Clicking on the box to activate the script does not do anything though. It's like I never clicked it. No response or feedback from CE about it. Other scripts work just fine though.
Clicking on the box to activate the script does not do anything though. It's like I never clicked it. No response or feedback from CE about it. Other scripts work just fine though.
Sorry about that but I can not see how I could help more.
fantomas: I had the same issue and fixed it. The problem has to do with globalalloc. I am not sure why exactly but I ran into a similar issue when I was figuring things out with The Bard's Tale 4. Here is a link to the discussion topic: viewtopic.php?f=8&t=7929
Here is the fixed code for "9,999,999 Mouse Hover Money":
"globalalloc" works fine here though (as shown in video) - But you can do without - Mostly of time, I'm using it for my own purpose - And sometimes I keep it for people who would like to have a view on it (a pointer to edit the value(s) manually or for other tests).
@fantomas
Yeah you can still use globalalloc, I just tried it again on your script after rereading the topic I linked to earlier and if you change the globalalloc call to the following:
Your code works fine. I guess if you don't specify the third optional parameter it just allocates the code in some random memory location and on systems with a large amount of ram CE could be allocating the memory too far away and cause issues.
fantomas: I had the same issue and fixed it. The problem has to do with globalalloc. I am not sure why exactly but I ran into a similar issue when I was figuring things out with The Bard's Tale 4. Here is a link to the discussion topic: viewtopic.php?f=8&t=7929
Here is the fixed code for "9,999,999 Mouse Hover Money":
Wow, thanks @beguiler for the code, it worked perfectly.
And thanks @fantomas for replying our report.
Keep updating. I can't help report the bug in your code because I don't know what is happening.
Updated :
Hello, can we make a scrpt for unlimited Buff ?
By the way, the Infinite Mana is not working. it shows the number but the real mana is down anyway.
@lowf2505: confirmed inf mana isn't working, it's just not displaying the mana reduction in the interface. To fix it you need to add one line of code to the inf mana script.
change this:
@lowf2505: confirmed inf mana isn't working, it's just not displaying the mana reduction in the interface. To fix it you need to add one line of code to the inf mana script.
change this:
movss xmm0,[rcx+000012BC] //currentIntelligence
movss [rcx+00000DA0],xmm0 //copy max mana amount to current mana amount
Thank you, it worked fine now.
I also want to make a script for infinite buff. When i scan 4 bytes address, example 30s buff. It'll be 30000 value. But inject it to the table then active, use for few minute then crash.
Can you show me how to scan the right way ?
I want to make more script and share
I also want to make a script for infinite buff. When i scan 4 bytes address, example 30s buff. It'll be 30000 value. But inject it to the table then active, use for few minute then crash.
Can you show me how to scan the right way ?
I want to make more script and share
Well there are a lot of tutorials, on how to find stuff, I am not really that good at it either. But if you follow them you will be able to pick it up. That said, I don't think you'll be able to find it by scanning for 4 bytes in this particular game. I would guess that it is a type of float or double in this game.
I also want to make a script for infinite buff. When i scan 4 bytes address, example 30s buff. It'll be 30000 value. But inject it to the table then active, use for few minute then crash.
Can you show me how to scan the right way ?
I want to make more script and share
Well there are a lot of tutorials, on how to find stuff, I am not really that good at it either. But if you follow them you will be able to pick it up. That said, I don't think you'll be able to find it by scanning for 4 bytes in this particular game. I would guess that it is a type of float or double in this game.