll be zooming off to... somewhere. Over the rainbow....
-
- Expert Cheater
- Posts: 85
- Joined: Wed Sep 11, 2019 1:04 pm
- Reputation: 8
Re: Desolate
2021
Re: Desolate
Can you update the table to v1.3.5 ? speed hack is not working same as stamina cost.anon9 wrote: ↑Wed Nov 11, 2020 2:50 amI believe I already have those in the table, just under different names and somewhat different methods. I've edited my descriptions to include the alternate descriptions for clarity.
Updated my table to v0.0.0.4b.
Since a lot of people wanted teleportation, but I didn't feel like making a teleportation code, I decided that instead, we'll give you...
SUPER SPEED.
You want fast? How about hyper fast? Set your speed to max and watch the scenery go by. Not fast enough for you? How about going faster than that max? Gotta go fast? with speeds up to 64000, you can laugh as you keep pace against even a cheetah. What is that? Not fast enough for you? Fine. Let us try 512000. With such high speeds, forget about the map, in no time at all, you'll be zooming off to... somewhere. Over the rainbow....
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