Staxel (Steam)

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Pongozila
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Staxel (Steam)

Post by Pongozila »

REMEMBER: Start the game -> Load your map -> Search on CE for: Staxel.Server.NoConsole.exe


Basic table for E.A.

Sapling 1.3.37
+Time Finder - BROKEN
+999999 animal food on feeder
+99 Items
+999999999 Gold

Enjoy!

EDIT: Updated to 1.3.37

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
Staxel.Server.NoConsole.CT
(7.75 KiB) Downloaded 309 times
Last edited by Pongozila on Wed Sep 05, 2018 8:31 pm, edited 3 times in total.

Theorac
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Re: Staxel (Steam)

Post by Theorac »

Thank you

D1g1Byt3
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Re: Staxel (Steam)

Post by D1g1Byt3 »

Does not work on latest 1.1.51

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Pongozila
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Re: Staxel (Steam)

Post by Pongozila »

Updated! :)

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hentai-sama
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Re: Staxel (Steam)

Post by hentai-sama »

Pls update to 1.2

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Pongozila
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Re: Staxel (Steam)

Post by Pongozila »

Updated to 1.2.13

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xiahki
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Re: Staxel (Steam)

Post by xiahki »

Is it possible to get an update for Sapling 1.3.34?

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Pongozila
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Re: Staxel (Steam)

Post by Pongozila »

just a quick update, sorry for the delay... kinda lost interest for this game...

Pandaperfect
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Re: Staxel (Steam)

Post by Pandaperfect »

update for 1.3.48?

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nihilism
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Re: Staxel (Steam)

Post by nihilism »

Here's a table for latest version as of 3/16/2020
Game seems to have some kind of checksum that boots you from world if you inject any code.
Used aobscans + LUA to get around it.

Attach to 'Staxel.Server.noConsole.exe' after loading a world.

Contains:
Script - Max item count in inventory slot 1 (actual inventory, not toolbar)
Script - Set currency to max
Pointers - Inventory Slot 1 count, Currency, Calendar, time of day
Toggles - Fly mode, no clip (fly mode + walk through walls), creative mode

Staxel.Server.NoConsole.CT
Staxel 1.4.41
(739.84 KiB) Downloaded 180 times

***FWIW, during testing in one of my older saves (from sept 2018) my character was not the first indexed character, so pointers from the table didn't point to him. Cannot be super sure that this only effects old saves of Staxel characters. I tested table on several computers with multiple new and existing characters with no issue. Only my oldest save had a problem.

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ThatBenderGuy
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Re: Staxel (Steam)

Post by ThatBenderGuy »

nihilism wrote:
Tue Mar 17, 2020 2:59 am
Here's a table for latest version as of 3/16/2020
Game seems to have some kind of checksum that boots you from world if you inject any code.
Used aobscans + LUA to get around it.

Attach to 'Staxel.Server.noConsole.exe' after loading a world.

Contains:
Script - Max item count in inventory slot 1 (actual inventory, not toolbar)
Script - Set currency to max
Pointers - Inventory Slot 1 count, Currency, Calendar, time of day
Toggles - Fly mode, no clip (fly mode + walk through walls), creative mode


Staxel.Server.NoConsole.CT


***FWIW, during testing in one of my older saves (from sept 2018) my character was not the first indexed character, so pointers from the table didn't point to him. Cannot be super sure that this only effects old saves of Staxel characters. I tested table on several computers with multiple new and existing characters with no issue. Only my oldest save had a problem.
It seems the aobscan for the world base has changed. What method did you use to find the world base?

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nihilism
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Re: Staxel (Steam)

Post by nihilism »

  1. Found currency
  2. Pointer scanned awhile until stable pointer found
  3. Dissected data on ptr addr took me to worldbase (most things were organized into vtables)
  4. Jumped to memory address of worldbase
  5. Copied AOB of arbitrary length until only 1 result found and placed in a notepad
  6. Restarted game and repeated from step 3 placing new AOB on separate line and exchanging changed bytes from previous AOB with '?'

I would think a more straightforward approach is to disable the check/function that boots you when edit any code. But I don't how to find it :-?

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ThatBenderGuy
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Re: Staxel (Steam)

Post by ThatBenderGuy »

nihilism wrote:
Mon Sep 14, 2020 5:13 am
  1. Found currency
  2. Pointer scanned awhile until stable pointer found
  3. Dissected data on ptr addr took me to worldbase (most things were organized into vtables)
  4. Jumped to memory address of worldbase
  5. Copied AOB of arbitrary length until only 1 result found and placed in a notepad
  6. Restarted game and repeated from step 3 placing new AOB on separate line and exchanging changed bytes from previous AOB with '?'

I would think a more straightforward approach is to disable the check/function that boots you when edit any code. But I don't how to find it :-?
Yea I've noticed that. It worked one time for me (made splitting a stack give you 999 of the item) but anything other than that the function that kills the game when there is modified code steps in.

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