Mass Effect Andromeda

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chrisreddot3
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Re: Mass Effect Andromeda

Post by chrisreddot3 »

VirgilSouth wrote:
Sat Aug 17, 2019 7:05 pm
chrisreddot3 wrote:
Sat Aug 17, 2019 5:43 pm
VirgilSouth wrote:
Sat Aug 17, 2019 4:42 pm


https://www.fearlessrevolution.com/masseffectandromeda/mods/190 this one.

But i reccomend use "Better Squad" cos my mod very rough
Lol ,your mod is OP as fu*k hahaha




Is there any way to hack online currency or they are server sided?
Not OP if u playing at max level with max difficulty. With these conditions my mod makes companions damage 50-70% of player damage, as i remember. Still they dumb as fuck so it wont help much

Server sided. Search mpgh com for tables, may be some old stuff still works
a shame that your mod don't work with last version of the game(origin) =/
And ty for the mpgh advice

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

VirgilSouth
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Re: Mass Effect Andromeda

Post by VirgilSouth »

chrisreddot3 wrote:
Sun Aug 18, 2019 8:27 pm
VirgilSouth wrote:
Sat Aug 17, 2019 7:05 pm
chrisreddot3 wrote:
Sat Aug 17, 2019 5:43 pm

Lol ,your mod is OP as fu*k hahaha




Is there any way to hack online currency or they are server sided?
Not OP if u playing at max level with max difficulty. With these conditions my mod makes companions damage 50-70% of player damage, as i remember. Still they dumb as fuck so it wont help much

Server sided. Search mpgh com for tables, may be some old stuff still works
a shame that your mod don't work with last version of the game(origin) =/
And ty for the mpgh advice
This is strange, cos i made it on last game version as i remember

There is a mod "source" on modpage, so you can try to update it. If FrostyEditor version allows you to do it

chrisreddot3
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Re: Mass Effect Andromeda

Post by chrisreddot3 »

VirgilSouth wrote:
Mon Aug 19, 2019 12:28 am
chrisreddot3 wrote:
Sun Aug 18, 2019 8:27 pm
VirgilSouth wrote:
Sat Aug 17, 2019 7:05 pm

Not OP if u playing at max level with max difficulty. With these conditions my mod makes companions damage 50-70% of player damage, as i remember. Still they dumb as fuck so it wont help much

Server sided. Search mpgh com for tables, may be some old stuff still works
a shame that your mod don't work with last version of the game(origin) =/
And ty for the mpgh advice
This is strange, cos i made it on last game version as i remember

There is a mod "source" on modpage, so you can try to update it. If FrostyEditor version allows you to do it
The problem is that i don't know how to update with frosty editor or frosty manager.
Can you teach me via MP?

VirgilSouth
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Re: Mass Effect Andromeda

Post by VirgilSouth »

chrisreddot3 wrote:
Mon Aug 19, 2019 1:10 am
VirgilSouth wrote:
Mon Aug 19, 2019 12:28 am
chrisreddot3 wrote:
Sun Aug 18, 2019 8:27 pm

a shame that your mod don't work with last version of the game(origin) =/
And ty for the mpgh advice
This is strange, cos i made it on last game version as i remember

There is a mod "source" on modpage, so you can try to update it. If FrostyEditor version allows you to do it
The problem is that i don't know how to update with frosty editor or frosty manager.
Can you teach me via MP?
Sorry it was a long time ago, i dont remember how it works

modifiedsynonym
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Re: Mass Effect Andromeda

Post by modifiedsynonym »

Csimbi wrote:
Mon Aug 07, 2017 8:41 pm
Here's a fixified table for 1.10.

I added a few scripts:
- Resource Updater; enable when facing a mineral deposit, grab deposit, disable. I made it for a specific reason, so it's not customizable and there are no checks so it's best to keep it off unless you need it.
- Shield Updater; grants infinite Shield for the Protagonist
- XP Calc; scales the XP gained
- Weapon Accuracy reader; boosts accuracy and firespeed - not configurable right now, but you can leave it on.
- MoonJumpCheck; for the moon jump junkies.
- MoneyTaker; I make this for the trade interface and it seems to update the sold mineral counts, too, not just your gold. Best disable it and use it only when you really need to buy a few minerals. Pay attention as you can screw up your save with this!

I included the fixes for the ignore level requirements script (that someone posted earlier) so it should work now.

Fixed a few player pointers.
Added a player pointer for Money.

Props to all who contributed thus far!
I did not read the thread but you should know who you are. ;-)

Update #1
I added a script:
- Recoil tester; prevents recoil when enabled; finally you can play it like a decent FPS...

Update #2
I added a script:
- Weapon Heat Updater; prevents weapons accumulating heat when enabled; allows you to fire your weapons as long as you want...

Update #3
I added a script:
- Nomad hacks; it is a combination of three things: speed mod, infinite boost and infinite thrust. If the thrusters did not slow it down so much, you could fly the Nomad :D
Just recently started playing but the pointer script for currency isn't working. Or do I have to do something special like reload the save?

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Csimbi
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Re: Mass Effect Andromeda

Post by Csimbi »

modifiedsynonym wrote:
Sun Jun 28, 2020 6:08 pm
Just recently started playing but the pointer script for currency isn't working. Or do I have to do something special like reload the save?
What version are you on?

kagetto
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Re: Mass Effect Andromeda

Post by kagetto »

Csimbi's last script does work but I had to save, exit, and reload for the changes to show in the UI.

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iAmAce
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Re: Mass Effect Andromeda

Post by iAmAce »

anything for multiplayer? exp and money to be specific.

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Reaper
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Re: Mass Effect Andromeda

Post by Reaper »

Sorry for digging this out...

Just a little quick table for Mass Effect Andromeda Deluxe 1.10 Steam.

- Inf Health
- Inf Shield
- No Reload
- Some Pointers

Original Credits in .CT

Try and give Feedback....

PS: DON'T ASK FOR MULTIPLAYER
Attachments
MassEffectAndromeda.CT
(67.12 KiB) Downloaded 2481 times

Pupperoo
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Re: Mass Effect Andromeda

Post by Pupperoo »

Does anyone have a table which directly access the cryo point so I can set them without having to 'ignore' or set 'unlimited'?

Version is origin

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