I loaded my backup of my full cheat table and found that I had been forgetting to update it and the backup was very old. I spent last night reassembling the whole 1.2.0.3 table again.
As many of the options that have been posted have gone through several iterations to expand them and to fix issues in them, and as I don't believe I'll be completing any new options very soon that I've been working on, I'll attach the re-created table that I am currently using to this post if anyone might find it useful.
Additional options I manage to complete will again be posted as full option codes that can be copied and pasted into this table or other existing tables.
Note:
This table does not include all options that exist and work with the current 1.2.0.3 x64 game version; these are only the options that I've found useful for my playstyle or for use while working on creating new options.
Add, remove, rearrange options and notes as you wish.
Here is an image on several image hosts of all of the options currently included in this attached table (excluding changes and option additions made in post updates):
- [Link]
[Link]
EDIT:
Regarding the Instant Level 100 (upon gaining XP from a kill) option:
I have a note on this option in the table saying you need to:
1) Enable and kill an enemy to get maxed XP, then
2) Disable the option and the next kill triggers level 100.
However, this only happens if you try to go from a fresh level 1 character right to level 100 from your first kill; going from other levels to level 100 triggers level 100 right away on the first kill and doesn't require the extra step of disabling the option. Something strange with a fresh level 1 character and required XP calculation to hit level 100 I think.
This is also how this option has always worked I think. Might look into making an Instant Max Level option in a different way sometime to see if I can find a way that doesn't have any issues like this.
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EDIT: Updated attached table to Grim Dawn 1.2.0.3 (x64) - 2024-1-25:
Changes
- Corrected XP Multiplier option - The input field was mistakenly set as "float" display instead of "4 byte", which was resulting in the value displayed not being "0, 1, 2, etc." and was instead a huge value (this resulted in making you instantly being made level 100 upon a kill if the option was enabled as the gained XP was multiplied by the huge number).
- Added Character Light Radius option from my post that followed this one.
EDIT: Updated attached table to Grim Dawn 1.2.0.3 (x64) - 2024-2-02:
Changes
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Removed just a couple of the letter hotkeys that I had configured on some of the options for my personal preference:
- getConsoleToggle (had it as V)
- Super Run Speed (had them as B, N and M)
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Updated No Skill Cooldown V2b to V2c
- Changed offset check for the Runeguard/Stone Ward item skill exclusion to no longer also catch the Medal teleport runes/glyphs; Stormclap, Arcane Insights, Ultos' Arrival, etc. (these skills once again have no cooldown)
Updated both Player Info Pointers option versions:
Re-added pointers:
- Level - Current (Alters number directly and affects meeting gear requirement and enemy-scaling in zones. Increasing your level does not grant skill points that would have been earned by leveling normally or the XP required to reach that level - alter XP manually.)
- Level - Max (Increases level cap to continue earning XP and levels beyond 100. I recommend to not go above 200. Enemies also continue to scale to levels above 100.)
- Run Speed (Changes to match the value set by 'Super Run Speed' option if that is enabled, or if that option is enabled and you change the pointer value, the option value would get changed to match)
- Physique - Base (non-editable)
- Cunning - Base (non-editable)
- Spirit - Base (non-editable)
Updated Set Pet Limit to 12 for all Pets option:
- Re-titled as Set Pet Limit (For Each Pet Type)
- Default value for max of each type is #12 and can be altered in code
- Setting to #0 makes unlimited of each pet type (Careful, too many pets can crash you)
- Includes value field for manual value entry for max (hotkey value set, or dropdown select Unlimited, 1, 2, 4, 8, 10, 12, 16, 20)
Previously, altering the value had to be done in the code to change the max limit of each pet. This limited on-the-fly changing. I re-wrote it to now allow for choosing a user-configured max on the fly via value entry, dropdown select or hotkey.
Default value is #12 of each summon type, but this default value can be altered in the code.
Note:
If you decrease the value to less than the number of pets of a type you have summoned, summoning more will instead kill excess summons above the value to leave you with the lower number. This is useful if you have too many pets out so you can kill off most of them.
Also, some summons have 'On Death' damaging skills.
Example:
If you have 12 Blight Fiends and you drop the max value down from 12 to 4, summoning another Blight Fiend will kill off 8 of them and leave you with only 4 alive. The deaths of those 8 Blight Fiends will create toxic AoE pools if you have that ability active on them.
Also as noted above:
Setting to 0 makes max of each type unlimited. If you use multiple pet types and summon too many of different types, you could end up with too many on-screen, which could result in lagging and/or crashing your game from too many pets. Be mindful of how many total summons you have if using a high or unlimited max.
EDIT: Updated attached table to Grim Dawn 1.2.0.3 (x64) - 2024-2-04:
Changes
- Added (censored author's name)'s alternate to the Monsters Can't Move option called Undetected from his post here on page 17 (surprisingly, it still works on 1.2.0.3 without needing updated): viewtopic.php?p=281698#p281698 - monsters/pets still move around fine, but enemies do not register you or pets as foes to attack. However, pets also don't register enemies as foes to attack, but at least pets don't get frozen in place with this option.
- Added alternate version of the Character Light Radius option for GoG game users. Different game version bytes kindly provided by vfg36276.
- [Link]
How to use this cheat table?
- Install Cheat Engine
- Double-click the .CT file in order to open it.
- Click the PC icon in Cheat Engine in order to select the game process.
- Keep the list.
- Activate the trainer options by checking boxes or setting values from 0 to 1