Vortox14 wrote: ↑Sat Sep 29, 2018 5:22 pm
@Headshot,
I noticed the table isn't 'populated' in the screenshot and the script description tells you how to populate the table.
"▪[ Cheat Handler ]▪ (press Numpad 0 to retrieve data)"
Press it while you have control of Bayek/Aya/Layla.
Repeat whenever you load/desync.
I found that searching under the "all" value type doesn't work with this game, you'll have to use one of the other value types.
Stealth is simple, set the "bInvisible" under "pBhvAssassin (Player)" to 1.
Leave "bCharInvisible" under "pCharacterAI" alone, it stops movement.
For EXP and Ability Points follow the steps to populate the table, then scroll down to just above the "scripts" section, just follow the instructions listed in the field(s) descriptions. (for how much EXP is need per level follow this spreadsheet:
[Link])
For trinkets/animal goods, their easy enough to find, their
4 byte searches.
Only issue I have is if/when you desync/load and have to relocated the addresses.
What ISN'T in the table is:
Current time of day. (though Cielos's table as it and I just merged the two. (Memory location seems static as well. (Might change with an update?))) *more of "fun to play with then a need" script*
The EXP memory location for when you hit max level and just earn it for Ability Points. Was easy enough to find though, has it's just next set of 4 bytes from the Level EXP.
Weapon/Tool damage bonus multipliers. (I can change the skill itself to what ever I want (it even deducts/adds the skills points properly,) but it doesn't effect the actual multipliers.)
P.S.
For anyone looking for a "Weapon Editor" that works with 1.51, it's just under the debug section. (Use the scripts under debug at your own risk! and backup your saves!)