this is for RA95 on origin with the latest update (3.03 I think)
I thought hack a game made more than 20 years ago would be easy as search->change->search->lock->enjoy right?
but no, I have tried everything I know(double, float, search unknow initial etc...) and I was unable to find any working value for even the money stat.
nor I'm able to find any working table or trainer.
can someone point me a way?
Thanks
Red alert counterstrike and the aftermath (RA95)
Re: Red alert counterstrike and the aftermath (RA95)
Well it's hard to say, but have you tried 4 byte integer.
But if it ran on some thing with limited memory and/or processor size then it might be in memory with every thing as small as it can. So say health might be a 2 byte integer at "game.exe+123ABC00", with say maximum health also as a 2 byte integer at "game.exe+123ABC02". So I just tend to edit the "all" scan settings on the CE settings form, but if you already tried float, double, and 4 byte then see if any thing comes up with 2 byte. If not and if you think it could really be optimized and say health is with in a byte (unsigned min: 0 max: 255, signed min: -128 max: 127) then you may want to give that a try. But then you are scanning every byte and this can take some time, but if the game was made to be smaller then this shouldn't be an issue.
But if it ran on some thing with limited memory and/or processor size then it might be in memory with every thing as small as it can. So say health might be a 2 byte integer at "game.exe+123ABC00", with say maximum health also as a 2 byte integer at "game.exe+123ABC02". So I just tend to edit the "all" scan settings on the CE settings form, but if you already tried float, double, and 4 byte then see if any thing comes up with 2 byte. If not and if you think it could really be optimized and say health is with in a byte (unsigned min: 0 max: 255, signed min: -128 max: 127) then you may want to give that a try. But then you are scanning every byte and this can take some time, but if the game was made to be smaller then this shouldn't be an issue.
Re: Red alert counterstrike and the aftermath (RA95)
Yes, I have tried to use all the possible integer.
the main thing I want to lock it is the resource in the game.
when I search the value it only comes up with a display value, which does not affect the actual resource I have when changed, and I don't know how to get the true value for the resource. That is what I meant by the value I've found are "not working"
Thanks
the main thing I want to lock it is the resource in the game.
when I search the value it only comes up with a display value, which does not affect the actual resource I have when changed, and I don't know how to get the true value for the resource. That is what I meant by the value I've found are "not working"
Thanks
Re: Red alert counterstrike and the aftermath (RA95)
Well if they went more OOP then it would be a container of objects, and the value you see in game would just be calculated based on the number or objects. So I would try to see how the display value is calculated and set.
Re: Red alert counterstrike and the aftermath (RA95)
how do I do that?
I just did a pointer scan on that display value but it comes up empty.
Thanks
I just did a pointer scan on that display value but it comes up empty.
Thanks
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Re: Red alert counterstrike and the aftermath (RA95)
You will need to learn a bit about ASM, and code injection. But first have you tried unknown then just changed scans. It could just be stored in some other format.
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