Thank you very much, but I also need to learn more.
I do not think I will add codes (
but all is possible )
I will mainly try to find all the possible codes and if I see that they work, try to add them as much as possible in a transparent way.
In the comment section (extra table) of the file I would always put the date of moficiation and the sources used in order to keep track of all this.
My goal was to just provide (
already for me), a version with only codes that work and easy to understand for the general public (
who do not know too much or click, or what to do)
The CT file is an XML with parts of assembly code, I have fired the comments of the assembler code because it is only useful on the table of Celios but I commented on the XML part for some things so as not to me Let surprise by bits of unnecessary or duplicate codes.
I saw somewhere a table with the "moon jump" but from what I tested it did not work any more, finally not to be more precise, it was supposed to be the infinite jetpack.
PS :
I thought I had pulled the pointers out of a front post but apparently no, I was just tricked by some dialogue leaving me thinking there were even more front-posts than what the game actually did.
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It may not be possible to have the infinite jetpack without breaking the environment (all NPCs, or the gravity of the planets).
Or the gravity must be set to 0 when the jetpack button is pressed but this is problematic on the joystick, probably allocated a completely neutral key to activate this temporarily.
In things easier to do I think, is to make the duration of the stabilizer when one is in unlimited combat.