Cielos wrote: ↑Fri Mar 17, 2017 4:27 pm
by watching vids, it seems the motion capture is better then previous instalment...
may actually buy the game this time.
still 2 days to go until it release in my area, can still do a pre-order.... and with free cheat already...
so tempting...
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updates:
EDIT6:
- added inf. life support
- updated undead, fixed a potential infinite loading screen if the script is activated before (re)loading a savegame.
- separated inf. ammo to inf. ammo clip, and inf. ammo pouch.
- for inf. ammo clip part, it's rewritten to have a better handling with different fire mode.
EDIT5:
- added ignore material requirements
EDIT4:
- added ignore research points
EDIT3:
- added ignore credits and ignore skill points.
EDIT2:
- updated inf. health to undead
EDIT1:
- uploaded a table.
- player base fetch is just using STN method. I just choose an injection point a few bytes above so my table can be used together with STN's.
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options:
[exploration related] scripts:
undead
- health still drop but player won't die.
-
min health allowed can be set via the entry.
- setting
min health to 0 equals disabling the script.
-
min health default: 200.
inf. ammo clip
- ammo clip won't drop below 1 for single-shot guns, e.g., handguns, shotguns, etc.
- ammo clip won't drop below 4 for multi-shot guns, e.g., rifles, burst-fire rifles, etc. (it's set to 4 because locking at 1 would stop the continuous fire or burst fire, i.e. fire one bullet per shot when you have one clip left.)
inf. ammo pouch
- ammo pouch won't drop below 1.
battle skills instant cooldown
- as title says.
inf. life support
- life support won't decrease at all.
- a cheap precaution is implemented to prevent the script from manipulating the wrong address. may refine it later anyway, still, report if you find a possible bug that you think is related to this script. thanks.
[misc.] scripts:
ignore credits
- allows you to buy things with zero credits.
- credits still decreased normally until it reaches zero when you buy things.
ignore skill points
- allows you to learn any skill with zero skill points.
- skill points still decrease until it reaches zero when you learn skills.
- the scripts should be activated before you load a savegame that you've learnt skills with zero skill points, or the skills you learnt will be unlearnt.
- just activate this script before you load a savegame, and let it stay activate for the whole game session.
ignore research points
- allows you to research with zero research points.
- research points still decreased normally until it reaches zero when you research.
ignore material requirements
- you still need at least ONE for each of the required material to develop a gear.
- material quantity won't drop below 1 when developing gears.
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notes:
- check
1096bimu's post for more cheats.
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downlaod(s):
masseffectandromeda.CTmasseffectandromeda.CT
masseffectandromeda.CTmasseffectandromeda.CTmasseffectandromeda.CTmasseffectandromeda.CT