Mass Effect Andromeda

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merlini
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Re: Mass Effect Andromeda

Post by merlini »

Sunnie wrote:
Fri May 12, 2017 6:38 am
Results of scan:
1) No address found.
2) 145F9A50C
There is no "no recoil" function since first scan didn't return any result.

The weapon modder might still work.
Since the no recoil isn't working, making guns with high rate of fire is going to frustrate.
So I've tuned that down on the bfg script.

Try the script and let me know if it works.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
MEA106_WeaponSmith_merlini.ct
(6.27 KiB) Downloaded 171 times

Jessen
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Re: Mass Effect Andromeda

Post by Jessen »

we need a new 'no overheat' script now.

Inutilem
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Re: Mass Effect Andromeda

Post by Inutilem »

merlini wrote:
Fri May 12, 2017 4:27 am
Inutilem wrote:
Fri May 12, 2017 3:36 am
Scan for "49 8B 04 24 48 8D 55 C0 49 8B CC FF 50 10 0F 28 F0" gives only 1 result.
Scan for "F3 0F 10 04 B1 48 8B 5C 24 30 48 8B 74 24 38" gives no result.
Thanks.
Can you please test this?
First thing first, thanks for your time and patience.

Now, with the savegames I have, I've been able to try only biotics, they seem to be correctly detected as the base value they should have, changing the values works for every Recharge Time. Duration and damage seem to work for those I tried. What does not work is the radius, changing the value doesn't crash the game but it has no effect (it does not get bigger or smaller), I tried "Annihilation Effect Radius", "Singularity Radius" and "Shockwave Effect Radius"

Sunnie
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Re: Mass Effect Andromeda

Post by Sunnie »

merlini wrote:
Fri May 12, 2017 7:48 am
Sunnie wrote:
Fri May 12, 2017 6:38 am
Results of scan:
1) No address found.
2) 145F9A50C
There is no "no recoil" function since first scan didn't return any result.

The weapon modder might still work.
Since the no recoil isn't working, making guns with high rate of fire is going to frustrate.
So I've tuned that down on the bfg script.

Try the script and let me know if it works.
It works, thanks!

settis
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Re: Mass Effect Andromeda

Post by settis »

merlini wrote:
Fri May 12, 2017 7:48 am
Sunnie wrote:
Fri May 12, 2017 6:38 am
Results of scan:
1) No address found.
2) 145F9A50C
There is no "no recoil" function since first scan didn't return any result.

The weapon modder might still work.
Since the no recoil isn't working, making guns with high rate of fire is going to frustrate.
So I've tuned that down on the bfg script.

Try the script and let me know if it works.
Hi man, any chance you could update the biotic radius, damage table to 1.06? Is it possible to add the health to it as well?

Thanks a lot!

merlini
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Re: Mass Effect Andromeda

Post by merlini »

settis wrote:
Sun May 14, 2017 12:46 pm
Hi man, any chance you could update the biotic radius, damage table to 1.06? Is it possible to add the health to it as well?

Thanks a lot!
I don't have 1.06 so it's difficult.
Try running this script and report back with what shows up in the lua.

Instructions are in the table but

1) Activate "Generate Report" in the table
2) Go to MEA then go to menu and click skill
3) Activate "Show Report" which will return some text in the lua window.
Copy what's there and paste it here.
Last edited by merlini on Fri May 19, 2017 4:02 am, edited 1 time in total.

JovianStone
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Re: Mass Effect Andromeda

Post by JovianStone »

I'm new to all this CE stuff. I simply want to use 1096bimu table but cannot because I'm stuck using ME:A at 1.04. I tried updating to 1.05 and the game kept crashing when engaging in conversation.

I'd love to know how I could make his table work for 1.04. Specifically the duplicate item is most important, seeing as I found out late in the game that bio-converter is the best damn augment and I can't, for the life of me, find another one. The other 2 cheats would be great too but I imagine that would be too much trouble.

Any help would be greatly appreciated

EDIT: By using FryGuy's simple nop script for unlimited life support using 1096bimu's pointer, I was able to replace the life support code, with the code that subtract items counts. Couldn't believed it worked! Still no clue "really" how though. One problem is if you have only 1 item it won't work. Luckily when I dismantled my gun it gave me 2 bio-converters instead of one! Unbelievable luck. Re-loaded my save a few times to be sure it was actually duping the augment (naturally/bug) when I dismantled.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>0</ID>
      <Description>"No Items Subtracted"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
"MassEffectAndromeda.exe"+510F337:
nop
nop

[DISABLE]
"MassEffectAndromeda.exe"+510F337:
sub ecx,eax
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

settis
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Re: Mass Effect Andromeda

Post by settis »

merlini wrote:
Mon May 15, 2017 12:28 am
settis wrote:
Sun May 14, 2017 12:46 pm
Hi man, any chance you could update the biotic radius, damage table to 1.06? Is it possible to add the health to it as well?

Thanks a lot!
I don't have 1.06 so it's difficult.
Try running this script and report back with what shows up in the lua.

Instructions are in the table but

1) Activate "Generate Report" in the table
2) Go to MEA then go to menu and click skill
3) Activate "Show Report" which will return some text in the lua window.
Copy what's there and paste it here.
Thank you for helping out!

=========== START COPYING HERE =============
==================================
0
145F9A4C0
48 89 5C 24 08 48 89 74 24 10 57 48 83 EC 20 8B 71 2C 8B 79
==================================
1
1401E4C90
F3 0F 10 41 18 C3 CC CC CC CC CC CC CC CC CC CC F3 0F 10 41
==================================
2
140C30ED0
48 89 5C 24 08 57 48 83 EC 20 48 8B F9 48 8B 49 28 48 8B DA
==================================
3
140C34500
F3 0F 10 41 18 F3 0F 59 05 5F 49 41 02 C3 CC CC E9 1B 4C 10
==================================
4
140C254B0
48 8B 41 18 48 8B 48 20 48 8B 01 48 FF 60 10 CC E9 9B C3 09
=========== STOP COPYING HERE =============

merlini
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Re: Mass Effect Andromeda

Post by merlini »

settis wrote:
Mon May 15, 2017 6:32 pm
=========== START COPYING HERE =============
==================================
0
145F9A4C0
48 89 5C 24 08 48 89 74 24 10 57 48 83 EC 20 8B 71 2C 8B 79
==================================
1
1401E4C90
F3 0F 10 41 18 C3 CC CC CC CC CC CC CC CC CC CC F3 0F 10 41
==================================
2
140C30ED0
48 89 5C 24 08 57 48 83 EC 20 48 8B F9 48 8B 49 28 48 8B DA
==================================
3
140C34500
F3 0F 10 41 18 F3 0F 59 05 5F 49 41 02 C3 CC CC E9 1B 4C 10
==================================
4
140C254B0
48 8B 41 18 48 8B 48 20 48 8B 01 48 FF 60 10 CC E9 9B C3 09
=========== STOP COPYING HERE =============
Please run this script and paste the report.
Last edited by merlini on Fri May 19, 2017 4:02 am, edited 1 time in total.

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Adnan008
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Re: Mass Effect Andromeda

Post by Adnan008 »

can anyone make exp multiplier for 1.06?

JovianStone
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Re: Mass Effect Andromeda

Post by JovianStone »

Would love to learn how to use 1096bimu's Nomad Unlimited Boost/Jump Cheat for version 1.04. Anyone know how I could do that?

EDIT: Woops, nevermind. I downloaded a 1.04 version of 1096bimu's table from page 4 of this thread but I think I was just having technical difficulties on my end. Works just fine now.

Wolv
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Re: Mass Effect Andromeda

Post by Wolv »

merlini wrote:
Mon May 15, 2017 9:12 pm
settis wrote:
Mon May 15, 2017 6:32 pm
Please run this script and paste the report.
Report generated from selection of Annihilation skill, radius enhancement (rank 4)

82039A80 :: 4.000000
82039BA0 :: 1.000000
80E36168 :: 13.000000
81CC11F8 :: 8.000000
81CC1228 :: 20.000000
82195738 :: 8.000000
82195A08 :: 0.500000
82195578 :: 5.000000
821CD518 :: 5.000000
815DA0E0 :: 4.000000
80BABA60 :: 1.500000
80D16E88 :: 3.500000
80411188 :: 75.000000
82391108 :: 3.000000
82391448 :: 8.000000
819A5680 :: 1.000000
81F96058 :: 6.000000
81FFF260 :: 400.000000
80BB9310 :: 6.500000
811780F8 :: 5.000000
82032028 :: 800.000000
81284800 :: 0.300000
81284600 :: 15.000000
81284970 :: 6.000000

merlini
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Re: Mass Effect Andromeda

Post by merlini »

Wolv wrote:
Tue May 16, 2017 7:26 am
Report generated from selection of Annihilation skill, radius enhancement (rank 4)

82039A80 :: 4.000000
82039BA0 :: 1.000000
80E36168 :: 13.000000
81CC11F8 :: 8.000000
81CC1228 :: 20.000000
82195738 :: 8.000000
82195A08 :: 0.500000
82195578 :: 5.000000
821CD518 :: 5.000000
815DA0E0 :: 4.000000
80BABA60 :: 1.500000
80D16E88 :: 3.500000
80411188 :: 75.000000
82391108 :: 3.000000
82391448 :: 8.000000
819A5680 :: 1.000000
81F96058 :: 6.000000
81FFF260 :: 400.000000
80BB9310 :: 6.500000
811780F8 :: 5.000000
82032028 :: 800.000000
81284800 :: 0.300000
81284600 :: 15.000000
81284970 :: 6.000000
Based on the above report this should work.
Attachments
MEA106_SkillModder_merlini.ct
(18.65 KiB) Downloaded 167 times

settis
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Re: Mass Effect Andromeda

Post by settis »

merlini wrote:
Tue May 16, 2017 8:38 am


Based on the above report this should work.
Doesn't work. I had the same report.

merlini
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Re: Mass Effect Andromeda

Post by merlini »

settis wrote:
Tue May 16, 2017 7:05 pm
Doesn't work. I had the same report.
Quick question.
Are you going to the menu -> skill
screen after loading the table?



settis and wolv got the same report then it is hopeful.
These reports just give the memory values where the skill attributes are stored.
So in theory anyone should be able to make a table that shows all the
skill attributes by simply copying the memory addresses into a table, and changing
the descriptions appropriately.

For example,
82039A80 :: 4.000000 <-- Omni Grenade: Damage Radius (m)
82039BA0 :: 1.000000 <-- Omni Grenade: Power Cell (grenade) capacity [base]
80E36168 :: 13.000000 <-- Barricade: Duration (s)


Can anyone try changing these address values to something like the following.
1)
82039A80 to 111 (Float)
82039BA0 to 222
80E36168 to 333
You can do this by clicking the "Add Address Manually" then changing type to "Float"
and setting the Address to the Addresses above (e.g. 82039A80)
Then change the values to some recognizable values like 111.
Then go to menu -> skill -> Omni grenade
Check if the damage radius and power cell capacity have changed.
Make sure you exit the menu screen then RE-ENTER the menu->skill after changing.
The numbers won't update unless you re-enter the menu.

2) Take screenshot of my table. I wanna know if those values are at least being
loaded properly on the table.

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