Here's a table for latest version as of 3/16/2020
Game seems to have some kind of checksum that boots you from world if you inject any code.
Used aobscans + LUA to get around it.
Attach to 'Staxel.Server.noConsole.exe' after loading a world.
Contains:
Script - Max item count in inventory slot 1 (actual inventory, not toolbar)
Script - Set currency to max
Pointers - Inventory Slot 1 count, Currency, Calendar, time of day
Toggles - Fly mode, no clip (fly mode + walk through walls), creative mode
***FWIW, during testing in one of my older saves (from sept 2018) my character was not the first indexed character, so pointers from the table didn't point to him. Cannot be super sure that this only effects old saves of Staxel characters. I tested table on several computers with multiple new and existing characters with no issue. Only my oldest save had a problem.