Any way you could add an option to instantly get 100% planet viability so I dont have to spend hours driving around each planet
That kind of ruins the fun of the game though. And it's not hard to reach 100%, at least not on the first three planets. What we need is a way to unlock all forward stations.
I saw a few posts in relation to removing undead status to turrets. I assume that's enemy turrets? Has anyone come up with a way to make the player turrets and remnant VI constructs undead/invincible? Doesn't seem to work for me choosing any of the current undead player/teammate options.
Also, looking for a way to increase radius of biotics/explosions if anyone has a method.
Would be cool if there was a way to unlock some of those harder to get achievements like Cartographer and Matchmaker. Save files might work, but it sucks that most of the ones on Nexus Mods are for the Deluxe Edition.
hi , i am using cpy version i cant seem to get clieos table to work , when i click enable nothing happens, sorry if this got covered. i am looking for the damage multiplier code
Any way you could add an option to instantly get 100% planet viability so I dont have to spend hours driving around each planet
That kind of ruins the fun of the game though. And it's not hard to reach 100%, at least not on the first three planets. What we need is a way to unlock all forward stations.
I just heard a friend lost the viability for all his planets, and thus lost 6 hours of work. It might ruin the fun in some aspects, but it can also save people's butts in other cases.
Any way you could add an option to instantly get 100% planet viability so I dont have to spend hours driving around each planet
That kind of ruins the fun of the game though. And it's not hard to reach 100%, at least not on the first three planets. What we need is a way to unlock all forward stations.
I just heard a friend lost the viability for all his planets, and thus lost 6 hours of work. It might ruin the fun in some aspects, but it can also save people's butts in other cases.
The problem is that the viability of the planets is not just a value that can be modified without impacting the rest.
This is calculated by the number of missions done for the planets.
Knowing that some levels are blocked by a mission from the main story.
It would in fact probably have to validate the missions so that it increases and will propel you directly to the end so to speak without talking about all the bugs and crash that the game will have because you will not validate some dialogues.
But good if we mark all the missions finished, as much to show you the ending is much faster.
Otherwise what you ask can be obtained by providing you with a 100% save, because basically it comes back exactly to that.
Infinite Health
Infinite Shield
No Reload
Infinite Ammo
Instant Skill Cooldown
Infinite Consumables
Better Accuracy
Infinite Skill Points
Infinite Credits
Infinite Life Support
Infinite Nomad Shield
Infinite Nomad Boost
Infinite Research Points
Infinite Materials
Instant Reward Cooldown
Note:
Important - Run the game first and then the Cheat Table / Trainer.
Infinite Consumables - Equipped Consumables will be set to 99 upon use.
Infinite Skill Points - Spend some Skill Points for the cheat to take effect.
Infinite Credits - Sell an item for the cheat to take effect.
Infinite Research Points - Spend some Research Points for the cheat to take effect.
Infinite Materials - Sell a material so it's value will change to 9999.
Instant Reward Cooldown - After activation enter any menu (Ctyo Pod Menu or Inventory Menu) and press X to collect rewards, you can do that as much as you want.
Mass Effect Andromeda.CT
I can't get the unlimited skill points portion to work.
Infinite Health
Infinite Shield
No Reload
Infinite Ammo
Instant Skill Cooldown
Infinite Consumables
Better Accuracy
Infinite Skill Points
Infinite Credits
Infinite Life Support
Infinite Nomad Shield
Infinite Nomad Boost
Infinite Research Points
Infinite Materials
Instant Reward Cooldown
Note:
Important - Run the game first and then the Cheat Table / Trainer.
Infinite Consumables - Equipped Consumables will be set to 99 upon use.
Infinite Skill Points - Spend some Skill Points for the cheat to take effect.
Infinite Credits - Sell an item for the cheat to take effect.
Infinite Research Points - Spend some Research Points for the cheat to take effect.
Infinite Materials - Sell a material so it's value will change to 9999.
Instant Reward Cooldown - After activation enter any menu (Ctyo Pod Menu or Inventory Menu) and press X to collect rewards, you can do that as much as you want.
Mass Effect Andromeda.CT
I can't get the unlimited skill points portion to work.
same here.
This is most likely because of the game update, I don't own the v1.05 which is why I can't update the CT.