Tom Clancy's Ghost Recon: Wildlands [Engine:AnvilNEXT64]

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Re: Tom Clancy's Ghost Recon: Wildlands [Engine:AnvilNEXT64]

Post by SunBeam »

The table is for the version indicated in main post of this topic.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

iamface
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Re: Tom Clancy's Ghost Recon: Wildlands [Engine:AnvilNEXT64]

Post by iamface »

SunBeam wrote:
Sun Mar 10, 2019 5:32 pm
The table is for the version indicated in main post of this topic.
Hi SunBeam,

Thank you for putting this table together. Do you have a Patreon or similar I can contribute to?

Do you have plans to update the table to the new game version?

Thanks.

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Re: Tom Clancy's Ghost Recon: Wildlands [Engine:AnvilNEXT64]

Post by DarthAres »

SunBeam wrote:
Wed Jan 23, 2019 9:13 pm
Carmonaro wrote:
Wed Jan 23, 2019 4:13 pm
Thank you for this amazing amazing work.

I read your entire post and couple of pages of comments, and made it work, I added lots of things and maxed out skills and what not.. I played after that without CE for while but I used all of my resources and wanted add more with this cheat, so I closed the game open fearlessrevolution and do all the steps the game launches an CE not detected but when I check the script "initialize" it gives me this error: "GetPBYTE_GetBhvGhostRefs -> AOB not found!", did I mess with something?
You will have to disable the scripts before closing CE :) Else, the hooks are still enabled and reopening CE will just show you need to re-enable the scripts; which scripts will try to look for an array of bytes, and since code is hooked, those arrays' form won't be as the originals'.

Apologies for bringing this up as I'm relatively new with this but how do you fix this error? I've restarted the game a few times and CE keeps giving me this error;

GetPBYTE_SetResource -> AOB not found!

All other aspects work great, I just can't alter resource count!

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Re: Tom Clancy's Ghost Recon: Wildlands [Engine:AnvilNEXT64]

Post by SunBeam »

^ :) Glad to hear my shit still works; in either form :P

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Re: Tom Clancy's Ghost Recon: Wildlands [Engine:AnvilNEXT64]

Post by vkadekan »

Good day, I play with this cheat and is very happy, but just 2 days ago stopped working teleport!!!I don't how many times we can't cheat and have downloaded the trainer that I previously used, nothing works!!! Although other functions are fully working. What to do?

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Re: Tom Clancy's Ghost Recon: Wildlands [Engine:AnvilNEXT64]

Post by SunBeam »

Use fearlessrevolution. The trainer is updated there.

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Re: Tom Clancy's Ghost Recon: Wildlands [Engine:AnvilNEXT64]

Post by AsmodeusCruentus »

SunBeam wrote:
Mon Apr 08, 2019 11:45 am
Use fearlessrevolution. The trainer is updated there.

Unsure why, the internet might hate me.

but on fearlessrevolution it says there is no trainer for this game or it says it is outdated since 2.XX

any ideas?

and can you not reupload the .CT here? :P

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Re: Tom Clancy's Ghost Recon: Wildlands [Engine:AnvilNEXT64]

Post by ElderWeirdGuy »

Just a heads up: The current table is still working with today's update (Operation Oracle) when following the steps provided by SunBeam in this thread's initial post.

Thank you for this table!

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Re: Tom Clancy's Ghost Recon: Wildlands [Engine:AnvilNEXT64]

Post by SunBeam »

..cuz SunBeam rulz :P

P.S.: Updating the table at a later time will not be an option for me. Am sick and tired of downloading 80GB of shit to just update a table. Learn to do it on your own. You have AOBs, you have the game .exe (dump it from memory with Task Explorer from ntcore.com) and use it later to compare the old .exe and where the code was to the new .exe and its current location. Then update the AOB and be done with it.

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Re: Tom Clancy's Ghost Recon: Wildlands [Engine:AnvilNEXT64]

Post by dirtydanisreal »

do we need a new EAC bypass dll?

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Re: Tom Clancy's Ghost Recon: Wildlands [Engine:AnvilNEXT64]

Post by ElderWeirdGuy »

dirtydanisreal wrote:
Thu May 02, 2019 10:17 pm
do we need a new EAC bypass dll?
No, no new EAC bypass dll is needed. You can still use the current one. And as for the AOB error appearing since the penultimate update on script injection: I can still use most of the options of the table regardless (except for resources).

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Re: Tom Clancy's Ghost Recon: Wildlands [Engine:AnvilNEXT64]

Post by salangmx »

Does anybody have an older copy, 2355883?

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Re: Tom Clancy's Ghost Recon: Wildlands [Engine:AnvilNEXT64]

Post by luopeiyun »

How do I change hotkeys enable in the script (such as digital keyboard 7 or 9) keyboard

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Re: Tom Clancy's Ghost Recon: Wildlands [Engine:AnvilNEXT64]

Post by T0PGlitch3r »

hi would someone be able to make a cheat to pause the out of map timer that counts down when leaving the map

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Re: Tom Clancy's Ghost Recon: Wildlands [Engine:AnvilNEXT64]

Post by SunBeam »

Sure. 100EUR.

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