Assassin's Creed: Origins [Engine:AnvilNEXT64]

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Exeter
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Re: Assassin's Creed: Origins [Engine:AnvilNEXT64]

Post by Exeter »

2507615@gmail.com wrote:
Sat Aug 22, 2020 3:26 pm
HELP!!! mine is 1.51 and a CODEX cracked version, but the table can't regconize it, i tried fearlessrevolution trainer and it kept saying that my game is a 32-bit version, please run the 64-bit version of the game, what do i do? i mean, the game only support 64-bit version windows right?
Buy the game. :geek:

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Dubya75
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Re: Assassin's Creed: Origins [Engine:AnvilNEXT64]

Post by Dubya75 »

I must be missing something, but I can't figure out where to download this table???

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Re: Assassin's Creed: Origins [Engine:AnvilNEXT64]

Post by drewstrifer »

fix it for CODEX plz!

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Re: Assassin's Creed: Origins [Engine:AnvilNEXT64]

Post by sortajan »

This doesn't appear to work with the Ubisoft+ version of the game. I changed every instance of ACOrigins.exe to ACOrigins_plus.exe to no avail. Game version is 1.51. Can't enable any of the scripts.

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Re: Assassin's Creed: Origins [Engine:AnvilNEXT64]

Post by eyeonus »

Using Cheat table for version 1.51 (Update 5,6), I get the following error in the right click menu for '▪[ Enable ]▪':

<<Lua error in the script at line 3:[string "local syntaxcheck,memrec=......"]:73: attempt to index a nil value(local 'hkCave')>>

I am unable to check the box to enable the script. Any idea why this is happening?

Shubu_ll
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Re: Assassin's Creed: Origins [Engine:AnvilNEXT64]

Post by Shubu_ll »

hey i have 1.52 version could u plss post a 1.52 version of this?

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Re: Assassin's Creed: Origins [Engine:AnvilNEXT64]

Post by guest1991 »

this a spreadsheet i made with all the necessary hash ids items that most people would use in the game it self. Enjoy.
Attachments
AC_HASHIDS.rar
(13.33 KiB) Downloaded 515 times

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LoneStar2911
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Re: Assassin's Creed: Origins [Engine:AnvilNEXT64]

Post by LoneStar2911 »

sortajan wrote:
Fri Jan 22, 2021 7:10 am
This doesn't appear to work with the Ubisoft+ version of the game. I changed every instance of ACOrigins.exe to ACOrigins_plus.exe to no avail. Game version is 1.51. Can't enable any of the scripts.
Same. I'm using the Ubisoft+ version of the game. Can't enable the CT.

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Re: Assassin's Creed: Origins [Engine:AnvilNEXT64]

Post by mitsunari3 »

SunBeam wrote:
Thu Feb 08, 2018 7:04 pm
Image
there is a "Desync (set to +1)" under CSrvPlayerHealth,
wondering if its the same de-sync from civilians getting killed?

ACP used to have an option of Turn-off de-sync (but ACP no longer works).
i would be very grateful if this option can be added in CE, and would love to donate for such feature.

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Re: Assassin's Creed: Origins [Engine:AnvilNEXT64]

Post by mitsunari3 »

is it possible to port the ACP options to CE?
(since ACP stops working)

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Re: Assassin's Creed: Origins [Engine:AnvilNEXT64]

Post by SunBeam »

What's ACP? It surely isn't something I created or have in my tables. The desync is just to kill yourself, not an anti-desync if you kill someone. Could probably make it work, however I've not played ACO in ages...

mitsunari3
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Re: Assassin's Creed: Origins [Engine:AnvilNEXT64]

Post by mitsunari3 »

ACP is Animus Control Panel :')

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Re: Assassin's Creed: Origins [Engine:AnvilNEXT64]

Post by ogamisugizo »

The ACP is still working with the ACP.ini file in the Documents folder (not the AC one, rather the main Documents one). You have to load an ACP saved game, then open ACP.ini and change the parameters, this takes effect immediately and will be saved, you even have the "Animus Control Panel settings have been saved" prompt in connect+
That would be better with the menu, but they removed it, although they recently forwarded the requests of several players to reintegrate it.

SunBeam, do you think it would be possible to have a script to re-initialize chests and ptolemaic/romans camps objectives? There is a class of ptolemaic soldier that acts as commandant of the largest camps (they are huge with a large axe), but when you beat them once, they disappear. If it was possible to reinitialize the objectives for those camps, this would be great. There is a funny "bug" about them: If you set romans to ptolemaic relations to "enemy", then in some places you have both those ptolemaic and romans (such as chersonesos fort, or prince's wall in the hidden ones DLC), and so those ptolemaic commandants actually fight the romans :) Since they have a lot of health bar, this is very fun to watch. Sadly, once you kill them, or, randomly, the romans kill them, they disappear.

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Re: Assassin's Creed: Origins [Engine:AnvilNEXT64]

Post by mitsunari3 »

i couldn't make the ini file trick work :(

i would love to donate alot for anti-desync from killing others, for both Origins & Valhalla.

ogamisugizo
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Re: Assassin's Creed: Origins [Engine:AnvilNEXT64]

Post by ogamisugizo »

Can you tell me the steps you followed?
Some tips:
- You have to load an ACP save
- Alt-tab it
- Open ACP.ini
- Modify the parameters on the fly and leave the .ini open, just do ctr+S

You should see a prompt in connect+ saying that the acp parameters have been applied.

Really, the ACP menu used to be GUI for the ACP.ini file. They just removed the GUI, but the ACP.ini file still works.

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