Aliver wrote: ↑Thu Nov 14, 2024 11:39 am
Chindopopito wrote: ↑Mon Nov 11, 2024 1:32 am
I stopped playing the game due being hell busy when this table was at V6, but boy, oh boy! It keeps getting better and better.
I'm playing the GoG version and whenever I activate the freeze timer on potions and such items, the game crashes. Other than that, the options I use, work like a charm.
Thanks for such an amazing table @StinVec
P.S. I don't know if this happens on the Steam version, but whenever I go back to the main menu, or restart the game, all the items I altered the amount to, go back to their previous amount. The only items that won't go back to their previous amounts are oils, potions, elixirs. Any other item, i.e. materials, reset. Let's say I changed them to 250, if I close the game and open it, they go back to, 10.
The same thing is happening for me when using the steam version. All the other options work except when using the Freeze Timer on oils, potions and what not, its just an instant crash.
Hey, you both! Thank you for mentioning the trouble with that option so I could look at it!
I made an error in the "Skill Primary, Oils / Elixirs / Potions" option when I was converting them all over to having on/off configuration ability. I was duplicating the code from one to another and then replacing labels with that option's labels to speed up updating all of the options. In that option I failed to replace one of the copied labels with that option's label.
When the option is enabled, the script is looking to jump to "_skillFreezePrimary_On", but I incorrectly left the label that exists in the script as "_skillFreezeTincture_On".
I will correct that option now in v22b and upload it, but if you or anyone else wants to manually fix the option then you can just replace the word "Tincture" in the script with "Primary":
1) Right-click the "Skill Primary, Oils / Elixirs / Potions" option > click "Change script"
2) On line 35 you will see this:
Code: Select all
_skillFreezeTincture_On:
//CHECK - PLAYER/FOE
cmp [rsi+00001BBC],0 // checks if it is the player (0) or an enemy (2)
jne code // if not the player, jump to code
3) Replace the "_skillFreezeTincture_On" with "_skillFreezePrimary_On" (can copy that label from a few lines above in the script or just replace "Tincture" with "Primary")
_____
v1.2.1.1 -or- v1.2.1.2 x64 table post updated to V22b:
"
SPEED -|- SKILLS" section
- Option Fixed: Freeze Buff Timers > "Skill Primary, Oils / Elixirs / Potions"
> Corrected an erroneous label in the script to fix a crash issue when enabling the option
> You can copy>paste the option into your table to replace the broken one with this fixed version, or you can manually replace the word "Tincture" in "_skillFreezeTincture_On" on line 35 in your existing option with the word "Primary" so it is "_skillFreezePrimary_On"