@Adnan008
yet to go to the planet you mentioned, but I've changed the address identifier a bit, see if this one work for you.
if it works, I'll update the table with this script on next update.
if not, I'll have a look when I finally get there...
so, either way, please report. thanks..
the script (
inf. life support .4) can be found in the attachment.
@newhalo123
- download and open the attachment with CE, hook CE to the game.
- see if you can activate the "test" script, if so, copy and post the values of both "newmem_1 and "newmem_2" here.
- use the the bbcode [ code ] [ /code ] to embedd the code to avoid long post.
thanks.
@ADF56
OK I played a little around with the table and the only time I couldnt activate the table was when I closed the second CE window with the X instead of pressing OK that was the only time I couldnt activate the table. Cant find anything else what could prevent the table to work like normal.
it's because most aa scripts are meant to modify the "gamecodes" in the memory when they are activated, and revert back to game's original codes when deactivated.
if you leave a script activated and close CE without deactivating it first when the game is still running, the modified code would still be in the modified state, if you open CE and hook the table to the game and attempt to activate the same script again in this state, the script will not be able to locate the injection point as the injection point's bytes have been modified on previous script activation, thus you can't activate the script anymore until you reboot the game.
Any chance we could get options for:
...
right now, I'm going to play the game and cheat at my own pace for a while. when I find myself in need of an option (or my friend request one..) I'll make one.
for now, the updates would be mainly about fixing any bugs of the existing scripts if reported.
but don't worry, I'm thinking of making some of the options you mentioned too. just not right now...
EDIT:
@Adnan008
forgot to mention, after activating the
inf. life support, you'd see an empty entry, "activate" it would reveal its child pointers, see if they show the correct value when you're in the field as well.
@Adnan008